added basic score system

This commit is contained in:
Ell 2021-03-08 19:08:41 +01:00
parent 18d5c1492f
commit bf330df988
12 changed files with 407 additions and 141 deletions

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@ -14,23 +14,44 @@
#---------------------------------- Content ---------------------------------#
#begin Fonts/Regular.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Regular.spritefont
#begin Maps/Level1.tmx
/importer:TiledMapImporter
/processor:TiledMapProcessor
/build:Maps/Level1.tmx
#begin Textures/Player.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/Player.png
#begin Textures/Stuff.png
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/processor:TextureProcessor
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/processorParam:ColorKeyEnabled=True
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/build:Textures/Stuff.png
#begin Tilesets/World.tsx
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/processor:TiledMapTilesetProcessor
/build:Tilesets/World.tsx
#begin Textures/Player.png
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/build:Textures/Player.png
#begin Textures/Stuff.png
/importer:TextureImporter
/processor:TextureProcessor
/build:Textures/Stuff.png

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>bitpotion.ext.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>512</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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</data>
</layer>
</map>

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View File

@ -26,6 +26,21 @@
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="5">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="6">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="7">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="8">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
@ -41,21 +56,69 @@
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="13">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="14">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="15">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
</tile>
<tile id="16">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="17">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="18">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="20">
<properties>
<property name="GrownVersion" type="int" value="28"/>
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="21">
<properties>
<property name="GrownVersion" type="int" value="29"/>
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="22">
<properties>
<property name="GrownVersion" type="int" value="30"/>
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="24">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="25">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="26">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="28">
<properties>
<property name="JumpPad" type="bool" value="true"/>
@ -65,4 +128,12 @@
<object id="2" x="1" y="8" width="13" height="8"/>
</objectgroup>
</tile>
<tile id="34">
<properties>
<property name="Goal" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="4">
<object id="3" x="7" y="0" width="9" height="16"/>
</objectgroup>
</tile>
</tileset>

View File

@ -46,8 +46,9 @@ namespace GreatSpringGameJam {
}
}
protected TiledMapTilesetTile GetTileBelow() {
var tile = this.Map.GetTile("Ground", (this.Position.X + 0.5F).Floor(), (this.Position.Y + 1).Floor());
protected TiledMapTilesetTile GetTileBelow(Vector2? offset = null, string layer = null) {
var (x, y) = this.Position + (offset ?? new Vector2(0, 0.5F));
var tile = this.Map.GetTile(layer ?? "Ground", (x + 0.5F).Floor(), (y + 0.5F).Floor());
return !tile.IsBlank ? this.Map.GetTilesetTile(tile) : null;
}

View File

@ -1,6 +1,12 @@
using System.Collections.Generic;
using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Cameras;
using MLEM.Font;
using MLEM.Startup;
using MLEM.Ui;
using MLEM.Ui.Elements;
namespace GreatSpringGameJam {
public class GameImpl : MlemGame {
@ -9,6 +15,7 @@ namespace GreatSpringGameJam {
public Map Map { get; private set; }
public Player Player { get; private set; }
public Camera Camera { get; private set; }
public bool IsFinishing { get; private set; }
public GameImpl() {
Instance = this;
@ -20,6 +27,10 @@ namespace GreatSpringGameJam {
this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
this.GraphicsDeviceManager.ApplyChanges();
base.LoadContent();
this.UiSystem.Style.Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/Regular"));
this.UiSystem.Style.TextScale = 0.075F;
this.UiSystem.AutoScaleWithScreen = true;
this.InputHandler.HandleKeyboardRepeats = false;
this.Camera = new Camera(this.GraphicsDevice) {
@ -28,16 +39,17 @@ namespace GreatSpringGameJam {
Position = new Vector2(0, float.MaxValue)
};
this.Map = new Map("Level1");
this.Player = new Player(this.Map, new Vector2(5, 20));
this.Player = new Player(this.Map, new Vector2(70, 20));
this.Map.AddEntity(this.Player);
}
protected override void DoUpdate(GameTime gameTime) {
base.DoUpdate(gameTime);
this.Map.Update(gameTime);
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F);
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
if (!this.IsFinishing) {
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F);
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
}
}
protected override void DoDraw(GameTime gameTime) {
@ -46,5 +58,43 @@ namespace GreatSpringGameJam {
this.Map.Draw(gameTime, this.SpriteBatch, this.Camera);
}
public void Finish() {
IEnumerable<Wait> Impl() {
var offset = 0F;
while (offset < 1) {
this.Camera.LookingPosition -= new Vector2(0, offset) * this.Map.TileSize;
offset += 0.01F;
yield return new Wait(CoroutineEvents.Update);
}
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow");
var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed");
var completion = (snowRemoved + plantsGrown) / (float) (this.Map.TotalSnow + this.Map.TotalSeeds);
var group = new Group(Anchor.Center, new Vector2(0.5F), false);
this.UiSystem.Add("EndCard", group);
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Level Completed!", true) {TextScale = 0.125F});
group.AddChild(new VerticalSpace(15));
yield return new Wait(1);
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Snow Removed: {snowRemoved} / {this.Map.TotalSnow}", true));
yield return new Wait(1);
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Plants Watered: {plantsGrown} / {this.Map.TotalSeeds}", true));
yield return new Wait(1);
var completionCounter = 0;
group.AddChild(new VerticalSpace(10));
const string scoreText = "Score: {0}%";
var score = group.AddChild(new Paragraph(Anchor.AutoCenter, 1, string.Format(scoreText, 0), true) {TextScale = 0.1F});
while (completionCounter < completion * 100) {
completionCounter++;
score.Text = string.Format(scoreText, completionCounter);
yield return new Wait(0.05F);
}
}
this.IsFinishing = true;
CoroutineHandler.Start(Impl());
}
}
}

