mirror of
https://github.com/Ellpeck/Coroutine.git
synced 2024-11-24 14:18:34 +01:00
increase performance and scalability by storing event coroutines linked to their event
This commit is contained in:
parent
548e07f19f
commit
501d744326
6 changed files with 63 additions and 69 deletions
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@ -13,6 +13,9 @@ namespace Coroutine {
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private readonly Stopwatch stopwatch;
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private readonly Stopwatch stopwatch;
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private Wait current;
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private Wait current;
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internal Event Event => this.current.Event;
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internal bool IsWaitingForEvent => this.Event != null;
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/// <summary>
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/// <summary>
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/// This property stores whether or not this active coroutine is finished.
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/// This property stores whether or not this active coroutine is finished.
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/// A coroutine is finished if all of its waits have passed, or if it <see cref="WasCanceled"/>.
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/// A coroutine is finished if all of its waits have passed, or if it <see cref="WasCanceled"/>.
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@ -79,18 +82,14 @@ namespace Coroutine {
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}
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}
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internal bool Tick(double deltaSeconds) {
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internal bool Tick(double deltaSeconds) {
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if (!this.WasCanceled) {
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if (!this.WasCanceled && this.current.Tick(deltaSeconds))
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if (this.current.Tick(deltaSeconds))
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this.MoveNext();
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this.MoveNext();
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}
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return this.IsFinished;
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return this.IsFinished;
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}
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}
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internal bool OnEvent(Event evt) {
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internal bool OnEvent(Event evt) {
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if (!this.WasCanceled) {
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if (!this.WasCanceled && Equals(this.current.Event, evt))
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if (this.current.OnEvent(evt))
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this.MoveNext();
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this.MoveNext();
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}
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return this.IsFinished;
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return this.IsFinished;
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}
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}
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@ -112,10 +111,6 @@ namespace Coroutine {
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return true;
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return true;
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}
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}
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internal bool IsWaitingForEvent() {
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return this.current.IsWaitingForEvent();
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}
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/// <summary>
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/// <summary>
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/// A delegate method used by <see cref="ActiveCoroutine.OnFinished"/>.
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/// A delegate method used by <see cref="ActiveCoroutine.OnFinished"/>.
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/// </summary>
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/// </summary>
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@ -11,9 +11,9 @@ namespace Coroutine {
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public class CoroutineHandlerInstance {
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public class CoroutineHandlerInstance {
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private readonly List<ActiveCoroutine> tickingCoroutines = new List<ActiveCoroutine>();
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private readonly List<ActiveCoroutine> tickingCoroutines = new List<ActiveCoroutine>();
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private readonly List<ActiveCoroutine> eventCoroutines = new List<ActiveCoroutine>();
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private readonly Dictionary<Event, List<ActiveCoroutine>> eventCoroutines = new Dictionary<Event, List<ActiveCoroutine>>();
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private readonly Queue<ActiveCoroutine> eventCoroutinesToRemove = new Queue<ActiveCoroutine>();
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private readonly Queue<ActiveCoroutine> outstandingCoroutines = new Queue<ActiveCoroutine>();
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private readonly Queue<ActiveCoroutine> outstandingCoroutines = new Queue<ActiveCoroutine>();
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private readonly ISet<int> eventCoroutinesToRemove = new HashSet<int>();
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private readonly Stopwatch stopwatch = new Stopwatch();
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private readonly Stopwatch stopwatch = new Stopwatch();
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/// <summary>
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/// <summary>
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@ -23,7 +23,7 @@ namespace Coroutine {
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/// <summary>
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/// <summary>
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/// The amount of <see cref="ActiveCoroutine"/> instances that are currently waiting for an <see cref="Event"/>
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/// The amount of <see cref="ActiveCoroutine"/> instances that are currently waiting for an <see cref="Event"/>
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/// </summary>
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/// </summary>
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public int EventCount => this.eventCoroutines.Count;
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public int EventCount => this.eventCoroutines.Sum(c => c.Value.Count);
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/// <summary>
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/// <summary>
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/// Starts the given coroutine, returning a <see cref="ActiveCoroutine"/> object for management.
