added transitions and a tutorial

This commit is contained in:
Ell 2021-03-09 18:29:07 +01:00
parent 00240a79be
commit 0409e21215
10 changed files with 319 additions and 95 deletions

View file

@ -60,3 +60,8 @@
/processor:TextureProcessor /processor:TextureProcessor
/build:Textures/Backgrounds.png /build:Textures/Backgrounds.png
#begin Maps/Level2.tmx
/importer:TiledMapImporter
/processor:TiledMapProcessor
/build:Maps/Level2.tmx

View file

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
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<properties> <properties>
<property name="StartX" type="int" value="1"/> <property name="StartX" type="int" value="1"/>
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<tileset firstgid="1" source="../Tilesets/World.tsx"/> <tileset firstgid="1" source="../Tilesets/World.tsx"/>
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</data>
</layer>
</map>

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View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.3" name="World" tilewidth="16" tileheight="16" tilecount="64" columns="8"> <tileset version="1.4" tiledversion="1.4.3" name="World" tilewidth="16" tileheight="16" tilecount="128" columns="16">
<image source="World.png" width="128" height="128"/> <image source="World.png" width="256" height="128"/>
<tile id="0"> <tile id="0">
<objectgroup draworder="index" id="2"> <objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/> <object id="1" x="0" y="0" width="16" height="16"/>
@ -41,85 +41,85 @@
<property name="Snow" type="bool" value="true"/> <property name="Snow" type="bool" value="true"/>
</properties> </properties>
</tile> </tile>
<tile id="8">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="9">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="10">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="13">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="14">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="15">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="16"> <tile id="16">
<objectgroup draworder="index" id="2"> <objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/> <object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="17"> <tile id="17">
<objectgroup draworder="index" id="2"> <objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/> <object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="18"> <tile id="18">
<objectgroup draworder="index" id="2"> <objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/> <object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="20">
<properties>
<property name="GrownVersion" type="int" value="28"/>
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="21"> <tile id="21">
<properties> <properties>
<property name="GrownVersion" type="int" value="29"/> <property name="Snow" type="bool" value="true"/>
<property name="Seed" type="bool" value="true"/>
</properties> </properties>
</tile> </tile>
<tile id="22"> <tile id="22">
<properties> <properties>
<property name="GrownVersion" type="int" value="30"/> <property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="23">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="32">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="33">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="34">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="36">
<properties>
<property name="GrownVersion" type="int" value="52"/>
<property name="Seed" type="bool" value="true"/> <property name="Seed" type="bool" value="true"/>
</properties> </properties>
</tile> </tile>
<tile id="24"> <tile id="37">
<properties>
<property name="GrownVersion" type="int" value="53"/>
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="38">
<properties>
<property name="GrownVersion" type="int" value="54"/>
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="48">
<objectgroup draworder="index" id="2"> <objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/> <object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="25"> <tile id="49">
<objectgroup draworder="index" id="2"> <objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/> <object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="26"> <tile id="50">
<objectgroup draworder="index" id="2"> <objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/> <object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="28"> <tile id="52">
<properties> <properties>
<property name="JumpPad" type="bool" value="true"/> <property name="JumpPad" type="bool" value="true"/>
</properties> </properties>
@ -128,7 +128,7 @@
<object id="2" x="1" y="8" width="13" height="8"/> <object id="2" x="1" y="8" width="13" height="8"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="34"> <tile id="66">
<properties> <properties>
<property name="Goal" type="bool" value="true"/> <property name="Goal" type="bool" value="true"/>
</properties> </properties>

View file

@ -1,4 +1,5 @@
using System; using System;
using System.Linq;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled; using MLEM.Extended.Tiled;
@ -44,6 +45,13 @@ namespace GreatSpringGameJam {
} }
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X)); velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
} }
// disallow exiting the map's sides
var area = getArea();
if (area.Left < 0)
this.Position.X += -area.Left;
if (area.Right >= this.Map.Size.X)
this.Position.X += this.Map.Size.X - area.Right;
} }
protected TiledMapTilesetTile GetTileBelow(Vector2? offset = null, string layer = null) { protected TiledMapTilesetTile GetTileBelow(Vector2? offset = null, string layer = null) {

View file

@ -1,12 +1,17 @@
using System.Collections.Generic; using System.Collections.Generic;
using Coroutine; using Coroutine;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using MLEM.Cameras; using MLEM.Cameras;
using MLEM.Extended.Extensions;
using MLEM.Font; using MLEM.Font;
using MLEM.Startup; using MLEM.Startup;
using MLEM.Ui; using MLEM.Ui;
using MLEM.Ui.Elements; using MLEM.Ui.Elements;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using ColorHelper = MLEM.Extensions.ColorHelper;
namespace GreatSpringGameJam { namespace GreatSpringGameJam {
public class GameImpl : MlemGame { public class GameImpl : MlemGame {
@ -15,7 +20,9 @@ namespace GreatSpringGameJam {
public Map Map { get; private set; } public Map Map { get; private set; }
public Player Player { get; private set; } public Player Player { get; private set; }
public Camera Camera { get; private set; } public Camera Camera { get; private set; }
public bool IsFinishing { get; private set; } public bool IsInCutscene { get; private set; }
private ContentManager mapLoader;
private int currentLevel;
public GameImpl() { public GameImpl() {
Instance = this; Instance = this;
@ -30,35 +37,34 @@ namespace GreatSpringGameJam {
this.UiSystem.Style.Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/Regular")); this.UiSystem.Style.Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/Regular"));
this.UiSystem.Style.TextScale = 0.075F; this.UiSystem.Style.TextScale = 0.075F;
this.UiSystem.Style.TextColor = ColorHelper.FromHexRgb(0xebd5bd);
this.UiSystem.AutoScaleWithScreen = true; this.UiSystem.AutoScaleWithScreen = true;
this.InputHandler.HandleKeyboardRepeats = false; this.InputHandler.HandleKeyboardRepeats = false;
this.mapLoader = new ContentManager(this.Services, this.Content.RootDirectory);
this.Camera = new Camera(this.GraphicsDevice) { this.Camera = new Camera(this.GraphicsDevice) {
AutoScaleWithScreen = true, AutoScaleWithScreen = true,
Scale = 4 Scale = 4
}; };
this.Map = new Map("Level1"); this.StartLevel(1);
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
this.Map.AddEntity(this.Player);
} }
protected override void DoUpdate(GameTime gameTime) { protected override void DoUpdate(GameTime gameTime) {
base.DoUpdate(gameTime); base.DoUpdate(gameTime);
this.Map.Update(gameTime); this.Map.Update(gameTime);
if (!this.IsFinishing) { if (!this.IsInCutscene)
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F); this.FocusCameraOnPlayer();
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
}
} }
protected override void DoDraw(GameTime gameTime) { protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.CornflowerBlue); this.GraphicsDevice.Clear(ColorHelper.FromHexRgb(0x729cd4));
base.DoDraw(gameTime); base.DoDraw(gameTime);
this.Map.Draw(gameTime, this.SpriteBatch, this.Camera); this.Map.Draw(gameTime, this.SpriteBatch, this.Camera);
} }
public void Finish() { public void Finish() {
IEnumerable<Wait> Impl() { IEnumerable<Wait> Impl() {
// scroll up
var offset = 0F; var offset = 0F;
while (offset < 1) { while (offset < 1) {
this.Camera.LookingPosition -= new Vector2(0, offset) * this.Map.TileSize; this.Camera.LookingPosition -= new Vector2(0, offset) * this.Map.TileSize;
@ -66,9 +72,11 @@ namespace GreatSpringGameJam {
yield return new Wait(CoroutineEvents.Update); yield return new Wait(CoroutineEvents.Update);
} }
// display end of level info
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow"); var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow");
var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed"); var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed");
var completion = (snowRemoved + plantsGrown) / (float) (this.Map.TotalSnow + this.Map.TotalSeeds); // snow removal is less important
var completion = (snowRemoved / 3F + plantsGrown) / (this.Map.TotalSnow / 3F + this.Map.TotalSeeds);
var group = new Group(Anchor.Center, new Vector2(0.5F), false); var group = new Group(Anchor.Center, new Vector2(0.5F), false);
this.UiSystem.Add("EndCard", group); this.UiSystem.Add("EndCard", group);
@ -80,6 +88,7 @@ namespace GreatSpringGameJam {
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Plants Watered: {plantsGrown} / {this.Map.TotalSeeds}", true)); group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Plants Watered: {plantsGrown} / {this.Map.TotalSeeds}", true));
yield return new Wait(1); yield return new Wait(1);
// display score
var completionCounter = 0; var completionCounter = 0;
group.AddChild(new VerticalSpace(10)); group.AddChild(new VerticalSpace(10));
const string scoreText = "Score: {0}%"; const string scoreText = "Score: {0}%";
@ -89,11 +98,62 @@ namespace GreatSpringGameJam {
score.Text = string.Format(scoreText, completionCounter); score.Text = string.Format(scoreText, completionCounter);
yield return new Wait(0.03F); yield return new Wait(0.03F);
} }
yield return new Wait(3);
// fade out and move to next level
foreach (var wait in this.FadeAndStartLevel(this.currentLevel + 1, Color.White))
yield return wait;
} }
this.IsFinishing = true; this.IsInCutscene = true;
CoroutineHandler.Start(Impl()); CoroutineHandler.Start(Impl());
} }
public void RestartLevel() {
this.IsInCutscene = true;
CoroutineHandler.Start(this.FadeAndStartLevel(this.currentLevel, Color.Black));
}
private IEnumerable<Wait> FadeAndStartLevel(int level, Color color) {
var fadeOverlay = new Group(Anchor.TopLeft, Vector2.One, false) {
OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), color * a),
DrawAlpha = 0
};
this.UiSystem.Add("Fade", fadeOverlay);
while (fadeOverlay.DrawAlpha < 1) {
fadeOverlay.DrawAlpha += 0.04F;
yield return new Wait(CoroutineEvents.Update);
}
yield return new Wait(0.25F);
this.UiSystem.Remove("EndCard");
this.StartLevel(level);
yield return new Wait(0.25F);
while (fadeOverlay.DrawAlpha > 0) {
fadeOverlay.DrawAlpha -= 0.04F;
yield return new Wait(CoroutineEvents.Update);
}
this.UiSystem.Remove(fadeOverlay.Root.Name);
this.IsInCutscene = false;
}
private void StartLevel(int level) {
this.currentLevel = level;
// dispose loaded maps so that edits don't persist
this.mapLoader.Unload();
this.Map = new Map(this.mapLoader.Load<TiledMap>($"Maps/Level{this.currentLevel}"));
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
this.Map.AddEntity(this.Player);
this.FocusCameraOnPlayer(1);
}
private void FocusCameraOnPlayer(float speed = 0.25F) {
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, speed);
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
}
} }
} }

View file

@ -17,6 +17,7 @@ namespace GreatSpringGameJam {
private static readonly UniformTextureAtlas BackgroundTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Backgrounds"), 8, 8); private static readonly UniformTextureAtlas BackgroundTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Backgrounds"), 8, 8);
public Point SizeInPixels => new(this.map.WidthInPixels, this.map.HeightInPixels); public Point SizeInPixels => new(this.map.WidthInPixels, this.map.HeightInPixels);
public Point SpawnPoint => new(this.map.Properties.GetInt("StartX"), this.map.Properties.GetInt("StartY")); public Point SpawnPoint => new(this.map.Properties.GetInt("StartX"), this.map.Properties.GetInt("StartY"));
public Point Size => new(this.map.Width, this.map.Height);
public Vector2 TileSize => this.map.GetTileSize(); public Vector2 TileSize => this.map.GetTileSize();
public readonly TiledMapCollisions Collisions; public readonly TiledMapCollisions Collisions;
public readonly int TotalSnow; public readonly int TotalSnow;
@ -26,8 +27,8 @@ namespace GreatSpringGameJam {
private readonly IndividualTiledMapRenderer renderer; private readonly IndividualTiledMapRenderer renderer;
private readonly List<Entity> entities = new(); private readonly List<Entity> entities = new();
public Map(string name) { public Map(TiledMap map) {
this.map = MlemGame.LoadContent<TiledMap>($"Maps/{name}"); this.map = map;
this.renderer = new IndividualTiledMapRenderer(this.map); this.renderer = new IndividualTiledMapRenderer(this.map);
this.Collisions = new TiledMapCollisions(this.map); this.Collisions = new TiledMapCollisions(this.map);
this.TotalSnow = this.GetTotalTiles("Snow"); this.TotalSnow = this.GetTotalTiles("Snow");

View file

@ -39,7 +39,7 @@ namespace GreatSpringGameJam {
public override void Update(GameTime time) { public override void Update(GameTime time) {
base.Update(time); base.Update(time);
if (!GameImpl.Instance.IsFinishing) { if (!GameImpl.Instance.IsInCutscene) {
var jumpHeight = 0.15F; var jumpHeight = 0.15F;
var tileBelow = this.GetTileBelow(); var tileBelow = this.GetTileBelow();
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad")) if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad"))
@ -76,6 +76,10 @@ namespace GreatSpringGameJam {
} else { } else {
this.jumpTime = TimeSpan.Zero; this.jumpTime = TimeSpan.Zero;
} }
// restart if we fell
if (this.Position.Y >= this.Map.Size.Y + 5)
GameImpl.Instance.RestartLevel();
} }
// movement and collisions // movement and collisions
@ -84,6 +88,8 @@ namespace GreatSpringGameJam {
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.95F); this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.95F);
this.velocity.Y += 0.015F; this.velocity.Y += 0.015F;
// trigger enter
// item usage // item usage
var rot = this.GetHeldRotation(); var rot = this.GetHeldRotation();
var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot)); var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot));