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added an option to skip beautify
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commit
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2 changed files with 23 additions and 15 deletions
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@ -11,34 +11,40 @@ namespace GameBundle {
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public string OutputDirectory { get; set; }
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[Option('v', "verbose")]
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public bool Verbose { get; set; }
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[Option('w', "win", HelpText = "Bundle for windows")]
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public bool BuildWindows { get; set; }
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[Option('l', "linux", HelpText = "Bundle for linux")]
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public bool BuildLinux { get; set; }
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[Option('m', "mac", HelpText = "Bundle for mac")]
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public bool BuildMac { get; set; }
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[Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")]
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public bool Zip { get; set; }
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[Option('b', "mac-bundle", HelpText = "Create an app bundle for mac")]
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public bool MacBundle { get; set; }
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[Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")]
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public IEnumerable<string> MacBundleResources { get; set; }
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[Option("mac-bundle-ignore", Default = new string[0], HelpText = "When creating an app bundle for mac, things that should be left out of the mac bundle and stay in the output folder")]
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public IEnumerable<string> MacBundleIgnore { get; set; }
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[Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")]
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public bool Zip { get; set; }
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[Option("skip-lib", HelpText = "When bundling, skip beautifying the output by moving files to the library folder")]
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public bool SkipLib { get; set; }
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[Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")]
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public IEnumerable<string> ExcludedFiles { get; set; }
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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public string LibFolder { get; set; }
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[Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")]
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public bool Publish32Bit { get; set; }
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[Option('t', "trim", HelpText = "Trim the application when publishing")]
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public bool Trim { get; set; }
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[Option('c', "config", Default = "Release", HelpText = "The build configuration to use")]
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public string BuildConfig { get; set; }
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[Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")]
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public string LibFolder { get; set; }
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[Option('n', "name-builds", HelpText = "Name the build output directories by the project's name")]
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public bool NameBuilds { get; set; }
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[Option('a', "build-args", HelpText = "Additional arguments that should be passed to the dotnet publish command")]
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public string BuildArgs { get; set; }
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[Option('n', "name-builds", HelpText = "Name the build output directories by the project's name")]
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public bool NameBuilds { get; set; }
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}
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}
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@ -68,16 +68,18 @@ namespace GameBundle {
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return publishResult;
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// Run beauty
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var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
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var log = options.Verbose ? "Detail" : "Error";
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var beautyResult = RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True \"{path}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
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if (beautyResult != 0)
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return beautyResult;
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if (!options.SkipLib) {
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var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
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var log = options.Verbose ? "Detail" : "Error";
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var beautyResult = RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True \"{path}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
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if (beautyResult != 0)
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return beautyResult;
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// Remove the beauty file since it's just a marker
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var beautyFile = new FileInfo(Path.Combine(path, "NetCoreBeauty"));
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if (beautyFile.Exists)
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beautyFile.Delete();
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// Remove the beauty file since it's just a marker
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var beautyFile = new FileInfo(Path.Combine(path, "NetCoreBeauty"));
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if (beautyFile.Exists)
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beautyFile.Delete();
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}
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// Run any additional actions like creating the mac bundle
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additionalAction?.Invoke();
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