added basic score system
This commit is contained in:
parent
18d5c1492f
commit
bf330df988
12 changed files with 407 additions and 141 deletions
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@ -14,23 +14,44 @@
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#---------------------------------- Content ---------------------------------#
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#begin Fonts/Regular.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:Fonts/Regular.spritefont
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#begin Maps/Level1.tmx
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/importer:TiledMapImporter
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/processor:TiledMapProcessor
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/build:Maps/Level1.tmx
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#begin Textures/Player.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Player.png
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#begin Textures/Stuff.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Stuff.png
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#begin Tilesets/World.tsx
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/importer:TiledMapTilesetImporter
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/processor:TiledMapTilesetProcessor
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/build:Tilesets/World.tsx
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#begin Textures/Player.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/build:Textures/Player.png
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#begin Textures/Stuff.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/build:Textures/Stuff.png
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60
GreatSpringGameJam/Content/Fonts/Regular.spritefont
Normal file
60
GreatSpringGameJam/Content/Fonts/Regular.spritefont
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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-->
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<FontName>bitpotion.ext.ttf</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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-->
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<Size>512</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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-->
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<Spacing>0</Spacing>
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<!--
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UseKerning controls the layout of the font. If this value is true, kerning information
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will be used when placing characters.
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-->
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<UseKerning>true</UseKerning>
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<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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and "Bold, Italic", and are case sensitive.
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-->
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<Style>Regular</Style>
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<!--
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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BIN
GreatSpringGameJam/Content/Fonts/bitpotion.ext.ttf
Normal file
BIN
GreatSpringGameJam/Content/Fonts/bitpotion.ext.ttf
Normal file
Binary file not shown.
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@ -1,106 +1,140 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="100" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="1">
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="83" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="6" nextobjectid="1">
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<tileset firstgid="1" source="../Tilesets/World.tsx"/>
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<layer id="1" name="Ground" width="100" height="30">
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<layer id="1" name="Ground" width="83" height="30">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,0,0,0,22,23,0,23,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,22,0,0,0,22,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.7 KiB |
|
@ -26,6 +26,21 @@
|
|||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="5">
|
||||
<properties>
|
||||
<property name="Snow" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="6">
|
||||
<properties>
|
||||
<property name="Snow" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="7">
|
||||
<properties>
|
||||
<property name="Snow" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="8">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
|
@ -41,21 +56,69 @@
|
|||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="13">
|
||||
<properties>
|
||||
<property name="Snow" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="14">
|
||||
<properties>
|
||||
<property name="Snow" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="15">
|
||||
<properties>
|
||||
<property name="Snow" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="16">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="6" width="16" height="10"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="17">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="6" width="16" height="10"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="18">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="6" width="16" height="10"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="20">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="28"/>
|
||||
<property name="Seed" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="21">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="29"/>
|
||||
<property name="Seed" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="22">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="30"/>
|
||||
<property name="Seed" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="24">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="25">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="26">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="28">
|
||||
<properties>
|
||||
<property name="JumpPad" type="bool" value="true"/>
|
||||
|
@ -65,4 +128,12 @@
|
|||
<object id="2" x="1" y="8" width="13" height="8"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="34">
|
||||
<properties>
|
||||
<property name="Goal" type="bool" value="true"/>
|
||||
</properties>
|
||||
<objectgroup draworder="index" id="4">
|
||||
<object id="3" x="7" y="0" width="9" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
</tileset>
|
||||
|
|
|
@ -46,8 +46,9 @@ namespace GreatSpringGameJam {
|
|||
}
|
||||
}
|
||||
|
||||
protected TiledMapTilesetTile GetTileBelow() {
|
||||
var tile = this.Map.GetTile("Ground", (this.Position.X + 0.5F).Floor(), (this.Position.Y + 1).Floor());
|
||||
protected TiledMapTilesetTile GetTileBelow(Vector2? offset = null, string layer = null) {
|
||||
var (x, y) = this.Position + (offset ?? new Vector2(0, 0.5F));
|
||||
var tile = this.Map.GetTile(layer ?? "Ground", (x + 0.5F).Floor(), (y + 0.5F).Floor());
|
||||
return !tile.IsBlank ? this.Map.GetTilesetTile(tile) : null;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
using System.Collections.Generic;
|
||||
using Coroutine;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Cameras;
|
||||
using MLEM.Font;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Ui;
|
||||
using MLEM.Ui.Elements;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class GameImpl : MlemGame {
|
||||
|
@ -9,6 +15,7 @@ namespace GreatSpringGameJam {
|
|||
public Map Map { get; private set; }
|
||||
public Player Player { get; private set; }
|
||||
public Camera Camera { get; private set; }
|
||||
public bool IsFinishing { get; private set; }
|
||||
|
||||
public GameImpl() {
|
||||
Instance = this;
|
||||
|
@ -20,6 +27,10 @@ namespace GreatSpringGameJam {
|
|||
this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
|
||||
this.GraphicsDeviceManager.ApplyChanges();
|
||||
base.LoadContent();
|
||||
|
||||
this.UiSystem.Style.Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/Regular"));
|
||||
this.UiSystem.Style.TextScale = 0.075F;
|
||||
this.UiSystem.AutoScaleWithScreen = true;
|
||||
this.InputHandler.HandleKeyboardRepeats = false;
|
||||
|
||||
this.Camera = new Camera(this.GraphicsDevice) {
|
||||
|
@ -28,16 +39,17 @@ namespace GreatSpringGameJam {
|
|||
Position = new Vector2(0, float.MaxValue)
|
||||
};
|
||||
this.Map = new Map("Level1");
|
||||
this.Player = new Player(this.Map, new Vector2(5, 20));
|
||||
this.Player = new Player(this.Map, new Vector2(70, 20));
|
||||
this.Map.AddEntity(this.Player);
|
||||
}
|
||||
|
||||
protected override void DoUpdate(GameTime gameTime) {
|
||||
base.DoUpdate(gameTime);
|
||||
|
||||
this.Map.Update(gameTime);
|
||||
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F);
|
||||
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
|
||||
if (!this.IsFinishing) {
|
||||
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F);
|
||||
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DoDraw(GameTime gameTime) {
|
||||
|
@ -46,5 +58,43 @@ namespace GreatSpringGameJam {
|
|||
this.Map.Draw(gameTime, this.SpriteBatch, this.Camera);
|
||||
}
|
||||
|
||||
public void Finish() {
|
||||
IEnumerable<Wait> Impl() {
|
||||
var offset = 0F;
|
||||
while (offset < 1) {
|
||||
this.Camera.LookingPosition -= new Vector2(0, offset) * this.Map.TileSize;
|
||||
offset += 0.01F;
|
||||
yield return new Wait(CoroutineEvents.Update);
|
||||
}
|
||||
|
||||
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow");
|
||||
var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed");
|
||||
var completion = (snowRemoved + plantsGrown) / (float) (this.Map.TotalSnow + this.Map.TotalSeeds);
|
||||
|
||||
var group = new Group(Anchor.Center, new Vector2(0.5F), false);
|
||||
this.UiSystem.Add("EndCard", group);
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Level Completed!", true) {TextScale = 0.125F});
|
||||
group.AddChild(new VerticalSpace(15));
|
||||
yield return new Wait(1);
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Snow Removed: {snowRemoved} / {this.Map.TotalSnow}", true));
|
||||
yield return new Wait(1);
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Plants Watered: {plantsGrown} / {this.Map.TotalSeeds}", true));
|
||||
yield return new Wait(1);
|
||||
|
||||
var completionCounter = 0;
|
||||
group.AddChild(new VerticalSpace(10));
|
||||
