ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile
2016-09-01 17:08:34 +02:00
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FilterSettings.java Added Oredict-based checking to everything with filters~ 2016-07-24 18:58:08 +02:00
ICustomEnergyReceiver.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
IEnergyDisplay.java Finished the new energy and fluid displays~ 2016-07-21 13:22:55 +02:00
ISharingEnergyProvider.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
ISharingFluidHandler.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityAtomicReconstructor.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityBase.java Did a change to NBT saving and syncing that might fix weird bugs that are happening :v 2016-09-01 17:08:34 +02:00
TileEntityBookletStand.java Changed NBT saving system and thus removing some unnecessary interfaces 2016-07-02 15:01:46 +02:00
TileEntityBreaker.java stopped the breaker from mining liquids because it doesn't make any sense anyways 2016-08-29 02:09:34 +02:00
TileEntityCanolaPress.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityCoalGenerator.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityCoffeeMachine.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityCompost.java Changed NBT saving system and thus removing some unnecessary interfaces 2016-07-02 15:01:46 +02:00
TileEntityDirectionalBreaker.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityDisplayStand.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityDropper.java Remove some utils that were stupid 2016-07-04 20:15:41 +02:00
TileEntityEmpowerer.java Made the Empowerer actually require all of the 4 items >_> 2016-08-31 20:58:56 +02:00
TileEntityEnergizer.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityEnervator.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityFeeder.java Changed NBT saving system and thus removing some unnecessary interfaces 2016-07-02 15:01:46 +02:00
TileEntityFermentingBarrel.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityFireworkBox.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityFishingNet.java Cleanup! 2016-07-07 17:59:45 +02:00
TileEntityFluidCollector.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityFluidPlacer.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityFurnaceDouble.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityFurnaceSolar.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityGiantChest.java Add some null checks to packets 2016-07-24 12:48:35 +02:00
TileEntityGiantChestLarge.java Changed the way tile entity registering and name rendering is handled 2016-07-03 21:57:33 +02:00
TileEntityGiantChestMedium.java Changed the way tile entity registering and name rendering is handled 2016-07-03 21:57:33 +02:00
TileEntityGreenhouseGlass.java Actually, more less useless 2016-08-10 04:50:42 +02:00
TileEntityGrinder.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityGrinderDouble.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityHeatCollector.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityInputter.java Added bags. 2016-08-02 16:32:13 +02:00
TileEntityInputterAdvanced.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityInventoryBase.java Added metadata and nbt toggles to everything that has a whitelist 2016-07-23 19:20:53 +02:00
TileEntityItemRepairer.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityItemViewer.java Re-did the laser relay checking system so that it will never target one block twice 2016-08-06 02:17:11 +02:00
TileEntityLaserRelay.java Did a change to NBT saving and syncing that might fix weird bugs that are happening :v 2016-09-01 17:08:34 +02:00
TileEntityLaserRelayEnergy.java Made the new energy transfer system a bit less performance itensive 2016-08-31 21:14:48 +02:00
TileEntityLaserRelayEnergyAdvanced.java energy laser relay variation 2016-07-14 16:44:01 +02:00
TileEntityLaserRelayEnergyExtreme.java energy laser relay variation 2016-07-14 16:44:01 +02:00
TileEntityLaserRelayItem.java Fixed a concurrentmodificationexception crash with Energy Laser Relays 2016-08-07 12:37:08 +02:00
TileEntityLaserRelayItemWhitelist.java Re-did the laser relay checking system so that it will never target one block twice 2016-08-06 02:17:11 +02:00
TileEntityLavaFactoryController.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityLeafGenerator.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityMiner.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityOilGenerator.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityPhantomBooster.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityPhantomBreaker.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityPhantomEnergyface.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityPhantomface.java Fixed everything. 2016-07-06 21:56:15 +02:00
TileEntityPhantomItemface.java CLEANUP 2016-06-05 12:52:59 +02:00
TileEntityPhantomLiquiface.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityPhantomPlacer.java Fixed the phantom placer crashing in pulse mode. 2016-08-24 13:17:12 +02:00
TileEntityPhantomRedstoneface.java Re-add IFluidHandler since apparently everyone's moaning about EnderIO not getting their shit together 2016-06-10 21:52:37 +02:00
TileEntityPlacer.java How did I not notice this..? 2016-05-16 22:54:44 +02:00
TileEntityPlayerInterface.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntityRangedCollector.java Added Oredict-based checking to everything with filters~ 2016-07-24 18:58:08 +02:00
TileEntityShockSuppressor.java Remove the weird energy and fluid pulling and also make them split into all devices around 2016-08-31 20:16:36 +02:00
TileEntitySmileyCloud.java Remove some utils that were stupid 2016-07-04 20:15:41 +02:00
TileEntityXPSolidifier.java Made the XP solidifier pick up any XP orbs nearby 2016-08-12 22:02:20 +02:00