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/// Starts the given coroutine, returning a <see cref="ActiveCoroutine"/> object for management.
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@ -66,7 +66,6 @@ namespace Coroutine {
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/// <summary>
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/// <summary>
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/// Ticks this coroutine handler, causing all time-based <see cref="Wait"/>s to be ticked.
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/// Ticks this coroutine handler, causing all time-based <see cref="Wait"/>s to be ticked.
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/// Note that this method needs to be called even if only event-based coroutines are used.
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/// </summary>
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/// </summary>
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/// <param name="deltaSeconds">The amount of seconds that have passed since the last time this method was invoked</param>
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/// <param name="deltaSeconds">The amount of seconds that have passed since the last time this method was invoked</param>
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public void Tick(double deltaSeconds) {
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public void Tick(double deltaSeconds) {
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@ -74,7 +73,7 @@ namespace Coroutine {
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this.tickingCoroutines.RemoveAll(c => {
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this.tickingCoroutines.RemoveAll(c => {
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if (c.Tick(deltaSeconds)) {
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if (c.Tick(deltaSeconds)) {
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return true;
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return true;
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} else if (c.IsWaitingForEvent()) {
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} else if (c.IsWaitingForEvent) {
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this.outstandingCoroutines.Enqueue(c);
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this.outstandingCoroutines.Enqueue(c);
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return true;
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return true;
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}
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}
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@ -96,15 +95,19 @@ namespace Coroutine {
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/// </summary>
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/// </summary>
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/// <param name="evt">The event to raise</param>
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/// <param name="evt">The event to raise</param>
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public void RaiseEvent(Event evt) {
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public void RaiseEvent(Event evt) {
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for (var i = 0; i < this.eventCoroutines.Count; i++) {
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this.MoveOutstandingCoroutines();
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if (this.eventCoroutinesToRemove.Contains(i))
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var coroutines = this.GetEventCoroutines(evt, 0);
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continue;
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if (coroutines != null) {
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var c = this.eventCoroutines[i];
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for (var i = 0; i < coroutines.Count; i++) {
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if (c.OnEvent(evt)) {
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var c = coroutines[i];
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this.eventCoroutinesToRemove.Add(i);
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if (this.eventCoroutinesToRemove.Contains(c))
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} else if (!c.IsWaitingForEvent()) {
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continue;
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this.outstandingCoroutines.Enqueue(c);
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if (c.OnEvent(evt)) {
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this.eventCoroutinesToRemove.Add(i);
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this.eventCoroutinesToRemove.Enqueue(c);
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} else if (!c.IsWaitingForEvent) {
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this.outstandingCoroutines.Enqueue(c);
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this.eventCoroutinesToRemove.Enqueue(c);
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}
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}
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}
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}
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}
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}
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}
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@ -114,22 +117,32 @@ namespace Coroutine {
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/// </summary>
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/// </summary>
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/// <returns>All active coroutines</returns>
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/// <returns>All active coroutines</returns>
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public IEnumerable<ActiveCoroutine> GetActiveCoroutines() {
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public IEnumerable<ActiveCoroutine> GetActiveCoroutines() {
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return this.tickingCoroutines.Concat(this.eventCoroutines);
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return this.tickingCoroutines.Concat(this.eventCoroutines.Values.SelectMany(c => c));
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}
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}
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private void MoveOutstandingCoroutines() {
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private void MoveOutstandingCoroutines() {
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var i = 0;
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while (this.eventCoroutinesToRemove.Count > 0) {
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this.eventCoroutines.RemoveAll(c => this.eventCoroutinesToRemove.Contains(i++));
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var c = this.eventCoroutinesToRemove.Peek();
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this.eventCoroutinesToRemove.Clear();
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this.GetEventCoroutines(c.Event, 0).Remove(c);
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this.eventCoroutinesToRemove.Dequeue();
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}
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while (this.outstandingCoroutines.Count > 0) {
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while (this.outstandingCoroutines.Count > 0) {
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var coroutine = this.outstandingCoroutines.Dequeue();
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var coroutine = this.outstandingCoroutines.Peek();
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var list = coroutine.IsWaitingForEvent() ? this.eventCoroutines : this.tickingCoroutines;