const string scoreText = "Score: {0}%";
|
||||
var score = group.AddChild(new Paragraph(Anchor.AutoCenter, 1, string.Format(scoreText, 0), true) {TextScale = 0.1F});
|
||||
while (completionCounter < completion * 100) {
|
||||
completionCounter++;
|
||||
score.Text = string.Format(scoreText, completionCounter);
|
||||
yield return new Wait(0.05F);
|
||||
}
|
||||
}
|
||||
|
||||
this.IsFinishing = true;
|
||||
CoroutineHandler.Start(Impl());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -14,6 +14,8 @@ namespace GreatSpringGameJam {
|
|||
public Point SizeInPixels => new(this.map.WidthInPixels, this.map.HeightInPixels);
|
||||
public Vector2 TileSize => this.map.GetTileSize();
|
||||
public readonly TiledMapCollisions Collisions;
|
||||
public readonly int TotalSnow;
|
||||
public readonly int TotalSeeds;
|
||||
|
||||
private readonly TiledMap map;
|
||||
private readonly IndividualTiledMapRenderer renderer;
|
||||
|
@ -23,6 +25,8 @@ namespace GreatSpringGameJam {
|
|||
this.map = MlemGame.LoadContent<TiledMap>($"Maps/{name}");
|
||||
this.renderer = new IndividualTiledMapRenderer(this.map);
|
||||
this.Collisions = new TiledMapCollisions(this.map);
|
||||
this.TotalSnow = this.GetTotalTiles("Snow");
|
||||
this.TotalSeeds = this.GetTotalTiles("Seed");
|
||||
}
|
||||
|
||||
public void AddEntity(Entity entity) {
|
||||
|
@ -59,10 +63,27 @@ namespace GreatSpringGameJam {
|
|||
this.DrawLayer(batch, "Ground", camera);
|
||||
foreach (var entity in this.entities)
|
||||
entity.Draw(time, batch);
|
||||
this.DrawLayer(batch, "Foreground", camera);
|
||||
this.DrawLayer(batch, "Snow", camera);
|
||||
batch.End();
|
||||
}
|
||||
|
||||
public int GetTotalTiles(string type) {
|
||||
var total = 0;
|
||||
for (var x = 0; x < this.map.Width; x++) {
|
||||
for (var y = 0; y < this.map.Height; y++) {
|
||||
foreach (var tile in this.map.GetTiles(x, y)) {
|
||||
if (tile.IsBlank)
|
||||
continue;
|
||||
var tilesetTile = this.GetTilesetTile(tile);
|
||||
if (tilesetTile.Properties.GetBool(type))
|
||||
total++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
|
||||
this.renderer.DrawLayer(batch, this.map.GetTileLayerIndex(layer), camera.GetVisibleRectangle().ToExtended());
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using Coroutine;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
@ -37,38 +38,43 @@ namespace GreatSpringGameJam {
|
|||
|
||||
public override void Update(GameTime time) {
|
||||
base.Update(time);
|
||||
float jumpHeight;
|
||||
var tileBelow = this.GetTileBelow();
|
||||
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad")) {
|
||||
jumpHeight = 0.25F;
|
||||
} else {
|
||||
jumpHeight = 0.15F;
|
||||
}
|
||||
if (!GameImpl.Instance.IsFinishing) {
|
||||
var jumpHeight = 0.15F;
|
||||
var tileBelow = this.GetTileBelow();
|
||||
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad"))
|
||||
jumpHeight = 0.25F;
|
||||
|
||||
// input
|
||||
var move = 0F;
|
||||
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
|
||||
move -= 0.04F;
|
||||
this.facingRight = false;
|
||||
}
|
||||
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) {
|
||||
move += 0.04F;
|
||||
this.facingRight = true;
|
||||
}
|
||||
this.walking = move != 0;
|
||||
this.velocity.X += move;
|
||||
|
||||
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
|
||||
// only start jumping if we just started pressing the buttons
|
||||
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) {
|
||||
this.jumpTime = TimeSpan.FromSeconds(0.3F);
|
||||
this.currJumpHeight = jumpHeight;
|
||||
var tileInside = this.GetTileBelow(Vector2.Zero, "Foreground");
|
||||
if (tileInside != null && tileInside.Properties.GetBool("Goal")) {
|
||||
GameImpl.Instance.Finish();
|
||||
return;
|
||||
}
|
||||
|
||||
// input
|
||||
var move = 0F;
|
||||
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
|
||||
move -= 0.04F;
|
||||
this.facingRight = false;
|
||||
}
|
||||
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) {
|
||||
move += 0.04F;
|
||||
this.facingRight = true;
|
||||
}
|
||||
this.walking = move != 0;
|
||||
this.velocity.X += move;
|
||||
|
||||
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
|
||||
// only start jumping if we just started pressing the buttons
|
||||
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) {
|
||||
this.jumpTime = TimeSpan.FromSeconds(0.3F);
|
||||
this.currJumpHeight = jumpHeight;
|
||||
}
|
||||
this.jumpTime -= time.ElapsedGameTime;
|
||||
if (this.jumpTime > TimeSpan.Zero)
|
||||
this.velocity.Y = -this.currJumpHeight;
|
||||
} else {
|
||||
this.jumpTime = TimeSpan.Zero;
|
||||
}
|
||||
this.jumpTime -= time.ElapsedGameTime;
|
||||
if (this.jumpTime > TimeSpan.Zero)
|
||||
this.velocity.Y = -this.currJumpHeight;
|
||||
} else {
|
||||
this.jumpTime = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
// movement and collisions
|
||||
|
|
|
@ -28,8 +28,10 @@ namespace GreatSpringGameJam {
|
|||
if (!tile.IsBlank) {
|
||||
this.Map.SetTile("Snow", x, y, 0);
|
||||
var hidden = this.Map.GetTile("SnowHidden", x, y);
|
||||
if (!hidden.IsBlank)
|
||||
if (!hidden.IsBlank) {
|
||||
this.Map.SetTile("Ground", x, y, hidden.GlobalIdentifier);
|
||||
this.Map.SetTile("SnowHidden", x, y, 0);
|
||||
}
|
||||
this.Map.RemoveEntity(this);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue