mirror of
https://github.com/Ellpeck/GameBundle.git
synced 2024-11-25 09:58:35 +01:00
Compare commits
No commits in common. "3fd8f41b351fb869c137febaf6a2ce038a3bca3d" and "1373859a13c9f265ed7a0b76234ae98e8e5513d7" have entirely different histories.
3fd8f41b35
...
1373859a13
5 changed files with 34 additions and 64 deletions
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net6.0</TargetFramework>
|
<TargetFramework>net5.0</TargetFramework>
|
||||||
|
|
||||||
<Authors>Ellpeck</Authors>
|
<Authors>Ellpeck</Authors>
|
||||||
<Description>A tool to package MonoGame and other .NET Core applications into several distributable formats</Description>
|
<Description>A tool to package MonoGame and other .NET Core applications into several distributable formats</Description>
|
||||||
|
@ -14,7 +14,7 @@
|
||||||
<PackageIcon>Logo.png</PackageIcon>
|
<PackageIcon>Logo.png</PackageIcon>
|
||||||
<PackAsTool>true</PackAsTool>
|
<PackAsTool>true</PackAsTool>
|
||||||
<ToolCommandName>gamebundle</ToolCommandName>
|
<ToolCommandName>gamebundle</ToolCommandName>
|
||||||
<VersionPrefix>1.5.0</VersionPrefix>
|
<VersionPrefix>1.4.0</VersionPrefix>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
|
@ -24,22 +24,9 @@ namespace GameBundle {
|
||||||
public string LinuxRid { get; set; }
|
public string LinuxRid { get; set; }
|
||||||
[Option("mac-rid", Default = "osx-x64", HelpText = "The RID to use for mac builds")]
|
[Option("mac-rid", Default = "osx-x64", HelpText = "The RID to use for mac builds")]
|
||||||
public string MacRid { get; set; }
|
public string MacRid { get; set; }
|
||||||
|
|
||||||
[Option('W', "win-arm", HelpText = "Bundle for windows arm")]
|
|
||||||
public bool BuildWindowsArm { get; set; }
|
|
||||||
[Option('L', "linux-arm", HelpText = "Bundle for linux arm")]
|
|
||||||
public bool BuildLinuxArm { get; set; }
|
|
||||||
[Option('M', "mac-arm", HelpText = "Bundle for mac arm")]
|
|
||||||
public bool BuildMacArm { get; set; }
|
|
||||||
[Option("win-arm-rid", Default = "win-arm64", HelpText = "The RID to use for windows arm builds")]
|
|
||||||
public string WindowsArmRid { get; set; }
|
|
||||||
[Option("linux-arm-rid", Default = "linux-arm64", HelpText = "The RID to use for linux arm builds")]
|
|
||||||
public string LinuxArmRid { get; set; }
|
|
||||||
[Option("mac-arm-rid", Default = "osx-arm64", HelpText = "The RID to use for mac arm builds")]
|
|
||||||
public string MacArmRid { get; set; }
|
|
||||||
|
|
||||||
[Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")]
|
[Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")]
|
||||||
public bool Zip { get; set; }
|
public bool Zip { get; set; }
|
||||||
|
|
||||||
[Option('b', "mac-bundle", HelpText = "Create an app bundle for mac")]
|
[Option('b', "mac-bundle", HelpText = "Create an app bundle for mac")]
|
||||||
public bool MacBundle { get; set; }
|
public bool MacBundle { get; set; }
|
||||||
[Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")]
|
[Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")]
|
||||||
|
|
|
@ -32,40 +32,43 @@ namespace GameBundle {
|
||||||
Console.WriteLine($"Bundling project {proj.FullName}");
|
Console.WriteLine($"Bundling project {proj.FullName}");
|
||||||
|
|
||||||
var builtAnything = false;
|
var builtAnything = false;
|
||||||
var toBuild = new List<BuildConfig> {
|
if (options.BuildWindows) {
|
||||||
// regular builds
|
Console.WriteLine("Bundling for windows");
|
||||||
new("windows", "win", options.WindowsRid, options.BuildWindows),
|
var res = Publish(options, proj, GetBuildDir(options, "win"), options.WindowsRid);
|
||||||
new("linux", "linux", options.LinuxRid, options.BuildLinux),
|
if (res != 0)
|
||||||
new("mac", "mac", options.MacRid, options.BuildMac, false, d => options.MacBundle ? CreateMacBundle(options, d) : 0),
|
return res;
|
||||||
// arm builds
|
builtAnything = true;
|
||||||
new("windows arm", "win-arm", options.WindowsArmRid, options.BuildWindowsArm, true),
|
|
||||||
new("linux arm", "linux-arm", options.LinuxArmRid, options.BuildLinuxArm, true),
|
|
||||||
new("mac arm", "mac-arm", options.MacArmRid, options.BuildMacArm, true, d => options.MacBundle ? CreateMacBundle(options, d) : 0)
|
|
||||||
};
|
|
||||||
foreach (var config in toBuild) {
|
|
||||||
if (config.ShouldBuild) {
|
|
||||||
Console.WriteLine($"Bundling for {config.DisplayName}");
|
|
||||||
var res = Publish(options, proj, config);
|
|
||||||
if (res != 0)
|
|
||||||
return res;
|
|
||||||
builtAnything = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
if (options.BuildLinux) {
|
||||||
|
Console.WriteLine("Bundling for linux");
|
||||||
|
var res = Publish(options, proj, GetBuildDir(options, "linux"), options.LinuxRid);
|
||||||
|
if (res != 0)
|
||||||
|
return res;
|
||||||
|
builtAnything = true;
|
||||||
|
}
|
||||||
