added snow blower and watering can
This commit is contained in:
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a8dcbd7758
commit
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13 changed files with 302 additions and 36 deletions
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@ -29,3 +29,8 @@
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/processor:TextureProcessor
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/build:Textures/Player.png
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#begin Textures/Stuff.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/build:Textures/Stuff.png
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@ -1,7 +1,7 @@
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<tileset firstgid="1" source="../Tilesets/World.tsx"/>
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|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
|
BIN
GreatSpringGameJam/Content/Textures/Stuff.aseprite
Normal file
BIN
GreatSpringGameJam/Content/Textures/Stuff.aseprite
Normal file
Binary file not shown.
BIN
GreatSpringGameJam/Content/Textures/Stuff.png
Normal file
BIN
GreatSpringGameJam/Content/Textures/Stuff.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 400 B |
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 670 B After Width: | Height: | Size: 1.2 KiB |
|
@ -41,4 +41,14 @@
|
|||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="21">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="29"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="22">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="30"/>
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
||||
|
|
|
@ -1,9 +1,17 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Textures;
|
||||
using RectangleF = MonoGame.Extended.RectangleF;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class Entity {
|
||||
|
||||
public static readonly UniformTextureAtlas StuffTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Stuff"), 8, 8);
|
||||
protected static readonly Random Random = new();
|
||||
|
||||
public readonly Map Map;
|
||||
public Vector2 Position;
|
||||
|
||||
|
@ -18,5 +26,17 @@ namespace GreatSpringGameJam {
|
|||
public virtual void Draw(GameTime time, SpriteBatch batch) {
|
||||
}
|
||||
|
||||
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, out bool onGround) {
|
||||
onGround = false;
|
||||
foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(getArea)) {
|
||||
if (penetration.Equals(0, 0.015F))
|
||||
continue;
|
||||
this.Position -= normal * penetration;
|
||||
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
|
||||
if (normal.Y > 0)
|
||||
onGround = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -8,10 +8,11 @@ namespace GreatSpringGameJam {
|
|||
public static GameImpl Instance { get; private set; }
|
||||
public Map Map { get; private set; }
|
||||
public Player Player { get; private set; }
|
||||
private Camera camera;
|
||||
public Camera Camera { get; private set; }
|
||||
|
||||
public GameImpl() {
|
||||
Instance = this;
|
||||
this.IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void LoadContent() {
|
||||
|
@ -21,7 +22,7 @@ namespace GreatSpringGameJam {
|
|||
base.LoadContent();
|
||||
this.InputHandler.HandleKeyboardRepeats = false;
|
||||
|
||||
this.camera = new Camera(this.GraphicsDevice) {
|
||||
this.Camera = new Camera(this.GraphicsDevice) {
|
||||
AutoScaleWithScreen = true,
|
||||
Scale = 4,
|
||||
Position = new Vector2(0, float.MaxValue)
|
||||
|
@ -35,13 +36,14 @@ namespace GreatSpringGameJam {
|
|||
base.DoUpdate(gameTime);
|
||||
|
||||
this.Map.Update(gameTime);
|
||||
this.camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
|
||||
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F);
|
||||
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
|
||||
}
|
||||
|
||||
protected override void DoDraw(GameTime gameTime) {
|
||||
this.GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
base.DoDraw(gameTime);
|
||||
this.Map.Draw(gameTime, this.SpriteBatch, this.camera);
|
||||
this.Map.Draw(gameTime, this.SpriteBatch, this.Camera);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -29,19 +29,43 @@ namespace GreatSpringGameJam {
|
|||
this.entities.Add(entity);
|
||||
}
|
||||
|
||||
public void RemoveEntity(Entity entity) {
|
||||
this.entities.Remove(entity);
|
||||
}
|
||||
|
||||
public void Update(GameTime time) {
|
||||
this.renderer.UpdateAnimations(time);
|
||||
foreach (var entity in this.entities)
|
||||
entity.Update(time);
|
||||
for (var i = this.entities.Count - 1; i >= 0; i--)
|
||||
this.entities[i].Update(time);
|
||||
}
|
||||
|
||||
public TiledMapTile GetTile(string layer, int x, int y) {
|
||||
return this.map.GetTile(layer, x, y);
|
||||
}
|
||||
|
||||
public void SetTile(string layer, int x, int y, int globalTile) {
|
||||
var index = this.map.GetTileLayerIndex(layer);
|
||||
this.map.SetTile(layer, x, y, globalTile);
|
||||
