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<PackageTags>coroutine utility unity</PackageTags>
<PackageProjectUrl>https://github.com/Ellpeck/Coroutine</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/Coroutine</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageIcon>Logo.png</PackageIcon>
<VersionPrefix>2.1.2</VersionPrefix>
<PackageLicenseUrl>https://github.com/Ellpeck/Coroutine/blob/main/LICENSE.md</PackageLicenseUrl>
<VersionPrefix>2.1.1</VersionPrefix>
</PropertyGroup>
<ItemGroup>
<None Include="../README.md" Pack="true" PackagePath="" />
<None Include="../Logo.png" Pack="true" PackagePath="" />
</ItemGroup>
</Project>

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![The Coroutine logo](https://raw.githubusercontent.com/Ellpeck/Coroutine/main/Logo.png)
**Coroutine** is a simple implementation of Unity's Coroutines to be used for any C# project
# Coroutine
A simple implementation of Unity's Coroutines to be used for any C# project
# Features
Coroutine adds the ability to run coroutines. Coroutines are methods that run in parallel to the rest of the application through the use of an `Enumerator`. This allows for the coroutine to pause execution using the `yield return` statement.