added transitions and a tutorial
This commit is contained in:
parent
00240a79be
commit
0409e21215
10 changed files with 319 additions and 95 deletions
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@ -60,3 +60,8 @@
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/processor:TextureProcessor
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/build:Textures/Backgrounds.png
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#begin Maps/Level2.tmx
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/importer:TiledMapImporter
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/processor:TiledMapProcessor
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/build:Maps/Level2.tmx
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="83" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="83" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="6">
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<properties>
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<property name="StartX" type="int" value="1"/>
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<property name="StartY" type="int" value="24"/>
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<property name="StartY" type="int" value="23"/>
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</properties>
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<tileset firstgid="1" source="../Tilesets/World.tsx"/>
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<layer id="1" name="Ground" width="83" height="30">
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@ -24,19 +24,19 @@
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144
GreatSpringGameJam/Content/Maps/Level2.tmx
Normal file
144
GreatSpringGameJam/Content/Maps/Level2.tmx
Normal file
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@ -0,0 +1,144 @@
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|
|||
<object id="2" x="1" y="8" width="13" height="8"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="34">
|
||||
<tile id="66">
|
||||
<properties>
|
||||
<property name="Goal" type="bool" value="true"/>
|
||||
</properties>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extended.Tiled;
|
||||
|
@ -44,6 +45,13 @@ namespace GreatSpringGameJam {
|
|||
}
|
||||
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
|
||||
}
|
||||
|
||||
// disallow exiting the map's sides
|
||||
var area = getArea();
|
||||
if (area.Left < 0)
|
||||
this.Position.X += -area.Left;
|
||||
if (area.Right >= this.Map.Size.X)
|
||||
this.Position.X += this.Map.Size.X - area.Right;
|
||||
}
|
||||
|
||||
protected TiledMapTilesetTile GetTileBelow(Vector2? offset = null, string layer = null) {
|
||||
|
|
|
@ -1,12 +1,17 @@
|
|||
using System.Collections.Generic;
|
||||
using Coroutine;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Cameras;
|
||||
using MLEM.Extended.Extensions;
|
||||
using MLEM.Font;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Ui;
|
||||
using MLEM.Ui.Elements;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Tiled;
|
||||
using ColorHelper = MLEM.Extensions.ColorHelper;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class GameImpl : MlemGame {
|
||||
|
@ -15,7 +20,9 @@ namespace GreatSpringGameJam {
|
|||
public Map Map { get; private set; }
|
||||
public Player Player { get; private set; }
|
||||
public Camera Camera { get; private set; }
|
||||
public bool IsFinishing { get; private set; }
|
||||
public bool IsInCutscene { get; private set; }
|
||||
private ContentManager mapLoader;
|
||||
private int currentLevel;
|
||||
|
||||
public GameImpl() {
|
||||
Instance = this;
|
||||
|
@ -30,35 +37,34 @@ namespace GreatSpringGameJam {
|
|||
|
||||
this.UiSystem.Style.Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/Regular"));
|
||||
this.UiSystem.Style.TextScale = 0.075F;
|
||||
this.UiSystem.Style.TextColor = ColorHelper.FromHexRgb(0xebd5bd);
|
||||
this.UiSystem.AutoScaleWithScreen = true;
|
||||
this.InputHandler.HandleKeyboardRepeats = false;
|
||||
|
||||
this.mapLoader = new ContentManager(this.Services, this.Content.RootDirectory);
|
||||
this.Camera = new Camera(this.GraphicsDevice) {
|
||||
AutoScaleWithScreen = true,
|
||||
Scale = 4
|
||||
};
|
||||
this.Map = new Map("Level1");
|
||||
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
|
||||
this.Map.AddEntity(this.Player);
|
||||
this.StartLevel(1);
|
||||
}
|
||||
|
||||
protected override void DoUpdate(GameTime gameTime) {
|
||||
base.DoUpdate(gameTime);
|
||||
this.Map.Update(gameTime);
|
||||
if (!this.IsFinishing) {
|
||||
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F);
|
||||
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
|
||||
}
|
||||
if (!this.IsInCutscene)
|
||||
this.FocusCameraOnPlayer();
|
||||
}
|
||||
|
||||
protected override void DoDraw(GameTime gameTime) {
|
||||
this.GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
this.GraphicsDevice.Clear(ColorHelper.FromHexRgb(0x729cd4));
|
||||
base.DoDraw(gameTime);
|
||||
this.Map.Draw(gameTime, this.SpriteBatch, this.Camera);
|
||||
}
|
||||
|
||||
public void Finish() {
|
||||
IEnumerable<Wait> Impl() {
|
||||
// scroll up
|
||||
var offset = 0F;
|
||||
while (offset < 1) {
|
||||
this.Camera.LookingPosition -= new Vector2(0, offset) * this.Map.TileSize;
|
||||
|
@ -66,9 +72,11 @@ namespace GreatSpringGameJam {
