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added MaxMoveNextTime Stat to ActiveCoroutine.
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2 changed files with 13 additions and 1 deletions
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@ -33,6 +33,11 @@ namespace Coroutine {
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/// </summary>
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public int MoveNextCount { get; private set; }
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/// <summary>
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/// The maximum amount of time that <see cref="MoveNext"/> took.
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/// This is the maximum amount of time that each "step", or each yield statement, of this coroutine took to execute.
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/// </summary>
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public TimeSpan MaxMoveNextTime { get; private set; }
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/// <summary>
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/// The average amount of time that <see cref="MoveNext"/> took.
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/// This is the average amount of time that each "step", or each yield statement, of this coroutine took to execute.
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/// </summary>
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@ -88,6 +93,10 @@ namespace Coroutine {
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var result = this.enumerator.MoveNext();
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this.stopwatch.Stop();
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this.TotalMoveNextTime += this.stopwatch.Elapsed;
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if (this.stopwatch.Elapsed > this.MaxMoveNextTime)
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{
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this.MaxMoveNextTime = this.stopwatch.Elapsed;
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}
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this.MoveNextCount++;
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if (!result) {
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@ -50,7 +50,10 @@ namespace Test {
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Console.WriteLine("The time is " + DateTime.Now);
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if (first.IsFinished) {
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Console.WriteLine("By the way, the first coroutine has finished!");
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Console.WriteLine($"{first.Name} data: {first.MoveNextCount} moves, {first.TotalMoveNextTime} total time, {first.AverageMoveNextTime} average");
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Console.WriteLine($"{first.Name} data: {first.MoveNextCount} moves, " +
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$"{first.TotalMoveNextTime.TotalMilliseconds} total time, " +
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$"{first.AverageMoveNextTime.TotalMilliseconds} average, " +
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$"{first.MaxMoveNextTime.TotalMilliseconds} maximum");
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Environment.Exit(0);
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}
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}
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