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https://github.com/Ellpeck/Coroutine.git
synced 2024-12-22 00:59:23 +01:00
added unit tests for time based Wait.
updated some unit tests minor changes
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2 changed files with 389 additions and 0 deletions
20
CoroutineTests/CoroutineTests.csproj
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20
CoroutineTests/CoroutineTests.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
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<PackageReference Include="MSTest.TestAdapter" Version="2.1.1" />
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<PackageReference Include="MSTest.TestFramework" Version="2.1.1" />
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<PackageReference Include="coverlet.collector" Version="1.3.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Coroutine\Coroutine.csproj" />
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</ItemGroup>
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</Project>
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369
CoroutineTests/TimeBasedCoroutineTests.cs
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369
CoroutineTests/TimeBasedCoroutineTests.cs
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace CoroutineTests
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{
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using Coroutine;
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using System.Collections.Generic;
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using System.Threading;
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[TestClass]
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public class TimeBasedCoroutineTests
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{
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[TestMethod]
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public void TestTimerBasedCorotuine()
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{
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int counter = 0;
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IEnumerator<Wait> OnTimeTickCodeExecuted()
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{
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counter++;
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yield return new Wait(0.1d);
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counter++;
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}
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var cr = CoroutineHandler.Start(OnTimeTickCodeExecuted());
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Assert.AreEqual(1, counter, "instruction before yield is not executed.");
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Assert.AreEqual(string.Empty, cr.Name, "Incorrect default name found");
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Assert.AreEqual(0, cr.Priority, "Default priority is not minimum");
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for (int i = 0; i < 5; i++)
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this.SimulateTime(1);
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Assert.AreEqual(2, counter, "instruction after yield is not executed.");
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Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
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Assert.AreEqual(false, cr.WasCanceled, "Incorrect IsCanceled value.");
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Assert.AreEqual(cr.MoveNextCount, 2, "Incorrect MoveNextCount value.");
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}
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[TestMethod]
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public void TestCorotuineReturningWeirdYields()
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{
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int counter = 0;
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IEnumerator<Wait> OnTimeTickNeverReturnYield()
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{
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counter++; // 1
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if (counter == 100) // condition that's expected to be false.
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{
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yield return new Wait(0.1d);
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}
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counter++; // 2
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}
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IEnumerator<Wait> OnTimeTickYieldBreak()
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{
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counter++; // 3
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yield break;
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counter++; // still 3
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}
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var cr = new ActiveCoroutine[2];
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cr[0] = CoroutineHandler.Start(OnTimeTickNeverReturnYield());
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cr[1] = CoroutineHandler.Start(OnTimeTickYieldBreak());
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for (int i = 0; i < 5; i++)
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this.SimulateTime(1);
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Assert.AreEqual(3, counter, $"Incorrect counter value.");
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for (int i = 0; i < cr.Length; i++)
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{
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Assert.AreEqual(true, cr[i].IsFinished, $"Incorrect IsFinished value on index {i}.");
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Assert.AreEqual(false, cr[i].WasCanceled, $"Incorrect IsCanceled value on index {i}");
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Assert.AreEqual(1, cr[i].MoveNextCount, $"Incorrect MoveNextCount value on index {i}");
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}
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}
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[TestMethod]
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public void TestCorotuineReturningDefaultYield()
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{
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int counter = 0;
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IEnumerator<Wait> OnTimeTickYieldDefault()
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{
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counter++; // 1
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yield return default;
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counter++; // 2
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}
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var cr = CoroutineHandler.Start(OnTimeTickYieldDefault());
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for (int i = 0; i < 5; i++)
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this.SimulateTime(1);
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Assert.AreEqual(2, counter, $"Incorrect counter value.");
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Assert.AreEqual(true, cr.IsFinished, $"Incorrect IsFinished value.");
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Assert.AreEqual(false, cr.WasCanceled, $"Incorrect IsCanceled value.");
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Assert.AreEqual(2, cr.MoveNextCount, $"Incorrect MoveNextCount value.");
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}
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[TestMethod]
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public void TestInfiniteCorotuineNeverFinishesUnlessCanceled()
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{
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int counter = 0;
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IEnumerator<Wait> OnTimerTickInfinite()
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{
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while (true)
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{
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counter++;
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yield return new Wait(1);
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}
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}
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void setCounterToUnreachableValue(ActiveCoroutine coroutine)
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{
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counter = -100;
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}
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var cr = CoroutineHandler.Start(OnTimerTickInfinite());
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cr.OnFinished += setCounterToUnreachableValue;
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for (int i = 0; i < 50; i++)
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this.SimulateTime(1);
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Assert.AreEqual(51, counter, $"Incorrect counter value.");
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Assert.AreEqual(false, cr.IsFinished, $"Incorrect IsFinished value.");
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Assert.AreEqual(false, cr.WasCanceled, $"Incorrect IsCanceled value.");
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Assert.AreEqual(51, cr.MoveNextCount, $"Incorrect MoveNextCount value.");
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cr.Cancel();
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Assert.AreEqual(true, cr.WasCanceled, $"Incorrect IsCanceled value after canceling.");
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Assert.AreEqual(-100, counter, $"OnFinished event not triggered when canceled.");
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Assert.AreEqual(51, cr.MoveNextCount, $"Incorrect MoveNextCount value.");
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Assert.AreEqual(true, cr.IsFinished, $"Incorrect IsFinished value.");
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}
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[TestMethod]
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public void TestOnFinishedEventExecuted()
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{
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int counter = 0;
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IEnumerator<Wait> OnTimeTick()
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{
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counter++;
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yield return new Wait(0.1d);
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}
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void setCounterToUnreachableValue(ActiveCoroutine coroutine)
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{
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counter = -100;
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}
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var cr = CoroutineHandler.Start(OnTimeTick());
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cr.OnFinished += setCounterToUnreachableValue;
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this.SimulateTime(50);
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Assert.AreEqual(-100, counter, $"Incorrect counter value.");
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}
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[TestMethod]
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public void TestNestedCorotuine()
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{
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int counterAlwaysRunning = 0;
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IEnumerator<Wait> AlwaysRunning()
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{
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while (true)
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{
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yield return new Wait(1);
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counterAlwaysRunning++;
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}
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}
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int counterChild = 0;
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IEnumerator<Wait> Child()
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{
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yield return new Wait(1);
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counterChild++;
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}
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int counterParent = 0;
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IEnumerator<Wait> Parent()
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{
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yield return new Wait(1);
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counterParent++;
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// OnFinish I will start child.
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}
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int counterGrandParent = 0;
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IEnumerator<Wait> GrandParent()
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{
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yield return new Wait(1);
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counterGrandParent++;
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// Nested corotuine starting.
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var p = CoroutineHandler.Start(Parent());
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// Nested corotuine starting in OnFinished.
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p.OnFinished += (ActiveCoroutine ac) => { CoroutineHandler.Start(Child()); };
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}
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CoroutineHandler.Start(AlwaysRunning());
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CoroutineHandler.Start(GrandParent());
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Assert.AreEqual(0, counterAlwaysRunning, "Always running counter is invalid at time 0.");
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Assert.AreEqual(0, counterGrandParent, "Grand Parent counter is invalid at time 0.");
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Assert.AreEqual(0, counterParent, "Parent counter is invalid at time 0.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 0.");
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this.SimulateTime(1);
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Assert.AreEqual(1, counterAlwaysRunning, "Always running counter is invalid at time 1.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 1.");
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Assert.AreEqual(0, counterParent, "Parent counter is invalid at time 1.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 1.");
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this.SimulateTime(1);
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Assert.AreEqual(2, counterAlwaysRunning, "Always running counter is invalid at time 2.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 2.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 2.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 2.");
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this.SimulateTime(1);
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Assert.AreEqual(3, counterAlwaysRunning, "Always running counter is invalid at time 3.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 3.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 3.");
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Assert.AreEqual(1, counterChild, "Child counter is invalid at time 3.");
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this.SimulateTime(1);
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Assert.AreEqual(4, counterAlwaysRunning, "Always running counter is invalid at time 4.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 4.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 4.");
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Assert.AreEqual(1, counterChild, "Child counter is invalid at time 4.");
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}
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[TestMethod]
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public void TestPriority()
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{
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int counterShouldExecuteBefore0 = 0;
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IEnumerator<Wait> ShouldExecuteBefore0()
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{
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while (true)
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{
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yield return new Wait(1);
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counterShouldExecuteBefore0++;
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}
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}
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int counterShouldExecuteBefore1 = 0;
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IEnumerator<Wait> ShouldExecuteBefore1()
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{
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while (true)
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{
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yield return new Wait(1);
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counterShouldExecuteBefore1++;
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}
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}
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int counterShouldExecuteAfter = 0;
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IEnumerator<Wait> ShouldExecuteAfter()
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{
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while (true)
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{
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yield return new Wait(1);
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if (counterShouldExecuteBefore0 == 1 &&
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counterShouldExecuteBefore1 == 1)
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{
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counterShouldExecuteAfter++;
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}
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}
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}
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int counterShouldExecuteFinally = 0;
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IEnumerator<Wait> ShouldExecuteFinally()
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{
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while (true)
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{
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yield return new Wait(1);
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if (counterShouldExecuteAfter > 0)
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{
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counterShouldExecuteFinally++;
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}
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}
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}
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int highPriority = int.MaxValue;
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CoroutineHandler.Start(ShouldExecuteBefore1(), priority: highPriority);
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CoroutineHandler.Start(ShouldExecuteAfter());
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CoroutineHandler.Start(ShouldExecuteBefore0(), priority: highPriority);
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CoroutineHandler.Start(ShouldExecuteFinally(), priority: -1);
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this.SimulateTime(10);
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Assert.AreEqual(1, counterShouldExecuteAfter, $"ShouldExecuteAfter counter {counterShouldExecuteAfter} is invalid.");
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Assert.AreEqual(1, counterShouldExecuteFinally, $"ShouldExecuteFinally counter {counterShouldExecuteFinally} is invalid.");
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}
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[TestMethod]
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public void TestTimeBasedCorotuineIsAccurate()
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{
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int counter0 = 0;
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IEnumerator<Wait> IncrementCounter0Ever10Seconds()
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{
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while (true)
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{
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yield return new Wait(10);
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counter0++;
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}
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}
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int counter1 = 0;
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IEnumerator<Wait> IncrementCounter1Every5Seconds()
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{
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while (true)
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{
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yield return new Wait(5);
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counter1++;
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}
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}
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CoroutineHandler.Start(IncrementCounter0Ever10Seconds());
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CoroutineHandler.Start(IncrementCounter1Every5Seconds());
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this.SimulateTime(3);
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Assert.AreEqual(0, counter0, $"Incorrect counter0 value after 3 seconds.");
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Assert.AreEqual(0, counter1, $"Incorrect counter1 value after 3 seconds.");
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this.SimulateTime(3);
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Assert.AreEqual(0, counter0, $"Incorrect counter0 value after 6 seconds.");
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Assert.AreEqual(1, counter1, $"Incorrect counter1 value after 6 seconds.");
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// it's 5 over here because IncrementCounter1Every5Seconds
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// increments 5 seconds after last yield. not 5 seconds since start.
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// So the when we send 3 seconds in the last SimulateTime,
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// the 3rd second was technically ignored.
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this.SimulateTime(5);
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Assert.AreEqual(1, counter0, $"Incorrect counter0 value after 10 seconds.");
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Assert.AreEqual(2, counter1, $"Incorrect counter1 value after next 5 seconds.");
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}
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[TestMethod]
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public void InvokeLaterAndNameTest()
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{
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int counter = 0;
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var cr = CoroutineHandler.InvokeLater(new Wait(10), () => {
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counter++;
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}, "Bird");
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this.SimulateTime(5);
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Assert.AreEqual(0, counter, $"Incorrect counter value after 5 seconds.");
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this.SimulateTime(5);
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Assert.AreEqual(1, counter, $"Incorrect counter value after 10 seconds.");
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Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
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Assert.AreEqual(false, cr.WasCanceled, "Incorrect IsCanceled value.");
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Assert.AreEqual(cr.MoveNextCount, 2, "Incorrect MoveNextCount value.");
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Assert.AreEqual(cr.Name, "Bird", "Incorrect name of the coroutine.");
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}
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[TestMethod]
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public void CorotuineStatsAre95PercentAccurate()
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{
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IEnumerator<Wait> CorotuineTakesMax500MS()
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{
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Thread.Sleep(200);
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yield return new Wait(10);
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Thread.Sleep(500);
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}
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var cr = CoroutineHandler.Start(CorotuineTakesMax500MS());
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for (int i = 0; i < 5; i++)
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this.SimulateTime(50);
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int expected1 = 350;
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float errorbar1 = (5 / 100f * expected1);
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bool gTA = cr.AverageMoveNextTime.Milliseconds > (expected1 - errorbar1); // 95% accuracy.
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bool lTB = cr.AverageMoveNextTime.Milliseconds < (expected1 + errorbar1); // 95% accuracy.
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Assert.IsTrue(gTA && lTB, $"Average Move Next Time {cr.AverageMoveNextTime.Milliseconds} is invalid.");
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int expected2 = 500;
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float errorbar2 = (5 / 100f * expected2);
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bool gTC = cr.MaxMoveNextTime.Milliseconds > (expected2 - errorbar2); // 95% accuracy.
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bool lTD = cr.MaxMoveNextTime.Milliseconds < (expected2 + errorbar2); // 95% accuracy.
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Assert.IsTrue(gTC && lTD, $"Maximum Move Next Time {cr.MaxMoveNextTime.Milliseconds} is invalid.");
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}
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private void SimulateTime(double totalSeconds)
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{
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CoroutineHandler.Tick(totalSeconds);
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}
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}
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}
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