mirror of
https://github.com/Ellpeck/GameBundle.git
synced 2024-11-05 01:39:10 +01:00
invert trim option
This commit is contained in:
parent
2f7e63edde
commit
8bccd75227
3 changed files with 4 additions and 4 deletions
|
@ -28,8 +28,8 @@ namespace GameBundle {
|
|||
public IEnumerable<string> ExcludedFiles { get; set; }
|
||||
[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
|
||||
public bool Publish32Bit { get; set; }
|
||||
[Option('t', "no-trim", HelpText = "Skip trimming the application when publishing")]
|
||||
public bool NoTrim { get; set; }
|
||||
[Option('t', "trim", HelpText = "Trim the application when publishing")]
|
||||
public bool Trim { get; set; }
|
||||
[Option('c', "config", Default = "Release", HelpText = "The build configuration to use")]
|
||||
public string BuildConfig { get; set; }
|
||||
[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace GameBundle {
|
|||
}
|
||||
|
||||
private static void Publish(Options options, FileInfo proj, string path, string rid) {
|
||||
RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={!options.NoTrim}");
|
||||
RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim}");
|
||||
|
||||
// Run beauty
|
||||
var excludes = '"' + string.Join(";", options.ExcludedFiles) + '"';
|
||||
|
|
|
@ -1 +1 @@
|
|||
"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlmbt -s Test.csproj -o bin/Bundled -v
|
||||
"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlmb -s Test.csproj -o bin/Bundled -v
|
Loading…
Reference in a new issue