**GameBundle** is a tool to package MonoGame and other .NET Core applications into several distributable formats.
# Installing
GameBundle is a `dotnet` tool, meaning you can install it very easily like so:
```
dotnet tool install --global GameBundle
```
# Using
By default, GameBundle builds the `.csproj` file that it finds in the directory that it is run from. The bundled outputs go into `bin/Bundled` by default.
To build and bundle your app for Windows, Linux and Mac, all you have to do is run the following command from the directory that contains your project file:
GameBundle will then build a self-contained release of your application for each system using `dotnet publish` and clean up the output directory using [NetCoreBeauty](https://github.com/nulastudio/NetCoreBeauty) by moving most of the libraries into a `Lib` subdirectory.
If you're building a MonoGame project using MonoGame's DesktopGL version 3.8.2.1105 or later, you can additionally supply the `--mg` argument to automatically exclude MonoGame's native libraries from being moved into the `Lib` subdirectory, which is a requirement for your game to run.