|
|||
yield return new Wait(CoroutineEvents.Update);
|
||||
}
|
||||
|
||||
// display end of level info
|
||||
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow");
|
||||
var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed");
|
||||
var completion = (snowRemoved + plantsGrown) / (float) (this.Map.TotalSnow + this.Map.TotalSeeds);
|
||||
// snow removal is less important
|
||||
var completion = (snowRemoved / 3F + plantsGrown) / (this.Map.TotalSnow / 3F + this.Map.TotalSeeds);
|
||||
|
||||
var group = new Group(Anchor.Center, new Vector2(0.5F), false);
|
||||
this.UiSystem.Add("EndCard", group);
|
||||
|
@ -80,6 +88,7 @@ namespace GreatSpringGameJam {
|
|||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Plants Watered: {plantsGrown} / {this.Map.TotalSeeds}", true));
|
||||
yield return new Wait(1);
|
||||
|
||||
// display score
|
||||
var completionCounter = 0;
|
||||
group.AddChild(new VerticalSpace(10));
|
||||
const string scoreText = "Score: {0}%";
|
||||
|
@ -89,11 +98,62 @@ namespace GreatSpringGameJam {
|
|||
score.Text = string.Format(scoreText, completionCounter);
|
||||
yield return new Wait(0.03F);
|
||||
}
|
||||
|
||||
yield return new Wait(3);
|
||||
|
||||
// fade out and move to next level
|
||||
foreach (var wait in this.FadeAndStartLevel(this.currentLevel + 1, Color.White))
|
||||
yield return wait;
|
||||
}
|
||||
|
||||
this.IsFinishing = true;
|
||||
this.IsInCutscene = true;
|
||||
CoroutineHandler.Start(Impl());
|
||||
}
|
||||
|
||||
public void RestartLevel() {
|
||||
this.IsInCutscene = true;
|
||||
CoroutineHandler.Start(this.FadeAndStartLevel(this.currentLevel, Color.Black));
|
||||
}
|
||||
|
||||
private IEnumerable<Wait> FadeAndStartLevel(int level, Color color) {
|
||||
var fadeOverlay = new Group(Anchor.TopLeft, Vector2.One, false) {
|
||||
OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), color * a),
|
||||
DrawAlpha = 0
|
||||
};
|
||||
this.UiSystem.Add("Fade", fadeOverlay);
|
||||
while (fadeOverlay.DrawAlpha < 1) {
|
||||
fadeOverlay.DrawAlpha += 0.04F;
|
||||
yield return new Wait(CoroutineEvents.Update);
|
||||
}
|
||||
yield return new Wait(0.25F);
|
||||
|
||||
this.UiSystem.Remove("EndCard");
|
||||
this.StartLevel(level);
|
||||
|
||||
yield return new Wait(0.25F);
|
||||
while (fadeOverlay.DrawAlpha > 0) {
|
||||
fadeOverlay.DrawAlpha -= 0.04F;
|
||||
yield return new Wait(CoroutineEvents.Update);
|
||||
}
|
||||
this.UiSystem.Remove(fadeOverlay.Root.Name);
|
||||
|
||||
this.IsInCutscene = false;
|
||||
}
|
||||
|
||||
private void StartLevel(int level) {
|
||||
this.currentLevel = level;
|
||||
// dispose loaded maps so that edits don't persist
|
||||
this.mapLoader.Unload();
|
||||
this.Map = new Map(this.mapLoader.Load<TiledMap>($"Maps/Level{this.currentLevel}"));
|
||||
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
|
||||
this.Map.AddEntity(this.Player);
|
||||
this.FocusCameraOnPlayer(1);
|
||||
}
|
||||
|
||||
private void FocusCameraOnPlayer(float speed = 0.25F) {
|
||||
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, speed);
|
||||
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -17,6 +17,7 @@ namespace GreatSpringGameJam {
|
|||
private static readonly UniformTextureAtlas BackgroundTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Backgrounds"), 8, 8);
|
||||
public Point SizeInPixels => new(this.map.WidthInPixels, this.map.HeightInPixels);
|
||||
public Point SpawnPoint => new(this.map.Properties.GetInt("StartX"), this.map.Properties.GetInt("StartY"));
|
||||
public Point Size => new(this.map.Width, this.map.Height);
|
||||
public Vector2 TileSize => this.map.GetTileSize();
|
||||
public readonly TiledMapCollisions Collisions;
|
||||
public readonly int TotalSnow;
|
||||
|
@ -26,8 +27,8 @@ namespace GreatSpringGameJam {
|
|||
private readonly IndividualTiledMapRenderer renderer;
|
||||
private readonly List<Entity> entities = new();
|
||||
|
||||
public Map(string name) {
|
||||
this.map = MlemGame.LoadContent<TiledMap>($"Maps/{name}");
|
||||
public Map(TiledMap map) {
|
||||
this.map = map;
|
||||
this.renderer = new IndividualTiledMapRenderer(this.map);
|
||||
this.Collisions = new TiledMapCollisions(this.map);
|
||||
this.TotalSnow = this.GetTotalTiles("Snow");
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace GreatSpringGameJam {
|
|||
|
||||
public override void Update(GameTime time) {
|
||||
base.Update(time);
|
||||
if (!GameImpl.Instance.IsFinishing) {
|
||||
if (!GameImpl.Instance.IsInCutscene) {
|
||||
var jumpHeight = 0.15F;
|
||||
var tileBelow = this.GetTileBelow();
|
||||
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad"))
|
||||
|
@ -76,6 +76,10 @@ namespace GreatSpringGameJam {
|
|||
} else {
|
||||
this.jumpTime = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
// restart if we fell
|
||||
if (this.Position.Y >= this.Map.Size.Y + 5)
|
||||
GameImpl.Instance.RestartLevel();
|
||||
}
|
||||
|
||||
// movement and collisions
|
||||
|
@ -84,6 +88,8 @@ namespace GreatSpringGameJam {
|
|||
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.95F);
|
||||
this.velocity.Y += 0.015F;
|
||||
|
||||
// trigger enter
|
||||
|
||||
// item usage
|
||||
var rot = this.GetHeldRotation();
|
||||
var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot));
|
||||
|
|
Loading…
Reference in a new issue