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https://github.com/Ellpeck/GameBundle.git
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allow using custom rids for builds
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parent
8a72a7416f
commit
bab7836c05
2 changed files with 11 additions and 7 deletions
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@ -9,7 +9,7 @@ namespace GameBundle {
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public string SourceFile { get; set; }
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[Option('o', "output", Default = "bin/Bundled", HelpText = "The location of the directory that the bundles should be stored in")]
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public string OutputDirectory { get; set; }
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[Option('v', "verbose")]
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[Option('v', "verbose", HelpText = "Display verbose output while building")]
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public bool Verbose { get; set; }
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[Option('w', "win", HelpText = "Bundle for windows")]
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@ -18,6 +18,12 @@ namespace GameBundle {
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public bool BuildLinux { get; set; }
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[Option('m', "mac", HelpText = "Bundle for mac")]
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public bool BuildMac { get; set; }
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[Option("win-rid", Default = "win-x64", HelpText = "The RID to use for windows builds")]
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public string WindowsRid { get; set; }
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[Option("linux-rid", Default = "linux-x64", HelpText = "The RID to use for linux builds")]
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public string LinuxRid { get; set; }
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[Option("mac-rid", Default = "osx-x64", HelpText = "The RID to use for mac builds")]
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public string MacRid { get; set; }
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[Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")]
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public bool Zip { get; set; }
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@ -25,7 +31,7 @@ namespace GameBundle {
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public bool MacBundle { get; set; }
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[Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")]
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public IEnumerable<string> MacBundleResources { get; set; }
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[Option("mac-bundle-ignore", Default = new string[0], HelpText = "When creating an app bundle for mac, things that should be left out of the mac bundle and stay in the output folder")]
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[Option("mac-bundle-ignore", HelpText = "When creating an app bundle for mac, things that should be left out of the mac bundle and stay in the output folder")]
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public IEnumerable<string> MacBundleIgnore { get; set; }
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[Option("skip-lib", HelpText = "When bundling, skip beautifying the output by moving files to the library folder")]
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@ -35,8 +41,6 @@ namespace GameBundle {
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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public string LibFolder { get; set; }
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[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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[Option('t', "trim", HelpText = "Trim the application when publishing")]
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public bool Trim { get; set; }
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[Option('c', "config", Default = "Release", HelpText = "The build configuration to use")]
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@ -34,14 +34,14 @@ namespace GameBundle {
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var builtAnything = false;
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if (options.BuildWindows) {
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Console.WriteLine("Bundling for windows");
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var res = Publish(options, proj, GetBuildDir(options, "win"), options.Publish32Bit ? "win-x86" : "win-x64");
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var res = Publish(options, proj, GetBuildDir(options, "win"), options.WindowsRid);
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if (res != 0)
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return res;
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builtAnything = true;
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}
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if (options.BuildLinux) {
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Console.WriteLine("Bundling for linux");
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var res = Publish(options, proj, GetBuildDir(options, "linux"), "linux-x64");
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var res = Publish(options, proj, GetBuildDir(options, "linux"), options.LinuxRid);
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if (res != 0)
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return res;
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builtAnything = true;
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@ -49,7 +49,7 @@ namespace GameBundle {
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if (options.BuildMac) {
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Console.WriteLine("Bundling for mac");
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var dir = GetBuildDir(options, "mac");
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var res = Publish(options, proj, dir, "osx-x64",
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var res = Publish(options, proj, dir, options.MacRid,
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() => options.MacBundle ? CreateMacBundle(options, dir, proj) : 0);
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if (res != 0)
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return res;
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