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https://github.com/Ellpeck/GameBundle.git
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added the ability to zip content
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parent
0bd0c9febe
commit
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3 changed files with 38 additions and 12 deletions
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@ -23,6 +23,8 @@ namespace GameBundle {
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public bool MacBundle { get; set; }
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public bool MacBundle { get; set; }
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[Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")]
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[Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")]
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public IEnumerable<string> MacBundleResources { get; set; }
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public IEnumerable<string> MacBundleResources { get; set; }
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[Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")]
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public bool Zip { get; set; }
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[Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")]
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[Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")]
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public IEnumerable<string> ExcludedFiles { get; set; }
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public IEnumerable<string> ExcludedFiles { get; set; }
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@ -34,6 +36,8 @@ namespace GameBundle {
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public string BuildConfig { get; set; }
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public string BuildConfig { get; set; }
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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public string LibFolder { get; set; }
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public string LibFolder { get; set; }
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[Option('n', "name-builds", HelpText = "Name the build output directories by the project's name")]
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public bool NameBuilds { get; set; }
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using CommandLine;
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using CommandLine;
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@ -25,37 +26,40 @@ namespace GameBundle {
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}
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}
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Console.WriteLine("Bundling project " + proj.FullName);
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Console.WriteLine("Bundling project " + proj.FullName);
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var bundleDir = new DirectoryInfo(options.OutputDirectory);
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var builtAnything = false;
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if (!bundleDir.Exists)
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bundleDir.Create();
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if (options.BuildWindows) {
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if (options.BuildWindows) {
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Console.WriteLine("Bundling for windows");
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Console.WriteLine("Bundling for windows");
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var res = Publish(options, proj, $"{bundleDir.FullName}/win", options.Publish32Bit ? "win-x86" : "win-x64");
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var res = Publish(options, proj, GetBuildDir(options, proj, "win"), options.Publish32Bit ? "win-x86" : "win-x64");
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if (res != 0)
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if (res != 0)
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return res;
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return res;
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builtAnything = true;
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}
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}
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if (options.BuildLinux) {
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if (options.BuildLinux) {
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Console.WriteLine("Bundling for linux");
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Console.WriteLine("Bundling for linux");
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var res = Publish(options, proj, $"{bundleDir.FullName}/linux", "linux-x64");
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var res = Publish(options, proj, GetBuildDir(options, proj, "linux"), "linux-x64");
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if (res != 0)
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if (res != 0)
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return res;
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return res;
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builtAnything = true;
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}
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}
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if (options.BuildMac) {
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if (options.BuildMac) {
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Console.WriteLine("Bundling for mac");
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Console.WriteLine("Bundling for mac");
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var dir = $"{bundleDir.FullName}/mac";
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var dir = GetBuildDir(options, proj, "mac");
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var res = Publish(options, proj, dir, "osx-x64");
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var res = Publish(options, proj, dir, "osx-x64", () => {
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if (res != 0)
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return res;
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if (options.MacBundle)
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if (options.MacBundle)
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CreateMacBundle(options, new DirectoryInfo(dir), proj.FullName);
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CreateMacBundle(options, new DirectoryInfo(dir), proj.FullName);
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});
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if (res != 0)
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return res;
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builtAnything = true;
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}
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}
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if (!builtAnything)
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Console.WriteLine("No build took place. Supply -w, -l or -m arguments or see available arguments using --help.");
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Console.WriteLine("Done");
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Console.WriteLine("Done");
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return 0;
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return 0;
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}
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}
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private static int Publish(Options options, FileInfo proj, string path, string rid) {
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private static int Publish(Options options, FileInfo proj, string path, string rid, Action additionalAction = null) {
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var publishResult = RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim}");
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var publishResult = RunProcess(options, "dotnet", $"publish {proj.FullName} -o {path} -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim}");
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if (publishResult != 0)
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if (publishResult != 0)
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return publishResult;
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return publishResult;
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@ -71,6 +75,17 @@ namespace GameBundle {
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var beautyFile = new FileInfo(Path.Combine(path, "NetCoreBeauty"));
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var beautyFile = new FileInfo(Path.Combine(path, "NetCoreBeauty"));
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if (beautyFile.Exists)
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if (beautyFile.Exists)
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beautyFile.Delete();
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beautyFile.Delete();
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// Run any additional actions like creating the mac bundle
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additionalAction?.Invoke();
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// Zip the output if required
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if (options.Zip) {
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var zipLocation = Path.Combine(Directory.GetParent(path).FullName, Path.GetFileName(path) + ".zip");
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File.Delete(zipLocation);
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ZipFile.CreateFromDirectory(path, zipLocation, CompressionLevel.Optimal, true);
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Directory.Delete(path, true);
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}
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return 0;
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return 0;
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}
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}
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@ -125,5 +140,12 @@ namespace GameBundle {
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return new Regex('(' + string.Join("|", strings.Select(s => s.Replace(".", "[.]").Replace("*", ".*").Replace("?", "."))) + ')');
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return new Regex('(' + string.Join("|", strings.Select(s => s.Replace(".", "[.]").Replace("*", ".*").Replace("?", "."))) + ')');
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}
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}
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private static string GetBuildDir(Options options, FileInfo proj, string osName) {
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var dir = Path.GetFullPath(options.OutputDirectory);
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if (options.NameBuilds)
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return $"{dir}/{Path.GetFileNameWithoutExtension(proj.Name)}-{osName}";
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return $"{dir}/{osName}";
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}
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}
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}
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}
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}
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@ -1 +1 @@
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlmb -s Test.csproj -o bin/Bundled -v
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlm -bzn -s Test.csproj -o bin/Bundled -v
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