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7 changed files with 44 additions and 24 deletions
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@ -84,7 +84,7 @@ namespace Coroutine {
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}
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internal bool OnEvent(Event evt) {
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if (!this.WasCanceled && Equals(this.current.Event, evt))
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if (!this.WasCanceled && object.Equals(this.current.Event, evt))
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this.MoveNext();
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return this.IsFinished;
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}
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@ -2,6 +2,7 @@
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<PropertyGroup>
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<TargetFrameworks>net45;netstandard2.0;net6.0</TargetFrameworks>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<IsTrimmable>true</IsTrimmable>
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</PropertyGroup>
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<PropertyGroup>
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@ -13,7 +14,7 @@
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageIcon>Logo.png</PackageIcon>
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<VersionPrefix>2.1.4</VersionPrefix>
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<VersionPrefix>2.1.5</VersionPrefix>
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</PropertyGroup>
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<ItemGroup>
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@ -11,42 +11,48 @@ namespace Coroutine {
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private static readonly CoroutineHandlerInstance Instance = new CoroutineHandlerInstance();
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/// <inheritdoc cref="CoroutineHandlerInstance.TickingCount"/>
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public static int TickingCount => Instance.TickingCount;
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public static int TickingCount => CoroutineHandler.Instance.TickingCount;
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/// <inheritdoc cref="CoroutineHandlerInstance.EventCount"/>
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public static int EventCount => Instance.EventCount;
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public static int EventCount => CoroutineHandler.Instance.EventCount;
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/// <inheritdoc cref="CoroutineHandlerInstance.Start(IEnumerable{Wait},string,int)"/>
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public static ActiveCoroutine Start(IEnumerable<Wait> coroutine, string name = "", int priority = 0) {
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return Instance.Start(coroutine, name, priority);
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return CoroutineHandler.Instance.Start(coroutine, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.Start(IEnumerator{Wait},string,int)"/>
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public static ActiveCoroutine Start(IEnumerator<Wait> coroutine, string name = "", int priority = 0) {
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return Instance.Start(coroutine, name, priority);
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return CoroutineHandler.Instance.Start(coroutine, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.InvokeLater"/>
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/// <inheritdoc cref="CoroutineHandlerInstance.InvokeLater(Wait,Action,string,int)"/>
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public static ActiveCoroutine InvokeLater(Wait wait, Action action, string name = "", int priority = 0) {
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return Instance.InvokeLater(wait, action, name, priority);
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return CoroutineHandler.Instance.InvokeLater(wait, action, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.InvokeLater(Event,Action,string,int)"/>
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public static ActiveCoroutine InvokeLater(Event evt, Action action, string name = "", int priority = 0) {
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return CoroutineHandler.Instance.InvokeLater(evt, action, name, priority);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.Tick(double)"/>
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public static void Tick(double deltaSeconds) {
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Instance.Tick(deltaSeconds);
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CoroutineHandler.Instance.Tick(deltaSeconds);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.Tick(TimeSpan)"/>
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public static void Tick(TimeSpan delta) {
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Instance.Tick(delta);
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CoroutineHandler.Instance.Tick(delta);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.RaiseEvent"/>
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public static void RaiseEvent(Event evt) {
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Instance.RaiseEvent(evt);
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CoroutineHandler.Instance.RaiseEvent(evt);
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}
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/// <inheritdoc cref="CoroutineHandlerInstance.GetActiveCoroutines"/>
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public static IEnumerable<ActiveCoroutine> GetActiveCoroutines() {
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return Instance.GetActiveCoroutines();
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return CoroutineHandler.Instance.GetActiveCoroutines();
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}
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}
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@ -75,7 +75,20 @@ namespace Coroutine {
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/// <param name="priority">The <see cref="ActiveCoroutine.Priority"/> that the underlying coroutine should have. The higher the priority, the earlier it is advanced compared to other coroutines that advance around the same time. Defaults to 0.</param>
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/// <returns>An active coroutine object representing this coroutine</returns>
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public ActiveCoroutine InvokeLater(Wait wait, Action action, string name = "", int priority = 0) {
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return this.Start(InvokeLaterImpl(wait, action), name, priority);
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return this.Start(CoroutineHandlerInstance.InvokeLaterImpl(wait, action), name, priority);
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}
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/// <summary>
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/// Causes the given action to be invoked after the given <see cref="Event"/>.
