mirror of
https://github.com/Ellpeck/GameBundle.git
synced 2024-12-22 19:59:23 +01:00
install beauty as a local tool instead of a global one
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parent
347aa17333
commit
f0195659d1
4 changed files with 27 additions and 8 deletions
12
GameBundle/.config/dotnet-tools.json
Normal file
12
GameBundle/.config/dotnet-tools.json
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@ -0,0 +1,12 @@
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"nulastudio.ncbeauty": {
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"version": "1.2.8",
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"commands": [
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"ncbeauty"
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]
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}
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}
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}
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@ -20,4 +20,10 @@
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<PackageReference Include="CommandLineParser" Version="2.7.82" />
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</ItemGroup>
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<ItemGroup>
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<Content Include=".config\dotnet-tools.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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@ -14,7 +14,8 @@ namespace GameBundle {
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}
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private static int Run(Options options) {
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if (RunProcess(options, "dotnet", "tool install nulastudio.ncbeauty -g") < 0)
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// make sure all of the required tools are installed
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if (RunProcess(options, "dotnet", "tool restore", AppDomain.CurrentDomain.BaseDirectory) != 0)
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return -1;
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var proj = GetProjectFile(options);
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@ -30,15 +31,15 @@ namespace GameBundle {
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if (options.BuildWindows) {
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Console.WriteLine("Bundling for windows");
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Publish(options, proj, $"{bundleDir}/win", options.Publish32Bit ? "win-x86" : "win-x64");
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Publish(options, proj, $"{bundleDir.FullName}/win", options.Publish32Bit ? "win-x86" : "win-x64");
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}
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if (options.BuildLinux) {
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Console.WriteLine("Bundling for linux");
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Publish(options, proj, $"{bundleDir}/linux", "linux-x64");
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Publish(options, proj, $"{bundleDir.FullName}/linux", "linux-x64");
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}
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if (options.BuildMac) {
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Console.WriteLine("Bundling for mac");
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var dir = $"{bundleDir}/mac";
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var dir = $"{bundleDir.FullName}/mac";
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Publish(options, proj, dir, "osx-x64");
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if (options.MacBundle)
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CreateMacBundle(options, new DirectoryInfo(dir), proj.FullName);
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@ -54,7 +55,7 @@ namespace GameBundle {
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// Run beauty
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var excludes = '"' + string.Join(";", options.ExcludedFiles) + '"';
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var log = options.Verbose ? "Detail" : "Error";
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RunProcess(options, "ncbeauty", $"--loglevel={log} --force=True {path} {options.LibFolder} --excludes={excludes}");
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RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True {path} {options.LibFolder} {excludes}", AppDomain.CurrentDomain.BaseDirectory);
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// Remove the beauty file since it's just a marker
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var beautyFile = new FileInfo(Path.Combine(path, "NetCoreBeauty"));
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@ -62,10 +63,10 @@ namespace GameBundle {
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beautyFile.Delete();
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}
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private static int RunProcess(Options options, string program, string args) {
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private static int RunProcess(Options options, string program, string args, string workingDir = "") {
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if (options.Verbose)
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Console.WriteLine($"> {program} {args}");
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var info = new ProcessStartInfo(program, args);
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var info = new ProcessStartInfo(program, args) {WorkingDirectory = workingDir};
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if (!options.Verbose)
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info.CreateNoWindow = true;
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var process = Process.Start(info);
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@ -1 +1 @@
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -wlm -s Test.csproj -o bin/Bundled -v -b
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"../GameBundle/bin/Debug/netcoreapp3.1/GameBundle.exe" -w -s Test.csproj -o bin/Bundled -v -b
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