ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockCanolaPress.java
Flanks255 66132ecdba OK, the bucket logic is... "better".
Renders fluid now...
2022-01-06 18:40:19 -06:00

73 lines
2.6 KiB
Java

/*
* This file ("BlockCanolaPress.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.blocks;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityCanolaPress;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fml.network.NetworkHooks;
import javax.annotation.Nullable;
public class BlockCanolaPress extends BlockContainerBase {
public BlockCanolaPress() {
super(ActuallyBlocks.defaultPickProps(0));
}
// @Override
// public boolean isFullCube(BlockState state) {
// return false;
// }
@Nullable
@Override
public TileEntity createTileEntity(BlockState state, IBlockReader world) {
return new TileEntityCanolaPress();
}
@Override
public boolean hasTileEntity(BlockState state) {
return true;
}
@Override
public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
TileEntityCanolaPress tile = (TileEntityCanolaPress) world.getBlockEntity(pos);
if (tile == null)
return ActionResultType.PASS; //TODO this logic all needs to be rechecked...
if (world.isClientSide)
return ActionResultType.SUCCESS;
if (!player.isShiftKeyDown()) {
if (!FluidUtil.interactWithFluidHandler(player, hand, tile.tank))
NetworkHooks.openGui((ServerPlayerEntity) player, tile, pos);
return ActionResultType.SUCCESS;
}
return ActionResultType.PASS;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return Shapes.CANOLA_PRESS_SHAPE;
}
}