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updated to .net 8
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parent
d7282c256b
commit
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3 changed files with 6 additions and 5 deletions
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RollForward>Major</RollForward>
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<Authors>Ellpeck</Authors>
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@ -1,2 +1,3 @@
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dotnet build ../GameBundle/GameBundle.csproj
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rmdir /S /Q "bin/Bundled"
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"../GameBundle/bin/Debug/net6.0/GameBundle.exe" -wlmWL -bznV -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt -N beta
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"../GameBundle/bin/Debug/net8.0/GameBundle.exe" -wlmWL -bnV -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt -N beta
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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<AssemblyName>Test Project</AssemblyName>
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@ -13,7 +13,7 @@
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<PackageReference Include="Contentless" Version="2.0.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
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</ItemGroup>
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<ItemGroup>
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@ -21,4 +21,4 @@
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<Content Include="Content\*\**" />
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<Content Include="macmain.txt" CopyToOutputDirectory="Always" />
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</ItemGroup>
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</Project>
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</Project>
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