View File

@ -14,6 +14,8 @@ namespace GreatSpringGameJam {
public Point SizeInPixels => new(this.map.WidthInPixels, this.map.HeightInPixels);
public Vector2 TileSize => this.map.GetTileSize();
public readonly TiledMapCollisions Collisions;
public readonly int TotalSnow;
public readonly int TotalSeeds;
private readonly TiledMap map;
private readonly IndividualTiledMapRenderer renderer;
@ -23,6 +25,8 @@ namespace GreatSpringGameJam {
this.map = MlemGame.LoadContent<TiledMap>($"Maps/{name}");
this.renderer = new IndividualTiledMapRenderer(this.map);
this.Collisions = new TiledMapCollisions(this.map);
this.TotalSnow = this.GetTotalTiles("Snow");
this.TotalSeeds = this.GetTotalTiles("Seed");
}
public void AddEntity(Entity entity) {
@ -59,10 +63,27 @@ namespace GreatSpringGameJam {
this.DrawLayer(batch, "Ground", camera);
foreach (var entity in this.entities)
entity.Draw(time, batch);
this.DrawLayer(batch, "Foreground", camera);
this.DrawLayer(batch, "Snow", camera);
batch.End();
}
public int GetTotalTiles(string type) {
var total = 0;
for (var x = 0; x < this.map.Width; x++) {
for (var y = 0; y < this.map.Height; y++) {
foreach (var tile in this.map.GetTiles(x, y)) {
if (tile.IsBlank)
continue;
var tilesetTile = this.GetTilesetTile(tile);
if (tilesetTile.Properties.GetBool(type))
total++;
}
}
}
return total;
}
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
this.renderer.DrawLayer(batch, this.map.GetTileLayerIndex(layer), camera.GetVisibleRectangle().ToExtended());
}

View File

@ -1,4 +1,5 @@
using System;
using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
@ -37,38 +38,43 @@ namespace GreatSpringGameJam {
public override void Update(GameTime time) {
base.Update(time);
float jumpHeight;
var tileBelow = this.GetTileBelow();
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad")) {
jumpHeight = 0.25F;
} else {
jumpHeight = 0.15F;
}
if (!GameImpl.Instance.IsFinishing) {
var jumpHeight = 0.15F;
var tileBelow = this.GetTileBelow();
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad"))
jumpHeight = 0.25F;
// input
var move = 0F;
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
move -= 0.04F;
this.facingRight = false;
}
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) {
move += 0.04F;
this.facingRight = true;
}
this.walking = move != 0;
this.velocity.X += move;
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
// only start jumping if we just started pressing the buttons
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) {
this.jumpTime = TimeSpan.FromSeconds(0.3F);
this.currJumpHeight = jumpHeight;
var tileInside = this.GetTileBelow(Vector2.Zero, "Foreground");
if (tileInside != null && tileInside.Properties.GetBool("Goal")) {
GameImpl.Instance.Finish();
return;
}
// input
var move = 0F;
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
move -= 0.04F;
this.facingRight = false;
}
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) {
move += 0.04F;
this.facingRight = true;
}
this.walking = move != 0;
this.velocity.X += move;
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
// only start jumping if we just started pressing the buttons
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) {
this.jumpTime = TimeSpan.FromSeconds(0.3F);
this.currJumpHeight = jumpHeight;
}
this.jumpTime -= time.ElapsedGameTime;
if (this.jumpTime > TimeSpan.Zero)
this.velocity.Y = -this.currJumpHeight;
} else {
this.jumpTime = TimeSpan.Zero;
}
this.jumpTime -= time.ElapsedGameTime;
if (this.jumpTime > TimeSpan.Zero)
this.velocity.Y = -this.currJumpHeight;
} else {
this.jumpTime = TimeSpan.Zero;
}
// movement and collisions

View File

@ -28,8 +28,10 @@ namespace GreatSpringGameJam {
if (!tile.IsBlank) {
this.Map.SetTile("Snow", x, y, 0);
var hidden = this.Map.GetTile("SnowHidden", x, y);
if (!hidden.IsBlank)
if (!hidden.IsBlank) {
this.Map.SetTile("Ground", x, y, hidden.GlobalIdentifier);
this.Map.SetTile("SnowHidden", x, y, 0);
}
this.Map.RemoveEntity(this);
}
}