GameBundle/GameBundle/Program.cs
2021-10-18 17:09:36 +02:00

189 lines
8.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text.RegularExpressions;
using CommandLine;
namespace GameBundle {
internal static class Program {
private static int Main(string[] args) {
return new Parser(c => {
c.HelpWriter = Console.Error;
c.EnableDashDash = true;
}).ParseArguments<Options>(args).MapResult(Run, _ => -1);
}
private static int Run(Options options) {
// make sure all of the required tools are installed
if (RunProcess(options, "dotnet", "tool restore", AppDomain.CurrentDomain.BaseDirectory) != 0) {
Console.WriteLine("dotnet tool restore failed, aborting");
return -1;
}
var proj = GetProjectFile(options);
if (proj == null || !proj.Exists) {
Console.WriteLine("Project file not found, aborting");
return -1;
}
Console.WriteLine("Bundling project " + proj.FullName);
var builtAnything = false;
if (options.BuildWindows) {
Console.WriteLine("Bundling for windows");
var res = Publish(options, proj, GetBuildDir(options, "win"), options.Publish32Bit ? "win-x86" : "win-x64");
if (res != 0)
return res;
builtAnything = true;
}
if (options.BuildLinux) {
Console.WriteLine("Bundling for linux");
var res = Publish(options, proj, GetBuildDir(options, "linux"), "linux-x64");
if (res != 0)
return res;
builtAnything = true;
}
if (options.BuildMac) {
Console.WriteLine("Bundling for mac");
var dir = GetBuildDir(options, "mac");
var res = Publish(options, proj, dir, "osx-x64",
() => options.MacBundle ? CreateMacBundle(options, dir, proj) : 0);
if (res != 0)
return res;
builtAnything = true;
}
if (!builtAnything)
Console.WriteLine("No build took place. Supply -w, -l or -m arguments or see available arguments using --help.");
Console.WriteLine("Done");
return 0;
}
private static int Publish(Options options, FileInfo proj, DirectoryInfo buildDir, string rid, Func<int> additionalAction = null) {
var publishResult = RunProcess(options, "dotnet", $"publish \"{proj.FullName}\" -o \"{buildDir.FullName}\" -r {rid} -c {options.BuildConfig} /p:PublishTrimmed={options.Trim} {options.BuildArgs}");
if (publishResult != 0)
return publishResult;
// Run beauty
if (!options.SkipLib) {
var excludes = $"\"{string.Join(";", options.ExcludedFiles)}\"";
var log = options.Verbose ? "Detail" : "Error";
var beautyResult = RunProcess(options, "dotnet", $"ncbeauty --loglevel={log} --force=True --noflag=True \"{buildDir.FullName}\" \"{options.LibFolder}\" {excludes}", AppDomain.CurrentDomain.BaseDirectory);
if (beautyResult != 0)
return beautyResult;
}
// Rename build folder if named builds are enabled
if (options.NameBuilds) {
var name = GetBuildName(options, buildDir);
if (name == null) {
Console.WriteLine("Couldn't determine build name, aborting");
return -1;
}
buildDir.MoveTo(Path.Combine(buildDir.Parent.FullName, $"{name}-{buildDir.Name}"));
if (options.Verbose)
Console.WriteLine($"Moved build directory to {buildDir.FullName}");
}
// Run any additional actions like creating the mac bundle
if (additionalAction != null) {
var result = additionalAction();
if (result != 0)
return result;
}
// Zip the output if required
if (options.Zip) {
var zipLocation = Path.Combine(buildDir.Parent.FullName, buildDir.Name + ".zip");
File.Delete(zipLocation);
ZipFile.CreateFromDirectory(buildDir.FullName, zipLocation, CompressionLevel.Optimal, true);
buildDir.Delete(true);
if (options.Verbose)
Console.WriteLine($"Zipped build to {zipLocation}");
}
return 0;
}
private static int RunProcess(Options options, string program, string args, string workingDir = "") {
if (options.Verbose)
Console.WriteLine($"> {program} {args}");
var info = new ProcessStartInfo(program, args) {WorkingDirectory = workingDir};
if (!options.Verbose)
info.CreateNoWindow = true;
var process = Process.Start(info);
process.WaitForExit();
if (options.Verbose)
Console.WriteLine($"{program} finished with exit code {process.ExitCode}");
return process.ExitCode;
}
private static FileInfo GetProjectFile(Options options) {
if (!string.IsNullOrEmpty(options.SourceFile))
return new FileInfo(options.SourceFile);
var dir = new DirectoryInfo(".");
foreach (var file in dir.EnumerateFiles()) {
if (Path.GetExtension(file.FullName).Contains("proj"))
return file;
}
return null;
}
private static int CreateMacBundle(Options options, DirectoryInfo buildDir, FileInfo proj) {
var buildName = GetBuildName(options, buildDir);
var app = buildDir.CreateSubdirectory($"{buildName}.app");
var contents = app.CreateSubdirectory("Contents");
var resources = contents.CreateSubdirectory("Resources");
var macOs = contents.CreateSubdirectory("MacOS");
var resRegex = options.MacBundleResources.Select(GlobRegex).ToArray();
var ignoreRegex = options.MacBundleIgnore.Select(GlobRegex).ToArray();
foreach (var file in buildDir.GetFiles()) {
if (ignoreRegex.Any(r => r.IsMatch(file.Name)))
continue;
var destDir = resRegex.Any(r => r.IsMatch(file.Name)) ? resources : macOs;
if (file.Name.EndsWith("plist"))
destDir = contents;
file.MoveTo(Path.Combine(destDir.FullName, file.Name), true);
}
foreach (var sub in buildDir.GetDirectories()) {
if (sub.Name == app.Name || ignoreRegex.Any(r => r.IsMatch(sub.Name)))
continue;
var destDir = resRegex.Any(r => r.IsMatch(sub.Name)) ? resources : macOs;
var dest = new DirectoryInfo(Path.Combine(destDir.FullName, sub.Name));
if (dest.Exists)
dest.Delete(true);
sub.MoveTo(dest.FullName);
}
File.WriteAllText(Path.Combine(contents.FullName, "PkgInfo"), "APPL????");
return 0;
}
private static Regex GlobRegex(string s) {
return new Regex(s.Replace(".", "[.]").Replace("*", ".*").Replace("?", "."));
}
private static DirectoryInfo GetBuildDir(Options options, string osName) {
return new DirectoryInfo(Path.Combine(Path.GetFullPath(options.OutputDirectory), osName));
}
private static string GetBuildName(Options options, DirectoryInfo buildDir) {
// determine build name based on the names of the exe or binary that have a matching dll file
var files = buildDir.GetFiles();
foreach (var file in files) {
if (file.Extension != ".exe" && file.Extension != string.Empty)
continue;
var name = Path.GetFileNameWithoutExtension(file.Name);
if (files.Any(f => f.Extension == ".dll" && Path.GetFileNameWithoutExtension(f.Name) == name)) {
if (options.Verbose)
Console.WriteLine($"Choosing name {name} from executable");
return name;
}
}
return null;
}
}
}