GameBundle/README.md

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![The GameBundle logo](https://raw.githubusercontent.com/Ellpeck/GameBundle/main/Logo.png)
**GameBundle** is a tool to package MonoGame and other .NET Core applications into several distributable formats.
# Installing
GameBundle is a `dotnet` tool, meaning you can install it very easily like so:
```
dotnet tool install --global GameBundle
```
# Using
By default, GameBundle builds the `.csproj` file that it finds in the directory that it is run from. The bundled outputs go into `bin/Bundled` by default.
To build and bundle your app for Windows, Linux and Mac, all you have to do is run the following command from the directory that contains your project file:
```
gamebundle -wlm
```
GameBundle will then build a self-contained release of your application for each system using `dotnet publish` and clean up the output directory using [NetCoreBeauty](https://github.com/nulastudio/NetCoreBeauty) by moving most of the libraries into a `Lib` subdirectory.
# Configuring
GameBundle takes several optional arguments to modify the way it works. To see a list of all possible arguments, simply run
```
gamebundle --help
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```
# Future features
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In the future, GameBundle plans to include the following features:
- ~~An option to create a `.app` folder for Mac~~ Implemented in `1.1.1`
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- An option to create an installer for Windows
- An option to create a flatpak (or similar) installer for Linux