GameBundle is a tool to package MonoGame and other .NET Core applications into several distributable formats.
GameBundle is a
dotnet tool, meaning you can install it very easily like so:
dotnet tool install --global GameBundle
By default, GameBundle builds the
.csproj file that it finds in the directory that it is run from. The bundled outputs go into
bin/Bundled by default.
To build and bundle your app for Windows, Linux and Mac, all you have to do is run the following command from the directory that contains your project file:
GameBundle will then build a self-contained release of your application for each system using
dotnet publish and clean up the output directory using NetCoreBeauty by moving most of the libraries into a
GameBundle takes several optional arguments to modify the way it works. To see a list of all possible arguments, simply run
In the future, GameBundle plans to include the following features:
An option to create aImplemented in
.appfolder for Mac
- An option to create an installer for Windows
- An option to create a flatpak (or similar) installer for Linux