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invert trim option
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2f7e63edde
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3 changed files with 4 additions and 4 deletions
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@ -28,8 +28,8 @@ namespace GameBundle {
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public IEnumerable<string> ExcludedFiles { get; set; }
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[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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[Option('t', "no-trim", HelpText = "Skip trimming the application when publishing")]
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public bool NoTrim { get; set; }
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[Option('t', "trim", HelpText = "Trim the application when publishing")]
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public bool Trim { get; set; }
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[Option('c', "config", Default = "Release", HelpText = "The build configuration to use")]
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public string BuildConfig { get; set; }
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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@ -50,7 +50,7 @@ namespace GameBundle {
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}
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private static void Publish(Options options, FileInfo proj, string path, string rid) {
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RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={!options.NoTrim}");
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RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim}");
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// Run beauty
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var excludes = '"' + string.Join(";", options.ExcludedFiles) + '"';
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@ -1 +1 @@
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlmbt -s Test.csproj -o bin/Bundled -v
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlmb -s Test.csproj -o bin/Bundled -v
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