this.renderer.UpdateDrawInfo(index, x, y);
|
||||
this.Collisions.UpdateCollisionInfo(index, x, y);
|
||||
}
|
||||
|
||||
public TiledMapTilesetTile GetTilesetTile(TiledMapTile tile) {
|
||||
return tile.GetTilesetTile(this.map);
|
||||
}
|
||||
|
||||
public void Draw(GameTime time, SpriteBatch batch, Camera camera) {
|
||||
batch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: camera.ViewMatrix);
|
||||
this.renderer.Draw(batch, camera.GetVisibleRectangle().ToExtended());
|
||||
this.DrawLayer(batch, "Ground", camera);
|
||||
foreach (var entity in this.entities)
|
||||
entity.Draw(time, batch);
|
||||
this.DrawLayer(batch, "Snow", camera);
|
||||
batch.End();
|
||||
}
|
||||
|
||||
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
|
||||
this.renderer.DrawLayer(batch, this.map.GetTileLayerIndex(layer), camera.GetVisibleRectangle().ToExtended());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,56 +1,56 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MLEM.Animations;
|
||||
using MLEM.Extended.Extensions;
|
||||
using MLEM.Extended.Tiled;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Input;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Textures;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Tiled;
|
||||
using RectangleF = MLEM.Misc.RectangleF;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class Player : Entity {
|
||||
|
||||
private static readonly UniformTextureAtlas Atlas = new(MlemGame.LoadContent<Texture2D>("Textures/Player"), 4, 1);
|
||||
private readonly SpriteAnimationGroup animations;
|
||||
private static readonly UniformTextureAtlas PlayerTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Player"), 4, 1);
|
||||
|
||||
public RectangleF Bounds => new(this.Position + new Vector2(4 / 16F, 0), new Vector2(9 / 16F, 1));
|
||||
|
||||
private readonly SpriteAnimationGroup animations;
|
||||
private bool walking;
|
||||
private bool onGround;
|
||||
private Vector2 velocity;
|
||||
private TimeSpan jumpTime;
|
||||
private bool facingRight;
|
||||
private HeldItem heldItem;
|
||||
|
||||
public Player(Map map, Vector2 position) : base(map, position) {
|
||||
this.animations = new SpriteAnimationGroup();
|
||||
this.animations.Add(new SpriteAnimation(0.15F, Atlas[1], Atlas[2], Atlas[3], Atlas[0]), () => this.walking);
|
||||
this.animations.Add(new SpriteAnimation(1, Atlas[0]), () => !this.walking);
|
||||
this.animations.Add(new SpriteAnimation(0.15F, PlayerTexture[1], PlayerTexture[2], PlayerTexture[3], PlayerTexture[0]), () => this.walking);
|
||||
this.animations.Add(new SpriteAnimation(1, PlayerTexture[0]), () => !this.walking);
|
||||
}
|
||||
|
||||
public override void Update(GameTime time) {
|
||||
base.Update(time);
|
||||
|
||||
// input
|
||||
var lastVel = this.velocity;
|
||||
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left, Buttons.DPadLeft, Buttons.LeftThumbstickLeft)) {
|
||||
this.velocity.X -= 0.04F;
|
||||
var move = 0F;
|
||||
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
|
||||
move -= 0.04F;
|
||||
this.facingRight = false;
|
||||
}
|
||||
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right, Buttons.DPadRight, Buttons.LeftThumbstickRight)) {
|
||||
this.velocity.X += 0.04F;
|
||||
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) {
|
||||
move += 0.04F;
|
||||
this.facingRight = true;
|
||||
}
|
||||
this.walking = this.velocity != lastVel;
|
||||
if (MlemGame.Input.IsAnyDown(Keys.Up, Buttons.B, Keys.Space)) {
|
||||
this.walking = move != 0;
|
||||
this.velocity.X += move;
|
||||
|
||||
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
|
||||
// only start jumping if we just started pressing the buttons
|
||||
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Buttons.B, Keys.Space))
|
||||
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space))
|
||||
this.jumpTime = TimeSpan.FromSeconds(0.3F);
|
||||
this.jumpTime -= time.ElapsedGameTime;
|
||||
if (this.jumpTime > TimeSpan.Zero)
|
||||
|
@ -60,24 +60,63 @@ namespace GreatSpringGameJam {
|
|||
}
|
||||
|
||||
// movement and collisions
|
||||
this.onGround = false;
|
||||
this.Position += this.velocity;
|
||||
foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(() => this.Bounds.ToExtended())) {
|
||||
this.Position -= normal * penetration;
|
||||
this.velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
|
||||
if (normal.Y > 0)
|
||||
this.onGround = true;
|
||||
}
|
||||
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, out this.onGround);
|
||||
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F);
|
||||
this.velocity.Y += 0.02F;
|
||||
|
||||
// item usage
|
||||
var rot = this.GetHeldRotation();
|
||||
var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot));
|
||||
if (MlemGame.Input.IsDown(MouseButton.Left)) {
|
||||
this.heldItem = HeldItem.SnowBlower;
|
||||
Random.NextUnitVector(out var vel);
|
||||
vel = vel * 0.03F + rotVec * 0.13F;
|
||||
