ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockFluidCollector.java
2021-08-22 16:09:06 +01:00

70 lines
2.5 KiB
Java

/*
* This file ("BlockFluidCollector.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.blocks;
import de.ellpeck.actuallyadditions.mod.blocks.base.FullyDirectionalBlock;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidCollector;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidPlacer;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
public class BlockFluidCollector extends FullyDirectionalBlock.Container {
private final boolean isPlacer;
public BlockFluidCollector(boolean isPlacer) {
super(ActuallyBlocks.defaultPickProps(0));
this.isPlacer = isPlacer;
}
@Override
public TileEntity newBlockEntity(IBlockReader worldIn) {
return this.isPlacer
? new TileEntityFluidPlacer()
: new TileEntityFluidCollector();
}
@Override
public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
if (this.tryToggleRedstone(world, pos, player)) {
return ActionResultType.PASS;
}
return this.openGui(world, player, pos, TileEntityFluidCollector.class);
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
switch (state.getValue(FACING)) {
case UP:
return Shapes.FluidCollectorShapes.SHAPE_U;
case DOWN:
return Shapes.FluidCollectorShapes.SHAPE_D;
case EAST:
return Shapes.FluidCollectorShapes.SHAPE_E;
case SOUTH:
return Shapes.FluidCollectorShapes.SHAPE_S;
case WEST:
return Shapes.FluidCollectorShapes.SHAPE_W;
default:
return Shapes.FluidCollectorShapes.SHAPE_N;
}
}
}