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55 lines
No EOL
1.8 KiB
C#
55 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using Coroutine;
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namespace Test {
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internal static class Example {
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private static readonly Event TestEvent = new Event();
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public static void Main() {
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CoroutineHandler.Start(WaitSeconds());
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CoroutineHandler.Start(RaiseTestEvent());
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CoroutineHandler.Start(WaitForTestEvent());
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CoroutineHandler.Start(PrintEvery5Seconds());
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var lastTime = DateTime.Now;
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while (true) {
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var currTime = DateTime.Now;
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CoroutineHandler.Tick((currTime - lastTime).TotalSeconds);
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lastTime = currTime;
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Thread.Sleep(1);
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}
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}
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private static IEnumerator<Wait> WaitSeconds() {
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Console.WriteLine("First thing " + DateTime.Now);
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yield return new WaitSeconds(1);
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Console.WriteLine("After 1 second " + DateTime.Now);
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yield return new WaitSeconds(5);
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Console.WriteLine("After 5 seconds " + DateTime.Now);
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yield return new WaitSeconds(10);
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Console.WriteLine("After 10 seconds " + DateTime.Now);
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}
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private static IEnumerator<Wait> RaiseTestEvent() {
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yield return new WaitSeconds(10);
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Console.WriteLine("Raising test event");
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CoroutineHandler.RaiseEvent(TestEvent);
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}
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private static IEnumerator<Wait> WaitForTestEvent() {
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yield return new WaitEvent(TestEvent);
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Console.WriteLine("Test event received");
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}
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private static IEnumerator<Wait> PrintEvery5Seconds() {
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while (true) {
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yield return new WaitSeconds(10);
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Console.WriteLine("The time is " + DateTime.Now);
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}
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}
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}
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} |