this.Map.AddEntity(new SnowBlowerWind(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.75F, vel));
|
||||
} else if (MlemGame.Input.IsDown(MouseButton.Right)) {
|
||||
this.heldItem = HeldItem.WateringCan;
|
||||
if (Random.NextSingle() <= 0.45F) {
|
||||
Random.NextUnitVector(out var vel);
|
||||
vel = vel * 0.015F + rotVec * 0.03F;
|
||||
this.Map.AddEntity(new WaterDrop(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.65F, vel));
|
||||
}
|
||||
}
|
||||
|
||||
this.animations.Update(time);
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch) {
|
||||
base.Draw(time, batch);
|
||||
|
||||
// draw self
|
||||
var pos = this.Position * this.Map.TileSize;
|
||||
var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
batch.Draw(this.animations.CurrentRegion, this.Position * this.Map.TileSize, Color.White, 0, Vector2.Zero, 1, effects, 0);
|
||||
batch.Draw(this.animations.CurrentRegion, pos, Color.White, 0, Vector2.Zero, 1, effects, 0);
|
||||
|
||||
// draw held item
|
||||
var tex = this.heldItem switch {
|
||||
HeldItem.SnowBlower => StuffTexture[0, 0],
|
||||
HeldItem.WateringCan => StuffTexture[2, 0],
|
||||
_ => null
|
||||
};
|
||||
var origin = new Vector2(tex.Width * 0.25F, tex.Height / 2);
|
||||
var rot = this.GetHeldRotation();
|
||||
var flip = rot >= MathHelper.PiOver2 && rot <= MathHelper.Pi * 1.5F ? SpriteEffects.FlipVertically : SpriteEffects.None;
|
||||
batch.Draw(tex, pos + this.Map.TileSize / 2, Color.White, rot, origin, 1, flip, 0);
|
||||
}
|
||||
|
||||
private float GetHeldRotation() {
|
||||
var myPos = GameImpl.Instance.Camera.ToCameraPos((this.Position + Vector2.One / 2) * this.Map.TileSize);
|
||||
var mousePos = MlemGame.Input.MousePosition.ToVector2();
|
||||
var (x, y) = myPos - mousePos;
|
||||
return MathF.Atan2(y, x) + MathHelper.Pi;
|
||||
}
|
||||
|
||||
private enum HeldItem {
|
||||
|
||||
SnowBlower,
|
||||
WateringCan
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
45
GreatSpringGameJam/SnowBlowerWind.cs
Normal file
45
GreatSpringGameJam/SnowBlowerWind.cs
Normal file
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extended.Tiled;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Textures;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class SnowBlowerWind : Entity {
|
||||
|
||||
private readonly Vector2 velocity;
|
||||
private TimeSpan timeToLive;
|
||||
|
||||
public SnowBlowerWind(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
|
||||
this.velocity = velocity;
|
||||
this.timeToLive = TimeSpan.FromSeconds(0.25F);
|
||||
}
|
||||
|
||||
public override void Update(GameTime time) {
|
||||
base.Update(time);
|
||||
this.Position += this.velocity;
|
||||
this.timeToLive -= time.ElapsedGameTime;
|
||||
if (this.timeToLive <= TimeSpan.Zero) {
|
||||
this.Map.RemoveEntity(this);
|
||||
} else {
|
||||
var (x, y) = this.Position.ToPoint();
|
||||
var tile = this.Map.GetTile("Snow", x, y);
|
||||
if (!tile.IsBlank) {
|
||||
this.Map.SetTile("Snow", x, y, 0);
|
||||
var hidden = this.Map.GetTile("SnowHidden", x, y);
|
||||
if (!hidden.IsBlank)
|
||||
this.Map.SetTile("Ground", x, y, hidden.GlobalIdentifier);
|
||||
this.Map.RemoveEntity(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch) {
|
||||
base.Draw(time, batch);
|
||||
var tex = StuffTexture[1, 0];
|
||||
batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
53
GreatSpringGameJam/WaterDrop.cs
Normal file
53
GreatSpringGameJam/WaterDrop.cs
Normal file
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extended.Tiled;
|
||||
using MLEM.Textures;
|
||||
using MonoGame.Extended;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class WaterDrop : Entity {
|
||||
|
||||
private readonly bool growsPlants;
|
||||
private Vector2 velocity;
|
||||
private TimeSpan timeToLive;
|
||||
|
||||
public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
|
||||
this.velocity = velocity;
|
||||
this.timeToLive = TimeSpan.FromSeconds(0.5F);
|
||||
this.growsPlants = Random.NextSingle() <= 0.25F;
|
||||
}
|
||||
|
||||
public override void Update(GameTime time) {
|
||||
base.Update(time);
|
||||
|
||||
this.Position += this.velocity;
|
||||
this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, out var onGround);
|
||||
if (onGround)
|
||||
this.velocity = Vector2.Zero;
|
||||
this.velocity.Y += 0.008F;
|
||||
|
||||
this.timeToLive -= time.ElapsedGameTime;
|
||||
if (this.timeToLive <= TimeSpan.Zero) {
|
||||
if (this.growsPlants) {
|
||||
var (x, y) = this.Position.ToPoint();
|
||||
var tile = this.Map.GetTile("Ground", x, y);
|
||||
if (!tile.IsBlank) {
|
||||
var tilesetTile = this.Map.GetTilesetTile(tile);
|
||||
var grown = tilesetTile.Properties.GetInt("GrownVersion");
|
||||
if (grown != 0)
|
||||
this.Map.SetTile("Ground", x, y, grown + 1);
|
||||
}
|
||||
}
|
||||
this.Map.RemoveEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch) {
|
||||
base.Draw(time, batch);
|
||||
var tex = StuffTexture[3, 0];
|
||||
batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue