mirror of
https://github.com/Ellpeck/GameBundle.git
synced 2024-12-30 14:49:37 +01:00
part 1 finished
This commit is contained in:
parent
ccd9f5460c
commit
b3ce0e118a
16 changed files with 220 additions and 28 deletions
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@ -2,6 +2,8 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameBundle", "GameBundle\GameBundle.csproj", "{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{6FD8768A-7F59-4815-BF41-33DA9ACDB81A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -12,5 +14,9 @@ Global
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{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{18B83BC9-B35C-4E04-AA1C-85057CB2B6BB}.Release|Any CPU.Build.0 = Release|Any CPU
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{6FD8768A-7F59-4815-BF41-33DA9ACDB81A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6FD8768A-7F59-4815-BF41-33DA9ACDB81A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6FD8768A-7F59-4815-BF41-33DA9ACDB81A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6FD8768A-7F59-4815-BF41-33DA9ACDB81A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@ -3,7 +3,20 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<NuspecFile>Contentless.nuspec</NuspecFile>
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<Authors>Ellpeck</Authors>
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<Description>A tool to package MonoGame and other .NET Core applications into several distributable formats</Description>
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<PackageTags>monogame mono xna netcore dotnet publish bundle tool library</PackageTags>
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<PackageProjectUrl>https://github.com/Ellpeck/GameBundle</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/GameBundle</RepositoryUrl>
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<PackageLicenseUrl>https://github.com/Ellpeck/GameBundle/blob/master/LICENSE</PackageLicenseUrl>
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<PackAsTool>true</PackAsTool>
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<ToolCommandName>gamebundle</ToolCommandName>
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<VersionPrefix>0.0.1</VersionPrefix>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.7.82" />
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</ItemGroup>
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</Project>
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@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<package>
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<metadata>
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<id>GameBundle</id>
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<version>0.0.1</version>
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<authors>Ellpeck</authors>
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<description>A tool to package MonoGame and other .NET Core applications into several distributable formats</description>
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<tags>monogame mono xna netcore dotnet publish bundle tool library</tags>
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<projectUrl>https://github.com/Ellpeck/GameBundle</projectUrl>
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<licenseUrl>https://github.com/Ellpeck/GameBundle/blob/master/LICENSE</licenseUrl>
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<repository type="git" url="https://github.com/Ellpeck/GameBundle"/>
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<readme>README.md</readme>
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</metadata>
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<files>
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<file src="../README.md" target="README.md"/>
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<file src="_._" target="lib/netcoreapp3.1/"/>
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<file src="GameBundle.targets" target="build/GameBundle.targets"/>
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<file src="bin\Debug\netcoreapp3.1\**\*" target="tools/"/>
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</files>
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</package>
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@ -1,5 +0,0 @@
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<Project>
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<Target Name="GameBundle" AfterTargets="AfterBuild">
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<Exec Command="$(MSBuildThisFileDirectory)/../tools/GameBundle.exe"/>
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</Target>
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</Project>
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29
GameBundle/Options.cs
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29
GameBundle/Options.cs
Normal file
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using System.Collections.Generic;
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using CommandLine;
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namespace GameBundle {
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public class Options {
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[Option('s', "source", Required = true, HelpText = "The location of the .csproj file that should be built and bundled")]
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public string SourceFile { get; set; }
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[Option('o', "output", Required = true, HelpText = "The location of the directory that the bundles should be stored in")]
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public string OutputDirectory { get; set; }
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[Option('v', "verbose", Default = false)]
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public bool Verbose { get; set; }
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[Option('w', "win", Default = true, HelpText = "Bundle for windows")]
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public bool BundleWindows { get; set; }
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[Option('l', "linux", Default = true, HelpText = "Bundle for linux")]
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public bool BundleLinux { get; set; }
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[Option('m', "mac", Default = true, HelpText = "Bundle for mac")]
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public bool BundleMac { get; set; }
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[Option('e', "exclude", Default = new[] {"openal", "oal", "sdl2", "SDL2"}, HelpText = "Files like unmanaged libraries that should not be moved to the /Lib folder")]
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public string[] ExcludedFiles { get; set; }
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[Option("32bit", Default = false, HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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[Option("trim", Default = true, HelpText = "If the application should be trimmed when being published")]
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public bool Trim { get; set; }
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}
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}
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@ -1,7 +1,64 @@
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namespace GameBundle {
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Text.RegularExpressions;
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using CommandLine;
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namespace GameBundle {
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internal static class Program {
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private static void Main(string[] args) {
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private static int Main(string[] args) {