|
if (options.BuildMac) {
|
||||||
|
Console.WriteLine("Bundling for mac");
|
||||||
|
var dir = GetBuildDir(options, "mac");
|
||||||
|
var res = Publish(options, proj, dir, options.MacRid,
|
||||||
|
() => options.MacBundle ? CreateMacBundle(options, dir, proj) : 0);
|
||||||
|
if (res != 0)
|
||||||
|
return res;
|
||||||
|
builtAnything = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (!builtAnything)
|
if (!builtAnything)
|
||||||
Console.WriteLine("No build took place. Supply -w, -l or -m arguments or see available arguments using --help.");
|
Console.WriteLine("No build took place. Supply -w, -l or -m arguments or see available arguments using --help.");
|
||||||
|
|
||||||
Console.WriteLine("Done");
|
Console.WriteLine("Done");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int Publish(Options options, FileInfo proj, BuildConfig config) {
|
private static int Publish(Options options, FileInfo proj, DirectoryInfo buildDir, string rid, Func<int> additionalAction = null) {
|
||||||
var buildDir = GetBuildDir(options, config.DirectoryName);
|
var publishResult = RunProcess(options, "dotnet", $"publish \"{proj.FullName}\" -o \"{buildDir.FullName}\" -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
|
||||||
var publishResult = RunProcess(options, "dotnet", $"publish \"{proj.FullName}\" -o \"{buildDir.FullName}\" -r {config.Rid} --self-contained -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
|
|
||||||
if (publishResult != 0)
|
if (publishResult != 0)
|
||||||
return publishResult;
|
return publishResult;
|
||||||
|
|
||||||
// Run beauty
|
// Run beauty
|
||||||
if (!options.SkipLib && !config.SkipLib) {
|
if (!options.SkipLib) {
|
||||||
var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
|
var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
|
||||||
var log = options.Verbose ? "Detail" : "Error";
|
var log = options.Verbose ? "Detail" : "Error";
|
||||||
var beautyResult = RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
|
var beautyResult = RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
|
||||||
|
@ -89,8 +92,8 @@ namespace GameBundle {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Run any additional actions like creating the mac bundle
|
// Run any additional actions like creating the mac bundle
|
||||||
if (config.AdditionalAction != null) {
|
if (additionalAction != null) {
|
||||||
var result = config.AdditionalAction.Invoke(buildDir);
|
var result = additionalAction();
|
||||||
if (result != 0)
|
if (result != 0)
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -132,7 +135,7 @@ namespace GameBundle {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int CreateMacBundle(Options options, DirectoryInfo buildDir) {
|
private static int CreateMacBundle(Options options, DirectoryInfo buildDir, FileInfo proj) {
|
||||||
var buildName = GetBuildName(options, buildDir);
|
var buildName = GetBuildName(options, buildDir);
|
||||||
var app = buildDir.CreateSubdirectory($"{buildName}.app");
|
var app = buildDir.CreateSubdirectory($"{buildName}.app");
|
||||||
var contents = app.CreateSubdirectory("Contents");
|
var contents = app.CreateSubdirectory("Contents");
|
||||||
|
@ -193,25 +196,5 @@ namespace GameBundle {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly struct BuildConfig {
|
|
||||||
|
|
||||||
public readonly string DisplayName;
|
|
||||||
public readonly string DirectoryName;
|
|
||||||
public readonly string Rid;
|
|
||||||
public readonly bool ShouldBuild;
|
|
||||||
public readonly bool SkipLib;
|
|
||||||
public readonly Func<DirectoryInfo, int> AdditionalAction;
|
|
||||||
|
|
||||||
public BuildConfig(string displayName, string directoryName, string rid, bool shouldBuild, bool skipLib = false, Func<DirectoryInfo, int> additionalAction = null) {
|
|
||||||
this.DisplayName = displayName;
|
|
||||||
this.DirectoryName = directoryName;
|
|
||||||
this.Rid = rid;
|
|
||||||
this.ShouldBuild = shouldBuild;
|
|
||||||
this.SkipLib = skipLib;
|
|
||||||
this.AdditionalAction = additionalAction;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1 +1 @@
|
||||||
"../GameBundle/bin/Debug/net6.0/GameBundle.exe" -wlmWL -bzn -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt
|
"../GameBundle/bin/Debug/net5.0/GameBundle.exe" -wlm -bzn -s Test.csproj -o bin/Bundled -v --mac-bundle-ignore macmain.txt
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net6.0</TargetFramework>
|
<TargetFramework>net5.0</TargetFramework>
|
||||||
<PublishReadyToRun>false</PublishReadyToRun>
|
<PublishReadyToRun>false</PublishReadyToRun>
|
||||||
<TieredCompilation>false</TieredCompilation>
|
<TieredCompilation>false</TieredCompilation>
|
||||||
<AssemblyName>Test Project</AssemblyName>
|
<AssemblyName>Test Project</AssemblyName>
|
||||||
|
|
Loading…
Reference in a new issue