ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/misc/apiimpl/farmer/ReedFarmerBehavior.java
2018-01-31 01:46:37 -05:00

86 lines
3.2 KiB
Java

/*
* This file ("ReedFarmerBehavior.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.misc.apiimpl.farmer;
import de.ellpeck.actuallyadditions.api.farmer.FarmerResult;
import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior;
import de.ellpeck.actuallyadditions.api.internal.IFarmer;
import net.minecraft.block.Block;
import net.minecraft.block.BlockReed;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class ReedFarmerBehavior implements IFarmerBehavior{
@Override
public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer){
int use = 250;
if(farmer.getEnergy() >= use){
if(seed.getItem() == Items.REEDS){
if(Blocks.REEDS.canPlaceBlockAt(world, pos)){
world.setBlockState(pos, Blocks.REEDS.getDefaultState(), 2);
farmer.extractEnergy(use);
return FarmerResult.SUCCESS;
}
return FarmerResult.STOP_PROCESSING;
}
}
return FarmerResult.FAIL;
}
@Override
public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer){
int use = 250;
if(farmer.getEnergy() >= use){
IBlockState state = world.getBlockState(pos);
if(state.getBlock() instanceof BlockReed){
FarmerResult result = FarmerResult.STOP_PROCESSING;
for(int i = 2; i >= 1; --i){
if(farmer.getEnergy() >= use){
BlockPos up = pos.up(i);
IBlockState upState = world.getBlockState(up);
if(upState.getBlock() instanceof BlockReed){
NonNullList<ItemStack> drops = NonNullList.create();
upState.getBlock().getDrops(drops, world, pos, state, 0);
if(!drops.isEmpty()){
if(farmer.addToOutputInventory(drops, false)){
world.playEvent(2001, up, Block.getStateId(upState));
world.setBlockToAir(up);
farmer.extractEnergy(use);
farmer.addToOutputInventory(drops, true);
result = FarmerResult.STOP_PROCESSING; //Success no longer makes it not replant, and the plant logic seems sketchy right after harvesting. This works tho.
}
}
}
}
}
return result;
}
}
return FarmerResult.FAIL;
}
@Override
public int getPriority(){
return 2;
}
}