ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockLampPowerer.java
2018-03-19 11:46:43 -04:00

129 lines
4.6 KiB
Java

/*
* This file ("BlockLampPowerer.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.blocks;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase;
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
public class BlockLampPowerer extends BlockBase{
public BlockLampPowerer(String name){
super(Material.ROCK, name);
this.setHarvestLevel("pickaxe", 0);
this.setHardness(1.5F);
this.setResistance(10.0F);
this.setSoundType(SoundType.STONE);
}
@Override
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos){
this.updateLamp(worldIn, pos);
}
@Override
public void onBlockAdded(World world, BlockPos pos, IBlockState state){
this.updateLamp(world, pos);
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase player, ItemStack stack){
int rotation = EnumFacing.getDirectionFromEntityLiving(pos, player).ordinal();
world.setBlockState(pos, this.getStateFromMeta(rotation), 2);
super.onBlockPlacedBy(world, pos, state, player, stack);
}
private void updateLamp(World world, BlockPos pos){
if(!world.isRemote){
IBlockState state = world.getBlockState(pos);
BlockPos coords = pos.offset(WorldUtil.getDirectionByPistonRotation(state));
this.updateLampsAtPos(world, coords, world.isBlockIndirectlyGettingPowered(pos) > 0, new ArrayList<BlockPos>());
}
}
private void updateLampsAtPos(World world, BlockPos pos, boolean powered, List<BlockPos> updatedAlready){
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if(block instanceof BlockColoredLamp){
boolean isOn = ((BlockColoredLamp) block).isOn;
if(powered){
if(!isOn){
world.setBlockState(pos, InitBlocks.blockColoredLampOn.getDefaultState().withProperty(BlockColoredLamp.TYPE, state.getValue(BlockColoredLamp.TYPE)), 2);
}
}
else{
if(isOn){
world.setBlockState(pos, InitBlocks.blockColoredLamp.getDefaultState().withProperty(BlockColoredLamp.TYPE, state.getValue(BlockColoredLamp.TYPE)), 2);
}
}
this.updateSurrounding(world, pos, powered, updatedAlready);
}
}
private void updateSurrounding(World world, BlockPos pos, boolean powered, List<BlockPos> updatedAlready){
for(EnumFacing side : EnumFacing.values()){
BlockPos offset = pos.offset(side);
if(!updatedAlready.contains(offset)){
updatedAlready.add(pos);
this.updateLampsAtPos(world, offset, powered, updatedAlready);
}
}
}
@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.RARE;
}
@Override
public IBlockState getStateFromMeta(int meta){
return this.getDefaultState().withProperty(BlockDirectional.FACING, EnumFacing.getFront(meta));
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(BlockDirectional.FACING).getIndex();
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, BlockDirectional.FACING);
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rot){
return state.withProperty(BlockDirectional.FACING, rot.rotate(state.getValue(BlockDirectional.FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirror){
return this.withRotation(state, mirror.toRotation(state.getValue(BlockDirectional.FACING)));
}
}