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allow changing the library folder name
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parent
afe7f7e97c
commit
4c42a6e5b0
2 changed files with 4 additions and 2 deletions
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@ -18,7 +18,7 @@ namespace GameBundle {
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[Option('m', "mac", HelpText = "Bundle for mac")]
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public bool BuildMac { get; set; }
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[Option('e', "exclude", Default = new[] {"openal", "oal", "sdl2", "SDL2"}, HelpText = "Files like unmanaged libraries that should not be moved to the /Lib folder")]
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[Option('e', "exclude", Default = new[] {"openal", "oal", "sdl2", "SDL2"}, HelpText = "Files like unmanaged libraries that should not be moved to the library folder")]
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public string[] ExcludedFiles { get; set; }
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[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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@ -26,6 +26,8 @@ namespace GameBundle {
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public bool NoTrim { get; set; }
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[Option('c', "config", Default = "Release", HelpText = "The build configuration to use")]
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public string BuildConfig { get; set; }
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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public string LibFolder { get; set; }
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}
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}
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@ -51,7 +51,7 @@ namespace GameBundle {
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if (options.ExcludedFiles.Length > 0)
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excludes = '"' + string.Join(";", options.ExcludedFiles) + '"';
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var log = options.Verbose ? "Detail" : "Error";
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RunProcess(options, "ncbeauty", $"--loglevel={log} --force=True {path} Lib {excludes}");
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RunProcess(options, "ncbeauty", $"--loglevel={log} --force=True {path} {options.LibFolder} {excludes}");
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// Remove the beauty file since it's just a marker
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var beautyFile = new FileInfo(Path.Combine(path, "NetCoreBeauty"));
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