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added a logo and added readme to package

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Ellpeck 8 months ago
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  1. 11
      Coroutine/Coroutine.csproj
  2. BIN
      Logo.png
  3. 5
      README.md

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Coroutine/Coroutine.csproj

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<TargetFramework>netstandard2.0</TargetFramework>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup>
<Authors>Ellpeck</Authors>
<Description>A simple implementation of Unity's Coroutines to be used for any C# project</Description>
<PackageTags>coroutine utility unity</PackageTags>
<PackageProjectUrl>https://github.com/Ellpeck/Coroutine</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/Coroutine</RepositoryUrl>
<PackageLicenseUrl>https://github.com/Ellpeck/Coroutine/blob/master/LICENSE.md</PackageLicenseUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageIcon>Logo.png</PackageIcon>
<VersionPrefix>2.1.0</VersionPrefix>
</PropertyGroup>
<ItemGroup>
<None Include="../README.md" Pack="true" PackagePath="" />
<None Include="../Logo.png" Pack="true" PackagePath="" />
</ItemGroup>
</Project>

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README.md

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# Coroutine
A simple implementation of Unity's Coroutines to be used for any C# project
![The Coroutine logo](https://raw.githubusercontent.com/Ellpeck/Coroutine/main/Logo.png)
**Coroutine** is a simple implementation of Unity's Coroutines to be used for any C# project
# Features
Coroutine adds the ability to run coroutines. Coroutines are methods that run in parallel to the rest of the application through the use of an `Enumerator`. This allows for the coroutine to pause execution using the `yield return` statement.

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