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29 lines
1.5 KiB
C#
29 lines
1.5 KiB
C#
using System.Collections.Generic;
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using CommandLine;
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namespace GameBundle {
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public class Options {
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[Option('s', "source", Required = true, HelpText = "The location of the .csproj file that should be built and bundled")]
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public string SourceFile { get; set; }
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[Option('o', "output", Required = true, HelpText = "The location of the directory that the bundles should be stored in")]
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public string OutputDirectory { get; set; }
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[Option('v', "verbose", Default = false)]
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public bool Verbose { get; set; }
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[Option('w', "win", Default = true, HelpText = "Bundle for windows")]
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public bool BundleWindows { get; set; }
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[Option('l', "linux", Default = true, HelpText = "Bundle for linux")]
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public bool BundleLinux { get; set; }
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[Option('m', "mac", Default = true, HelpText = "Bundle for mac")]
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public bool BundleMac { get; set; }
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[Option('e', "exclude", Default = new[] {"openal", "oal", "sdl2", "SDL2"}, HelpText = "Files like unmanaged libraries that should not be moved to the /Lib folder")]
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public string[] ExcludedFiles { get; set; }
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[Option("32bit", Default = false, HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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[Option("trim", Default = true, HelpText = "If the application should be trimmed when being published")]
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public bool Trim { get; set; }
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}
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} |