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https://github.com/Ellpeck/Coroutine.git
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allow querying finish states of coroutines
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parent
0642b84085
commit
d6ad4e1f2c
3 changed files with 23 additions and 18 deletions
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@ -1,34 +1,35 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Coroutine {
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namespace Coroutine {
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internal struct Coroutine {
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public class ActiveCoroutine {
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private readonly IEnumerator<IWait> enumerator;
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private readonly IEnumerator<IWait> enumerator;
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public bool IsFinished { get; private set; }
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public Coroutine(IEnumerator<IWait> enumerator) {
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internal ActiveCoroutine(IEnumerator<IWait> enumerator) {
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this.enumerator = enumerator;
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this.enumerator = enumerator;
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this.enumerator.MoveNext();
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this.enumerator.MoveNext();
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}
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}
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public bool Tick(double deltaSeconds) {
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internal bool Tick(double deltaSeconds) {
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var curr = this.enumerator.Current;
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var curr = this.enumerator.Current;
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if (curr != null && curr.Tick(deltaSeconds)) {
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if (curr != null && curr.Tick(deltaSeconds)) {
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if (!this.enumerator.MoveNext())
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if (!this.enumerator.MoveNext())
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return true;
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this.IsFinished = true;
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}
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}
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return false;
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return this.IsFinished;
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}
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}
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public bool OnEvent(Event evt) {
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internal bool OnEvent(Event evt) {
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var curr = this.enumerator.Current;
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var curr = this.enumerator.Current;
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if (curr != null && curr.OnEvent(evt)) {
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if (curr != null && curr.OnEvent(evt)) {
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if (!this.enumerator.MoveNext())
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if (!this.enumerator.MoveNext())
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return true;
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this.IsFinished = true;
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}
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}
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return false;
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return this.IsFinished;
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}
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}
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public WaitType GetCurrentType() {
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internal WaitType GetCurrentType() {
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return this.enumerator.Current.GetWaitType();
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return this.enumerator.Current.GetWaitType();
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}
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}
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@ -4,16 +4,17 @@ using System.Collections.Generic;
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namespace Coroutine {
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namespace Coroutine {
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public static class CoroutineHandler {
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public static class CoroutineHandler {
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private static readonly List<Coroutine> TickingCoroutines = new List<Coroutine>();
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private static readonly List<ActiveCoroutine> TickingCoroutines = new List<ActiveCoroutine>();
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private static readonly List<Coroutine> EventCoroutines = new List<Coroutine>();
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private static readonly List<ActiveCoroutine> EventCoroutines = new List<ActiveCoroutine>();
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public static void Start(IEnumerator<IWait> coroutine) {
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public static ActiveCoroutine Start(IEnumerator<IWait> coroutine) {
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var inst = new Coroutine(coroutine);
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var inst = new ActiveCoroutine(coroutine);
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var type = inst.GetCurrentType();
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var type = inst.GetCurrentType();
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if (type == WaitType.Tick)
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if (type == WaitType.Tick)
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TickingCoroutines.Add(inst);
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TickingCoroutines.Add(inst);
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else if (type == WaitType.Event)
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else if (type == WaitType.Event)
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EventCoroutines.Add(inst);
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EventCoroutines.Add(inst);
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return inst;
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}
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}
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public static void InvokeLater(IWait wait, Action action) {
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public static void InvokeLater(IWait wait, Action action) {
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@ -9,8 +9,8 @@ namespace Test {
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private static readonly Event TestEvent = new Event();
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private static readonly Event TestEvent = new Event();
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public static void Main() {
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public static void Main() {
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CoroutineHandler.Start(WaitSeconds());
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var seconds = CoroutineHandler.Start(WaitSeconds());
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CoroutineHandler.Start(PrintEvery5Seconds());
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CoroutineHandler.Start(PrintEvery10Seconds(seconds));
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CoroutineHandler.InvokeLater(new WaitSeconds(10), () => {
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CoroutineHandler.InvokeLater(new WaitSeconds(10), () => {
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Console.WriteLine("Raising test event");
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Console.WriteLine("Raising test event");
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@ -39,14 +39,17 @@ namespace Test {
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Console.WriteLine("After 10 more seconds " + DateTime.Now);
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Console.WriteLine("After 10 more seconds " + DateTime.Now);
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yield return new WaitSeconds(20);
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yield return new WaitSeconds(20);
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Console.WriteLine("Done");
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Console.WriteLine("First coroutine done");
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Environment.Exit(0);
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}
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}
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private static IEnumerator<IWait> PrintEvery5Seconds() {
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private static IEnumerator<IWait> PrintEvery10Seconds(ActiveCoroutine first) {
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while (true) {
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while (true) {
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yield return new WaitSeconds(10);
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yield return new WaitSeconds(10);
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Console.WriteLine("The time is " + DateTime.Now);
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Console.WriteLine("The time is " + DateTime.Now);
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if (first.IsFinished) {
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Console.WriteLine("By the way, the first coroutine has finished!");
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Environment.Exit(0);
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}
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}
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}
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}
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}
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