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return Parser.Default.ParseArguments<Options>(args).MapResult(Run, _ => -1);
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}
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private static int Run(Options options) {
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if (RunProcess(options, "dotnet", "tool install nulastudio.ncbeauty -g") < 0)
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return -1;
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var proj = new FileInfo(options.SourceFile);
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if (!proj.Exists) {
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Console.WriteLine("Project file not found at " + proj.FullName);
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return -1;
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}
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if (options.Verbose)
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Console.WriteLine("Found project file at " + proj.FullName);
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var bundleDir = new DirectoryInfo(Path.Combine(options.OutputDirectory, "Bundled"));
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if (!bundleDir.Exists)
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bundleDir.Create();
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if (options.BundleWindows)
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Publish(options, proj, $"{bundleDir}/win", options.Publish32Bit ? "win-x86" : "win-x64");
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if (options.BundleLinux)
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Publish(options, proj, $"{bundleDir}/linux", "linux-x64");
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if (options.BundleMac)
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Publish(options, proj, $"{bundleDir}/mac", "osx-x64");
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return 0;
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}
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private static void Publish(Options options, FileInfo proj, string path, string rid) {
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RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} /p:PublishTrimmed={options.Trim}");
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// Run beauty
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var excludes = string.Empty;
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if (options.ExcludedFiles.Length > 0)
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excludes = "excludes=" + string.Join(";", options.ExcludedFiles);
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var log = options.Verbose ? "Detail" : "Error";
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RunProcess(options, "ncbeauty", $"--loglevel={log} --force=True {path} Lib {excludes}");
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// Remove the beauty file since it's just a marker
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var beautyFile = new FileInfo(Path.Combine(path, "NetCoreBeauty"));
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if (beautyFile.Exists)
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beautyFile.Delete();
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}
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private static int RunProcess(Options options, string program, string args) {
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if (options.Verbose)
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Console.WriteLine($"$ {program} {args}");
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var process = Process.Start(program, args);
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process.WaitForExit();
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return process.ExitCode;
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}
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}
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1
Test/Bundle.bat
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1
Test/Bundle.bat
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -s Test.csproj -o bin -v
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63
Test/Content/Content.mgcb
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63
Test/Content/Content.mgcb
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin
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/intermediateDir:obj
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin Textures/Anim.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Anim.png
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#begin Textures/AutoTiling.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AutoTiling.png
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#begin Textures/Test.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Test.png
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#begin Textures/Tree.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Tree.png
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BIN
Test/Content/Textures/Anim.png
Normal file
BIN
Test/Content/Textures/Anim.png
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Binary file not shown.
After Width: | Height: | Size: 710 B |
BIN
Test/Content/Textures/AutoTiling.png
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BIN
Test/Content/Textures/AutoTiling.png
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Binary file not shown.
After Width: | Height: | Size: 604 B |
BIN
Test/Content/Textures/Test.png
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BIN
Test/Content/Textures/Test.png
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Binary file not shown.
After Width: | Height: | Size: 896 B |
BIN
Test/Content/Textures/Tree.png
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BIN
Test/Content/Textures/Tree.png
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Binary file not shown.
After Width: | Height: | Size: 248 B |
13
Test/GameImpl.cs
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13
Test/GameImpl.cs
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using MLEM.Startup;
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namespace Test {
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
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public GameImpl() {
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Instance = this;
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}
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}
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}
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14
Test/Program.cs
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Test/Program.cs
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using Microsoft.Xna.Framework;
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using MLEM.Misc;
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namespace Test {
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public static class Program {
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public static void Main() {
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TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
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using var game = new GameImpl();
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game.Run();
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}
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}
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}
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21
Test/Test.csproj
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21
Test/Test.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Contentless" Version="2.0.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.*" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<Content Include="Content\*\**" />
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</ItemGroup>
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</Project>
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