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added a convenience method that accepts a TimeSpan for Tick
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4 changed files with 20 additions and 4 deletions
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@ -30,10 +30,14 @@ namespace Coroutine {
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return Instance.InvokeLater(wait, action, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.Tick"/>
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/// <inheritdoc cref="CoroutineHandlerInstance.Tick(double)"/>
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public static void Tick(double deltaSeconds) {
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Instance.Tick(deltaSeconds);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.Tick(TimeSpan)"/>
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public static void Tick(TimeSpan delta) {
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Instance.Tick(delta);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.RaiseEvent"/>
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public static void RaiseEvent(Event evt) {
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@ -82,6 +82,15 @@ namespace Coroutine {
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});
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}
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/// <summary>
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/// Ticks this coroutine handler, causing all time-based <see cref="Wait"/>s to be ticked.
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/// This is a convenience method that calls <see cref="Tick(double)"/>, but accepts a <see cref="TimeSpan"/> instead of an amount of seconds.
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/// </summary>
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/// <param name="delta">The time that has passed since the last time this method was invoked</param>
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public void Tick(TimeSpan delta) {
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this.Tick(delta.TotalSeconds);
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}
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/// <summary>
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/// Raises the given event, causing all event-based <see cref="Wait"/>s to be updated.
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/// </summary>
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@ -26,7 +26,7 @@ namespace Example {
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var lastTime = DateTime.Now;
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while (true) {
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var currTime = DateTime.Now;
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CoroutineHandler.Tick((currTime - lastTime).TotalSeconds);
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CoroutineHandler.Tick(currTime - lastTime);
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lastTime = currTime;
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Thread.Sleep(1);
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}
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@ -15,12 +15,12 @@ Additionally, Coroutine provides the following features:
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# How to Use
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## Setting up the CoroutineHandler
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The `CoroutineHandler` is the place where coroutines get executed. For this to occur, the `Tick` method needs to be called continuously. The `Tick` method takes a single parameter which represents the amount of seconds since the last time it was called. It can either be called in your application's existing update loop or as follows.
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The `CoroutineHandler` is the place where coroutines get executed. For this to occur, the `Tick` method needs to be called continuously. The `Tick` method takes a single parameter which represents the amount of time since the last time it was called. It can either be called in your application's existing update loop or as follows.
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```cs
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var lastTime = DateTime.Now;
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while (true) {
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var currTime = DateTime.Now;
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CoroutineHandler.Tick((currTime - lastTime).TotalSeconds);
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CoroutineHandler.Tick(currTime - lastTime);
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lastTime = currTime;
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Thread.Sleep(1);
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}
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@ -59,11 +59,14 @@ private static IEnumerator<Wait> WaitForTestEvent() {
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Console.WriteLine("Test event received");
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}
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```
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Of course, having time-based waits and event-based waits in the same coroutine is also supported.
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To actually cause the event to be raised, causing all currently waiting coroutines to be continued, simply call `RaiseEvent`:
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```cs
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CoroutineHandler.RaiseEvent(TestEvent);
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```
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Note that, since `Tick` is an important lifecycle method, it has to be [called continuously](#Setting-up-the-CoroutineHandler) even if only event-based coroutines are used.
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## Additional Examples
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For additional examples, take a look at the [Example class](https://github.com/Ellpeck/Coroutine/blob/master/Example/Example.cs).
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