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https://github.com/Ellpeck/GameBundle.git
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allow passing additional arguments to the publish command
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parent
8b27505359
commit
08413ae9d7
4 changed files with 9 additions and 5 deletions
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@ -13,7 +13,7 @@
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<PackageIconUrl>https://raw.githubusercontent.com/Ellpeck/GameBundle/master/Logo.png</PackageIconUrl>
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<PackAsTool>true</PackAsTool>
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<ToolCommandName>gamebundle</ToolCommandName>
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<VersionPrefix>1.3.0</VersionPrefix>
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<VersionPrefix>1.3.1</VersionPrefix>
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</PropertyGroup>
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<ItemGroup>
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@ -38,6 +38,8 @@ namespace GameBundle {
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public string LibFolder { get; set; }
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[Option('n', "name-builds", HelpText = "Name the build output directories by the project's name")]
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public bool NameBuilds { get; set; }
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[Option('a', "build-args", HelpText = "Additional arguments that should be passed to the dotnet publish command")]
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public string BuildArgs { get; set; }
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}
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}
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@ -11,7 +11,10 @@ namespace GameBundle {
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internal static class Program {
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private static int Main(string[] args) {
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return Parser.Default.ParseArguments<Options>(args).MapResult(Run, _ => -1);
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return new Parser(c => {
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c.HelpWriter = Console.Error;
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c.EnableDashDash = true;
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}).ParseArguments<Options>(args).MapResult(Run, _ => -1);
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}
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private static int Run(Options options) {
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@ -60,7 +63,7 @@ namespace GameBundle {
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}
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private static int Publish(Options options, FileInfo proj, string path, string rid, Action additionalAction = null) {
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var publishResult = RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim}");
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var publishResult = RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
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if (publishResult != 0)
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return publishResult;
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@ -11,8 +11,7 @@
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<PackageReference Include="Contentless" Version="2.0.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<!--http://teamcity.monogame.net/guestAuth/app/nuget/v1/FeedService.svc/-->
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1231-develop" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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</ItemGroup>
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<ItemGroup>
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