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50 lines
3.6 KiB
Markdown
50 lines
3.6 KiB
Markdown
Adding Custom Recipes (For Modders only!):
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=====
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Actually Additions adds an InterModCommunications Feature that allows you to add custom Crafting Recipes using Items from your Mods.
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To use these Features, just send an InterModComms Message in your preInit or init like this:
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FMLInterModComms.sendMessage("ActuallyAdditions", [X], [Y]);
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This Message has to be sent BEFORE FMLPostInitializationEvent!
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The two Brackets will have to get replaced with one of the parts of Information below.
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##### Crusher Recipes
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- Create an NBTTagCompound
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- To the Compound, add a String with the name "input" that contains the Input Oredict Name
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- To the Compound, add a String with the name "outputOne" that contains the first Output Oredict Name
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- To the Compound, add an int with the name "outputOneAmount" the contains the first Output's amount
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- To the Compound, add a String with the name "outputTwo" that contains the second Output Oredict Name
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- To the Compound, add an int with the name "outputTwoAmount" the contains the second Output's amount
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- To the Compound, add an int with the name "secondChance" that contains the Chance for the second Output to appear
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- Send the Message with "registerCrusherRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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##### Coffee Machine Recipes
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "input" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.writeToNBT)
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- To the Compound, add an int with the name "id" that contains the ID of the Effect the Coffee should have (Look up the Effects in Minecraft's Potion Class!)
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- To the Compound, add an int with the name "duration" that contains the Duration the Effect should have
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- To the Compound, add an int with the name "amplifier" that contains the Amplifier the Effect should have (Remember: 0 = Level 1!)
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- To the Compound, add an int with the name "maxAmp" that contains the maximal Amplifier the Effect can have
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- Send the Message with "registerCoffeeMachineRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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##### Ball of Hair Recipes
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.writeToNBT)
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- Send the Message with "registerBallOfHairRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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##### Treasure Chest Recipes
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- Create an NBTTagCompound
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- To the Compound, add an NBTTagCompound with the name "output" that contains the Input ItemStack saved to NBT (To do this, just use ItemStack.writeToNBT)
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- To the Compound, add an int with the name "chance" that contains the Chance of the Item appearing
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- To the Compound, add an int with the name "minAmount" that contains the minimum size of the ItemStack
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- To the Compound, add an int with the name "maxAmount" that contains the maximum size of the ItemStack
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- Send the Message with "registerTreasureChestRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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##### Reconstructor Recipes
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- Create an NBTTagCompound
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- To the Compound, add a String with the name "input" that is the Input's OreDictionary Name
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- To the Compound, add a String with the name "output" that is the Output's OreDictionary Name
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- To the Compound, add an int with the name "energyUse" that is the amount of RF used
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- To the Compound, add an int with the name "lensType" that contains the LensType's ID (found in LensType in ReconstructorRecipeHandler, the ID is the ordinal)
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- Send the Message with "registerReconstructorRecipe" as the [X] Argument, the Compound as the [Y] Argument.
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