mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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86 lines
3.2 KiB
Java
86 lines
3.2 KiB
Java
/*
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* This file ("ReedFarmerBehavior.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.misc.apiimpl.farmer;
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import de.ellpeck.actuallyadditions.api.farmer.FarmerResult;
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import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior;
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import de.ellpeck.actuallyadditions.api.internal.IFarmer;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockReed;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class ReedFarmerBehavior implements IFarmerBehavior{
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@Override
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public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer){
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int use = 250;
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if(farmer.getEnergy() >= use){
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if(seed.getItem() == Items.REEDS){
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if(Blocks.REEDS.canPlaceBlockAt(world, pos)){
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world.setBlockState(pos, Blocks.REEDS.getDefaultState(), 2);
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farmer.extractEnergy(use);
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return FarmerResult.SUCCESS;
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}
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return FarmerResult.STOP_PROCESSING;
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}
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}
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return FarmerResult.FAIL;
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}
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@Override
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public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer){
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int use = 250;
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if(farmer.getEnergy() >= use){
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IBlockState state = world.getBlockState(pos);
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if(state.getBlock() instanceof BlockReed){
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FarmerResult result = FarmerResult.STOP_PROCESSING;
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for(int i = 2; i >= 1; --i){
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if(farmer.getEnergy() >= use){
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BlockPos up = pos.up(i);
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IBlockState upState = world.getBlockState(up);
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if(upState.getBlock() instanceof BlockReed){
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NonNullList<ItemStack> drops = NonNullList.create();
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upState.getBlock().getDrops(drops, world, pos, state, 0);
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if(!drops.isEmpty()){
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if(farmer.addToOutputInventory(drops, false)){
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world.playEvent(2001, up, Block.getStateId(upState));
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world.setBlockToAir(up);
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farmer.extractEnergy(use);
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farmer.addToOutputInventory(drops, true);
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result = FarmerResult.STOP_PROCESSING; //Success no longer makes it not replant, and the plant logic seems sketchy right after harvesting. This works tho.
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}
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}
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}
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}
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}
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return result;
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}
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}
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return FarmerResult.FAIL;
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}
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@Override
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public int getPriority(){
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return 2;
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}
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}
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