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/// This is equivalent to a coroutine that waits for the given wait and then executes the given <see cref="Action"/>.
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/// </summary>
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/// <param name="evt">The event to wait for</param>
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/// <param name="action">The action to execute after waiting</param>
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/// <param name="name">The <see cref="ActiveCoroutine.Name"/> that the underlying coroutine should have. Defaults to an empty string.</param>
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/// <param name="priority">The <see cref="ActiveCoroutine.Priority"/> that the underlying coroutine should have. The higher the priority, the earlier it is advanced compared to other coroutines that advance around the same time. Defaults to 0.</param>
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/// <returns>An active coroutine object representing this coroutine</returns>
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public ActiveCoroutine InvokeLater(Event evt, Action action, string name = "", int priority = 0) {
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return this.InvokeLater(new Wait(evt), action, name, priority);
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}
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/// <summary>
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@ -9,19 +9,19 @@ namespace Example {
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private static readonly Event TestEvent = new Event();
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public static void Main() {
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var seconds = CoroutineHandler.Start(WaitSeconds(), "Awesome Waiting Coroutine");
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CoroutineHandler.Start(PrintEvery10Seconds(seconds));
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var seconds = CoroutineHandler.Start(Example.WaitSeconds(), "Awesome Waiting Coroutine");
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CoroutineHandler.Start(Example.PrintEvery10Seconds(seconds));
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CoroutineHandler.Start(EmptyCoroutine());
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CoroutineHandler.Start(Example.EmptyCoroutine());
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CoroutineHandler.InvokeLater(new Wait(5), () => {
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Console.WriteLine("Raising test event");
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CoroutineHandler.RaiseEvent(TestEvent);
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CoroutineHandler.RaiseEvent(Example.TestEvent);
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});
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CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("Example event received"));
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CoroutineHandler.InvokeLater(new Wait(Example.TestEvent), () => Console.WriteLine("Example event received"));
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CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("I am invoked after 'Example event received'"), priority: -5);
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CoroutineHandler.InvokeLater(new Wait(TestEvent), () => Console.WriteLine("I am invoked before 'Example event received'"), priority: 2);
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CoroutineHandler.InvokeLater(new Wait(Example.TestEvent), () => Console.WriteLine("I am invoked after 'Example event received'"), priority: -5);
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CoroutineHandler.InvokeLater(new Wait(Example.TestEvent), () => Console.WriteLine("I am invoked before 'Example event received'"), priority: 2);
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var lastTime = DateTime.Now;
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while (true) {
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@ -38,7 +38,7 @@ namespace Example {
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Console.WriteLine("After 1 second " + DateTime.Now);
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yield return new Wait(9);
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Console.WriteLine("After 10 seconds " + DateTime.Now);
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CoroutineHandler.Start(NestedCoroutine());
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CoroutineHandler.Start(Example.NestedCoroutine());
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yield return new Wait(5);
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Console.WriteLine("After 5 more seconds " + DateTime.Now);
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yield return new Wait(10);
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@ -128,7 +128,7 @@ namespace Tests {
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var p = CoroutineHandler.Start(Parent());
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CoroutineHandler.RaiseEvent(onParentCreated);
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// Nested corotuine starting in OnFinished.
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p.OnFinished += ac => {
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p.OnFinished += _ => {
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CoroutineHandler.Start(Child());
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CoroutineHandler.RaiseEvent(onChildCreated);
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};
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@ -164,7 +164,7 @@ namespace Tests {
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// Nested corotuine starting.
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var p = CoroutineHandler.Start(Parent());
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// Nested corotuine starting in OnFinished.
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p.OnFinished += ac => CoroutineHandler.Start(Child());
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p.OnFinished += _ => CoroutineHandler.Start(Child());
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}
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var always = CoroutineHandler.Start(AlwaysRunning());
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@ -408,7 +408,7 @@ namespace Tests {
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var p = CoroutineHandler.Start(Parent());
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CoroutineHandler.RaiseEvent(onParentCreated);
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// Nested corotuine starting in OnFinished.
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p.OnFinished += ac => {
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p.OnFinished += _ => {
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CoroutineHandler.Start(Child());
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CoroutineHandler.RaiseEvent(onChildCreated);
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};
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