This commit is contained in:
Ell 2021-03-08 16:04:51 +01:00
parent 18f90721b8
commit 18d5c1492f
8 changed files with 69 additions and 29 deletions

View file

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@ -41,6 +41,11 @@
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="20">
<properties>
<property name="GrownVersion" type="int" value="28"/>
</properties>
</tile>
<tile id="21">
<properties>
<property name="GrownVersion" type="int" value="29"/>
@ -51,4 +56,13 @@
<property name="GrownVersion" type="int" value="30"/>
</properties>
</tile>
<tile id="28">
<properties>
<property name="JumpPad" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="1" y="8" width="13" height="8"/>
<object id="2" x="1" y="8" width="13" height="8"/>
</objectgroup>
</tile>
</tileset>

View file

@ -1,9 +1,11 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Startup;
using MLEM.Textures;
using MonoGame.Extended.Tiled;
using RectangleF = MonoGame.Extended.RectangleF;
namespace GreatSpringGameJam {
@ -26,17 +28,28 @@ namespace GreatSpringGameJam {
public virtual void Draw(GameTime time, SpriteBatch batch) {
}
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, out bool onGround) {
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, ref bool onGround) {
// if we're not on the ground, we should prioritize x collisions to be pushed out of walls first
var penetrations = this.Map.Collisions.GetPenetrations(getArea, prioritizeX: !onGround);
onGround = false;
foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(getArea)) {
if (penetration.Equals(0, 0.015F))
continue;
foreach (var (normal, penetration) in penetrations) {
this.Position -= normal * penetration;
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
if (normal.Y > 0)
if (normal.Y > 0) {
onGround = true;
var below = this.GetTileBelow();
if (below != null && below.Properties.GetBool("JumpPad") && velocity.Y > 0) {
velocity.Y = -velocity.Y;
continue;
}
}
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
}
}
protected TiledMapTilesetTile GetTileBelow() {
var tile = this.Map.GetTile("Ground", (this.Position.X + 0.5F).Floor(), (this.Position.Y + 1).Floor());
return !tile.IsBlank ? this.Map.GetTilesetTile(tile) : null;
}
}
}

View file

@ -9,9 +9,9 @@
<ItemGroup>
<PackageReference Include="Contentless" Version="3.0.5" />
<PackageReference Include="MLEM" Version="5.0.0-64" />
<PackageReference Include="MLEM.Extended" Version="5.0.0-64" />
<PackageReference Include="MLEM.Startup" Version="5.0.0-64" />
<PackageReference Include="MLEM" Version="5.0.0-66" />
<PackageReference Include="MLEM.Extended" Version="5.0.0-66" />
<PackageReference Include="MLEM.Startup" Version="5.0.0-66" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />

View file

@ -4,11 +4,13 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Animations;
using MLEM.Extended.Extensions;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Input;
using MLEM.Startup;
using MLEM.Textures;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using RectangleF = MLEM.Misc.RectangleF;
namespace GreatSpringGameJam {
@ -25,6 +27,7 @@ namespace GreatSpringGameJam {
private TimeSpan jumpTime;
private bool facingRight;
private HeldItem heldItem;
private float currJumpHeight;
public Player(Map map, Vector2 position) : base(map, position) {
this.animations = new SpriteAnimationGroup();
@ -34,6 +37,13 @@ namespace GreatSpringGameJam {
public override void Update(GameTime time) {
base.Update(time);
float jumpHeight;
var tileBelow = this.GetTileBelow();
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad")) {
jumpHeight = 0.25F;
} else {
jumpHeight = 0.15F;
}
// input
var move = 0F;
@ -50,20 +60,22 @@ namespace GreatSpringGameJam {
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
// only start jumping if we just started pressing the buttons
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space))
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) {
this.jumpTime = TimeSpan.FromSeconds(0.3F);
this.currJumpHeight = jumpHeight;
}
this.jumpTime -= time.ElapsedGameTime;
if (this.jumpTime > TimeSpan.Zero)
this.velocity.Y = -0.15F;
this.velocity.Y = -this.currJumpHeight;
} else {
this.jumpTime = TimeSpan.Zero;
}
// movement and collisions
this.Position += this.velocity;
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, out this.onGround);
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F);
this.velocity.Y += 0.02F;
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, ref this.onGround);
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.95F);
this.velocity.Y += 0.015F;
// item usage
var rot = this.GetHeldRotation();

View file

@ -11,6 +11,7 @@ namespace GreatSpringGameJam {
private readonly bool growsPlants;
private Vector2 velocity;
private TimeSpan timeToLive;
private bool onGround;
public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
this.velocity = velocity;
@ -22,8 +23,8 @@ namespace GreatSpringGameJam {
base.Update(time);
this.Position += this.velocity;
this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, out var onGround);
if (onGround)
this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, ref this.onGround);
if (this.onGround)
this.velocity = Vector2.Zero;
this.velocity.Y += 0.008F;