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var list = coroutine.IsWaitingForEvent ? this.GetEventCoroutines(coroutine.Event, 1) : this.tickingCoroutines;
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var position = list.BinarySearch(coroutine);
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var position = list.BinarySearch(coroutine);
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list.Insert(position < 0 ? ~position : position, coroutine);
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list.Insert(position < 0 ? ~position : position, coroutine);
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this.outstandingCoroutines.Dequeue();
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}
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}
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}
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}
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private List<ActiveCoroutine> GetEventCoroutines(Event evt, int capacity) {
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if (!this.eventCoroutines.TryGetValue(evt, out var ret) && capacity > 0) {
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ret = new List<ActiveCoroutine>(capacity);
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this.eventCoroutines.Add(evt, ret);
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}
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return ret;
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}
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private static IEnumerator<Wait> InvokeLaterImpl(Wait wait, Action action) {
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private static IEnumerator<Wait> InvokeLaterImpl(Wait wait, Action action) {
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yield return wait;
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yield return wait;
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action();
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action();
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@ -2,19 +2,19 @@ using System;
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namespace Coroutine {
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namespace Coroutine {
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/// <summary>
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/// <summary>
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/// Represents either an amount of time, or an <see cref="Event"/> that is being waited for by an <see cref="ActiveCoroutine"/>.
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/// Represents either an amount of time, or an <see cref="Coroutine.Event"/> that is being waited for by an <see cref="ActiveCoroutine"/>.
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/// </summary>
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/// </summary>
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public struct Wait {
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public struct Wait {
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private readonly Event evt;
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internal readonly Event Event;
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private double seconds;
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private double seconds;
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/// <summary>
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/// <summary>
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/// Creates a new wait that waits for the given <see cref="Event"/>.
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/// Creates a new wait that waits for the given <see cref="Coroutine.Event"/>.
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/// </summary>
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/// </summary>
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/// <param name="evt">The event to wait for</param>
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/// <param name="evt">The event to wait for</param>
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public Wait(Event evt) {
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public Wait(Event evt) {
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this.evt = evt;
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this.Event = evt;
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this.seconds = 0;
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this.seconds = 0;
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}
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}
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@ -24,7 +24,7 @@ namespace Coroutine {
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/// <param name="seconds">The amount of seconds to wait for</param>
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/// <param name="seconds">The amount of seconds to wait for</param>
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public Wait(double seconds) {
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public Wait(double seconds) {
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this.seconds = seconds;
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this.seconds = seconds;
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this.evt = null;
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this.Event = null;
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}
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}
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/// <summary>
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/// <summary>
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@ -40,13 +40,5 @@ namespace Coroutine {
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return this.seconds <= 0;
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return this.seconds <= 0;
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}
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}
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internal bool OnEvent(Event evt) {
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return Equals(evt, this.evt);
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}
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internal bool IsWaitingForEvent() {
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return this.evt != null;
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}
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace Example {
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CoroutineHandler.Start(EmptyCoroutine());
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CoroutineHandler.Start(EmptyCoroutine());
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CoroutineHandler.InvokeLater(new Wait(10), () => {
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CoroutineHandler.InvokeLater(new Wait(5), () => {
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Console.WriteLine("Raising test event");
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Console.WriteLine("Raising test event");
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CoroutineHandler.RaiseEvent(TestEvent);
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CoroutineHandler.RaiseEvent(TestEvent);
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});
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});
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CoroutineHandler.RaiseEvent(TestEvent);
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CoroutineHandler.RaiseEvent(TestEvent);
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```
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```
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Note that, since `Tick` is an important lifecycle method, it has to be [called continuously](#Setting-up-the-CoroutineHandler) even if only event-based coroutines are used.
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## Additional Examples
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## Additional Examples
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For additional examples, take a look at the [Example class](https://github.com/Ellpeck/Coroutine/blob/master/Example/Example.cs).
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For additional examples, take a look at the [Example class](https://github.com/Ellpeck/Coroutine/blob/master/Example/Example.cs).
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@ -21,7 +21,7 @@ namespace Tests {
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Assert.AreEqual(string.Empty, cr.Name, "Incorrect default name found");
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Assert.AreEqual(string.Empty, cr.Name, "Incorrect default name found");
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Assert.AreEqual(0, cr.Priority, "Default priority is not minimum");
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Assert.AreEqual(0, cr.Priority, "Default priority is not minimum");
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for (var i = 0; i < 5; i++)
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for (var i = 0; i < 5; i++)
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(2, counter, "instruction after yield is not executed.");
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Assert.AreEqual(2, counter, "instruction after yield is not executed.");
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Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
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Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
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Assert.AreEqual(false, cr.WasCanceled, "Incorrect IsCanceled value.");
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Assert.AreEqual(false, cr.WasCanceled, "Incorrect IsCanceled value.");
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cr[0] = CoroutineHandler.Start(OnTimeTickNeverReturnYield());
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cr[0] = CoroutineHandler.Start(OnTimeTickNeverReturnYield());
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cr[1] = CoroutineHandler.Start(OnTimeTickYieldBreak());
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cr[1] = CoroutineHandler.Start(OnTimeTickYieldBreak());
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for (var i = 0; i < 5; i++)
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for (var i = 0; i < 5; i++)
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(3, counter, "Incorrect counter value.");
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Assert.AreEqual(3, counter, "Incorrect counter value.");
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for (var i = 0; i < cr.Length; i++) {
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for (var i = 0; i < cr.Length; i++) {
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var cr = CoroutineHandler.Start(OnTimeTickYieldDefault());
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var cr = CoroutineHandler.Start(OnTimeTickYieldDefault());
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for (var i = 0; i < 5; i++)
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for (var i = 0; i < 5; i++)
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(2, counter, "Incorrect counter value.");
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Assert.AreEqual(2, counter, "Incorrect counter value.");
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Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
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Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
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var cr = CoroutineHandler.Start(OnTimerTickInfinite());
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var cr = CoroutineHandler.Start(OnTimerTickInfinite());
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cr.OnFinished += SetCounterToUnreachableValue;
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cr.OnFinished += SetCounterToUnreachableValue;
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for (var i = 0; i < 50; i++)
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for (var i = 0; i < 50; i++)
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(51, counter, "Incorrect counter value.");
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Assert.AreEqual(51, counter, "Incorrect counter value.");
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Assert.AreEqual(false, cr.IsFinished, "Incorrect IsFinished value.");
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Assert.AreEqual(false, cr.IsFinished, "Incorrect IsFinished value.");
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@ -126,7 +126,7 @@ namespace Tests {
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var cr = CoroutineHandler.Start(OnTimeTick());
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var cr = CoroutineHandler.Start(OnTimeTick());
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cr.OnFinished += SetCounterToUnreachableValue;
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cr.OnFinished += SetCounterToUnreachableValue;
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SimulateTime(50);
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CoroutineHandler.Tick(50);
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Assert.AreEqual(-100, counter, "Incorrect counter value.");
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Assert.AreEqual(-100, counter, "Incorrect counter value.");
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}
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}
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Assert.AreEqual(0, counterGrandParent, "Grand Parent counter is invalid at time 0.");
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Assert.AreEqual(0, counterGrandParent, "Grand Parent counter is invalid at time 0.");
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Assert.AreEqual(0, counterParent, "Parent counter is invalid at time 0.");
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Assert.AreEqual(0, counterParent, "Parent counter is invalid at time 0.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 0.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 0.");
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(1, counterAlwaysRunning, "Always running counter is invalid at time 1.");
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Assert.AreEqual(1, counterAlwaysRunning, "Always running counter is invalid at time 1.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 1.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 1.");
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Assert.AreEqual(0, counterParent, "Parent counter is invalid at time 1.");
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Assert.AreEqual(0, counterParent, "Parent counter is invalid at time 1.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 1.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 1.");
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(2, counterAlwaysRunning, "Always running counter is invalid at time 2.");
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Assert.AreEqual(2, counterAlwaysRunning, "Always running counter is invalid at time 2.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 2.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 2.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 2.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 2.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 2.");
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Assert.AreEqual(0, counterChild, "Child counter is invalid at time 2.");
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(3, counterAlwaysRunning, "Always running counter is invalid at time 3.");
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Assert.AreEqual(3, counterAlwaysRunning, "Always running counter is invalid at time 3.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 3.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 3.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 3.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 3.");
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Assert.AreEqual(1, counterChild, "Child counter is invalid at time 3.");
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Assert.AreEqual(1, counterChild, "Child counter is invalid at time 3.");
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SimulateTime(1);
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CoroutineHandler.Tick(1);
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Assert.AreEqual(4, counterAlwaysRunning, "Always running counter is invalid at time 4.");
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Assert.AreEqual(4, counterAlwaysRunning, "Always running counter is invalid at time 4.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 4.");
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Assert.AreEqual(1, counterGrandParent, "Grand Parent counter is invalid at time 4.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 4.");
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Assert.AreEqual(1, counterParent, "Parent counter is invalid at time 4.");
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@ -243,7 +243,7 @@ namespace Tests {
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||||||
CoroutineHandler.Start(ShouldExecuteAfter());
|
CoroutineHandler.Start(ShouldExecuteAfter());
|
||||||
CoroutineHandler.Start(ShouldExecuteBefore0(), priority: highPriority);
|
CoroutineHandler.Start(ShouldExecuteBefore0(), priority: highPriority);
|
||||||
CoroutineHandler.Start(ShouldExecuteFinally(), priority: -1);
|
CoroutineHandler.Start(ShouldExecuteFinally(), priority: -1);
|
||||||
SimulateTime(10);
|
CoroutineHandler.Tick(10);
|
||||||
Assert.AreEqual(1, counterShouldExecuteAfter, $"ShouldExecuteAfter counter {counterShouldExecuteAfter} is invalid.");
|
Assert.AreEqual(1, counterShouldExecuteAfter, $"ShouldExecuteAfter counter {counterShouldExecuteAfter} is invalid.");
|
||||||
Assert.AreEqual(1, counterShouldExecuteFinally, $"ShouldExecuteFinally counter {counterShouldExecuteFinally} is invalid.");
|
Assert.AreEqual(1, counterShouldExecuteFinally, $"ShouldExecuteFinally counter {counterShouldExecuteFinally} is invalid.");
|
||||||
}
|
}
|
||||||
|
@ -270,10 +270,10 @@ namespace Tests {
|
||||||
|
|
||||||
CoroutineHandler.Start(IncrementCounter0Ever10Seconds());
|
CoroutineHandler.Start(IncrementCounter0Ever10Seconds());
|
||||||
CoroutineHandler.Start(IncrementCounter1Every5Seconds());
|
CoroutineHandler.Start(IncrementCounter1Every5Seconds());
|
||||||
SimulateTime(3);
|
CoroutineHandler.Tick(3);
|
||||||
Assert.AreEqual(0, counter0, "Incorrect counter0 value after 3 seconds.");
|
Assert.AreEqual(0, counter0, "Incorrect counter0 value after 3 seconds.");
|
||||||
Assert.AreEqual(0, counter1, "Incorrect counter1 value after 3 seconds.");
|
Assert.AreEqual(0, counter1, "Incorrect counter1 value after 3 seconds.");
|
||||||
SimulateTime(3);
|
CoroutineHandler.Tick(3);
|
||||||
Assert.AreEqual(0, counter0, "Incorrect counter0 value after 6 seconds.");
|
Assert.AreEqual(0, counter0, "Incorrect counter0 value after 6 seconds.");
|
||||||
Assert.AreEqual(1, counter1, "Incorrect counter1 value after 6 seconds.");
|
Assert.AreEqual(1, counter1, "Incorrect counter1 value after 6 seconds.");
|
||||||
|
|
||||||
|
@ -281,7 +281,7 @@ namespace Tests {
|
||||||
// increments 5 seconds after last yield. not 5 seconds since start.
|
// increments 5 seconds after last yield. not 5 seconds since start.
|
||||||
// So the when we send 3 seconds in the last SimulateTime,
|
// So the when we send 3 seconds in the last SimulateTime,
|
||||||
// the 3rd second was technically ignored.
|
// the 3rd second was technically ignored.
|
||||||
SimulateTime(5);
|
CoroutineHandler.Tick(5);
|
||||||
Assert.AreEqual(1, counter0, "Incorrect counter0 value after 10 seconds.");
|
Assert.AreEqual(1, counter0, "Incorrect counter0 value after 10 seconds.");
|
||||||
Assert.AreEqual(2, counter1, "Incorrect counter1 value after next 5 seconds.");
|
Assert.AreEqual(2, counter1, "Incorrect counter1 value after next 5 seconds.");
|
||||||
}
|
}
|
||||||
|
@ -293,9 +293,9 @@ namespace Tests {
|
||||||
counter++;
|
counter++;
|
||||||
}, "Bird");
|
}, "Bird");
|
||||||
|
|
||||||
SimulateTime(5);
|
CoroutineHandler.Tick(5);
|
||||||
Assert.AreEqual(0, counter, "Incorrect counter value after 5 seconds.");
|
Assert.AreEqual(0, counter, "Incorrect counter value after 5 seconds.");
|
||||||
SimulateTime(5);
|
CoroutineHandler.Tick(5);
|
||||||
Assert.AreEqual(1, counter, "Incorrect counter value after 10 seconds.");
|
Assert.AreEqual(1, counter, "Incorrect counter value after 10 seconds.");
|
||||||
Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
|
Assert.AreEqual(true, cr.IsFinished, "Incorrect IsFinished value.");
|
||||||
Assert.AreEqual(false, cr.WasCanceled, "Incorrect IsCanceled value.");
|
Assert.AreEqual(false, cr.WasCanceled, "Incorrect IsCanceled value.");
|
||||||
|
@ -313,7 +313,7 @@ namespace Tests {
|
||||||
|
|
||||||
var cr = CoroutineHandler.Start(CoroutineTakesMax500Ms());
|
var cr = CoroutineHandler.Start(CoroutineTakesMax500Ms());
|
||||||
for (var i = 0; i < 5; i++)
|
for (var i = 0; i < 5; i++)
|
||||||
SimulateTime(50);
|
CoroutineHandler.Tick(50);
|
||||||
|
|
||||||
const int expected1 = 350;
|
const int expected1 = 350;
|
||||||
const float errorbar1 = 5 / 100f * expected1;
|
const float errorbar1 = 5 / 100f * expected1;
|
||||||
|
@ -328,9 +328,5 @@ namespace Tests {
|
||||||
Assert.IsTrue(gTc && lTd, $"Maximum Move Next Time {cr.MaxMoveNextTime.Milliseconds} is invalid.");
|
Assert.IsTrue(gTc && lTd, $"Maximum Move Next Time {cr.MaxMoveNextTime.Milliseconds} is invalid.");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SimulateTime(double totalSeconds) {
|
|
||||||
CoroutineHandler.Tick(totalSeconds);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue