added snow blower and watering can

This commit is contained in:
Ell 2021-03-08 02:37:40 +01:00
parent a8dcbd7758
commit 18f90721b8
13 changed files with 302 additions and 36 deletions

View file

@ -29,3 +29,8 @@
/processor:TextureProcessor /processor:TextureProcessor
/build:Textures/Player.png /build:Textures/Player.png
#begin Textures/Stuff.png
/importer:TextureImporter
/processor:TextureProcessor
/build:Textures/Stuff.png

View file

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</data> </data>
</layer> </layer>
</map> </map>

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@ -41,4 +41,14 @@
<object id="1" x="0" y="0" width="16" height="16"/> <object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup> </objectgroup>
</tile> </tile>
<tile id="21">
<properties>
<property name="GrownVersion" type="int" value="29"/>
</properties>
</tile>
<tile id="22">
<properties>
<property name="GrownVersion" type="int" value="30"/>
</properties>
</tile>
</tileset> </tileset>

View file

@ -1,9 +1,17 @@
using System;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Startup;
using MLEM.Textures;
using RectangleF = MonoGame.Extended.RectangleF;
namespace GreatSpringGameJam { namespace GreatSpringGameJam {
public class Entity { public class Entity {
public static readonly UniformTextureAtlas StuffTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Stuff"), 8, 8);
protected static readonly Random Random = new();
public readonly Map Map; public readonly Map Map;
public Vector2 Position; public Vector2 Position;
@ -18,5 +26,17 @@ namespace GreatSpringGameJam {
public virtual void Draw(GameTime time, SpriteBatch batch) { public virtual void Draw(GameTime time, SpriteBatch batch) {
} }
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, out bool onGround) {
onGround = false;
foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(getArea)) {
if (penetration.Equals(0, 0.015F))
continue;
this.Position -= normal * penetration;
velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
if (normal.Y > 0)
onGround = true;
}
}
} }
} }

View file

@ -8,10 +8,11 @@ namespace GreatSpringGameJam {
public static GameImpl Instance { get; private set; } public static GameImpl Instance { get; private set; }
public Map Map { get; private set; } public Map Map { get; private set; }
public Player Player { get; private set; } public Player Player { get; private set; }
private Camera camera; public Camera Camera { get; private set; }
public GameImpl() { public GameImpl() {
Instance = this; Instance = this;
this.IsMouseVisible = true;
} }
protected override void LoadContent() { protected override void LoadContent() {
@ -21,7 +22,7 @@ namespace GreatSpringGameJam {
base.LoadContent(); base.LoadContent();
this.InputHandler.HandleKeyboardRepeats = false; this.InputHandler.HandleKeyboardRepeats = false;
this.camera = new Camera(this.GraphicsDevice) { this.Camera = new Camera(this.GraphicsDevice) {
AutoScaleWithScreen = true, AutoScaleWithScreen = true,
Scale = 4, Scale = 4,
Position = new Vector2(0, float.MaxValue) Position = new Vector2(0, float.MaxValue)
@ -35,13 +36,14 @@ namespace GreatSpringGameJam {
base.DoUpdate(gameTime); base.DoUpdate(gameTime);
this.Map.Update(gameTime); this.Map.Update(gameTime);
this.camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2()); this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F);
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
} }
protected override void DoDraw(GameTime gameTime) { protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.CornflowerBlue); this.GraphicsDevice.Clear(Color.CornflowerBlue);
base.DoDraw(gameTime); base.DoDraw(gameTime);
this.Map.Draw(gameTime, this.SpriteBatch, this.camera); this.Map.Draw(gameTime, this.SpriteBatch, this.Camera);
} }
} }

View file

@ -29,19 +29,43 @@ namespace GreatSpringGameJam {
this.entities.Add(entity); this.entities.Add(entity);
} }
public void RemoveEntity(Entity entity) {
this.entities.Remove(entity);
}
public void Update(GameTime time) { public void Update(GameTime time) {
this.renderer.UpdateAnimations(time); this.renderer.UpdateAnimations(time);
foreach (var entity in this.entities) for (var i = this.entities.Count - 1; i >= 0; i--)
entity.Update(time); this.entities[i].Update(time);
}
public TiledMapTile GetTile(string layer, int x, int y) {
return this.map.GetTile(layer, x, y);
}
public void SetTile(string layer, int x, int y, int globalTile) {
var index = this.map.GetTileLayerIndex(layer);
this.map.SetTile(layer, x, y, globalTile);
this.renderer.UpdateDrawInfo(index, x, y);
this.Collisions.UpdateCollisionInfo(index, x, y);
}
public TiledMapTilesetTile GetTilesetTile(TiledMapTile tile) {
return tile.GetTilesetTile(this.map);
} }
public void Draw(GameTime time, SpriteBatch batch, Camera camera) { public void Draw(GameTime time, SpriteBatch batch, Camera camera) {
batch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: camera.ViewMatrix); batch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: camera.ViewMatrix);
this.renderer.Draw(batch, camera.GetVisibleRectangle().ToExtended()); this.DrawLayer(batch, "Ground", camera);
foreach (var entity in this.entities) foreach (var entity in this.entities)
entity.Draw(time, batch); entity.Draw(time, batch);
this.DrawLayer(batch, "Snow", camera);
batch.End(); batch.End();
} }
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
this.renderer.DrawLayer(batch, this.map.GetTileLayerIndex(layer), camera.GetVisibleRectangle().ToExtended());
}
} }
} }

View file

@ -1,56 +1,56 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using MLEM.Animations; using MLEM.Animations;
using MLEM.Extended.Extensions; using MLEM.Extended.Extensions;
using MLEM.Extended.Tiled;
using MLEM.Extensions; using MLEM.Extensions;
using MLEM.Input;
using MLEM.Startup; using MLEM.Startup;
using MLEM.Textures; using MLEM.Textures;
using MonoGame.Extended; using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using RectangleF = MLEM.Misc.RectangleF; using RectangleF = MLEM.Misc.RectangleF;
namespace GreatSpringGameJam { namespace GreatSpringGameJam {
public class Player : Entity { public class Player : Entity {
private static readonly UniformTextureAtlas Atlas = new(MlemGame.LoadContent<Texture2D>("Textures/Player"), 4, 1); private static readonly UniformTextureAtlas PlayerTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Player"), 4, 1);
private readonly SpriteAnimationGroup animations;
public RectangleF Bounds => new(this.Position + new Vector2(4 / 16F, 0), new Vector2(9 / 16F, 1)); public RectangleF Bounds => new(this.Position + new Vector2(4 / 16F, 0), new Vector2(9 / 16F, 1));
private readonly SpriteAnimationGroup animations;
private bool walking; private bool walking;
private bool onGround; private bool onGround;
private Vector2 velocity; private Vector2 velocity;
private TimeSpan jumpTime; private TimeSpan jumpTime;
private bool facingRight; private bool facingRight;
private HeldItem heldItem;
public Player(Map map, Vector2 position) : base(map, position) { public Player(Map map, Vector2 position) : base(map, position) {
this.animations = new SpriteAnimationGroup(); this.animations = new SpriteAnimationGroup();
this.animations.Add(new SpriteAnimation(0.15F, Atlas[1], Atlas[2], Atlas[3], Atlas[0]), () => this.walking); this.animations.Add(new SpriteAnimation(0.15F, PlayerTexture[1], PlayerTexture[2], PlayerTexture[3], PlayerTexture[0]), () => this.walking);
this.animations.Add(new SpriteAnimation(1, Atlas[0]), () => !this.walking); this.animations.Add(new SpriteAnimation(1, PlayerTexture[0]), () => !this.walking);
} }
public override void Update(GameTime time) { public override void Update(GameTime time) {
base.Update(time); base.Update(time);
// input // input
var lastVel = this.velocity; var move = 0F;
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left, Buttons.DPadLeft, Buttons.LeftThumbstickLeft)) { if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
this.velocity.X -= 0.04F; move -= 0.04F;
this.facingRight = false; this.facingRight = false;
} }
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right, Buttons.DPadRight, Buttons.LeftThumbstickRight)) { if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) {
this.velocity.X += 0.04F; move += 0.04F;
this.facingRight = true; this.facingRight = true;
} }
this.walking = this.velocity != lastVel; this.walking = move != 0;
if (MlemGame.Input.IsAnyDown(Keys.Up, Buttons.B, Keys.Space)) { this.velocity.X += move;
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
// only start jumping if we just started pressing the buttons // only start jumping if we just started pressing the buttons
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Buttons.B, Keys.Space)) if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space))
this.jumpTime = TimeSpan.FromSeconds(0.3F); this.jumpTime = TimeSpan.FromSeconds(0.3F);
this.jumpTime -= time.ElapsedGameTime; this.jumpTime -= time.ElapsedGameTime;
if (this.jumpTime > TimeSpan.Zero) if (this.jumpTime > TimeSpan.Zero)
@ -60,24 +60,63 @@ namespace GreatSpringGameJam {
} }
// movement and collisions // movement and collisions
this.onGround = false;
this.Position += this.velocity; this.Position += this.velocity;
foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(() => this.Bounds.ToExtended())) { this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, out this.onGround);
this.Position -= normal * penetration;
this.velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
if (normal.Y > 0)
this.onGround = true;
}
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F); this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F);
this.velocity.Y += 0.02F; this.velocity.Y += 0.02F;
// item usage
var rot = this.GetHeldRotation();
var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot));
if (MlemGame.Input.IsDown(MouseButton.Left)) {
this.heldItem = HeldItem.SnowBlower;
Random.NextUnitVector(out var vel);
vel = vel * 0.03F + rotVec * 0.13F;
this.Map.AddEntity(new SnowBlowerWind(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.75F, vel));
} else if (MlemGame.Input.IsDown(MouseButton.Right)) {
this.heldItem = HeldItem.WateringCan;
if (Random.NextSingle() <= 0.45F) {
Random.NextUnitVector(out var vel);
vel = vel * 0.015F + rotVec * 0.03F;
this.Map.AddEntity(new WaterDrop(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.65F, vel));
}
}
this.animations.Update(time); this.animations.Update(time);
} }
public override void Draw(GameTime time, SpriteBatch batch) { public override void Draw(GameTime time, SpriteBatch batch) {
base.Draw(time, batch); base.Draw(time, batch);
// draw self
var pos = this.Position * this.Map.TileSize;
var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None; var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
batch.Draw(this.animations.CurrentRegion, this.Position * this.Map.TileSize, Color.White, 0, Vector2.Zero, 1, effects, 0); batch.Draw(this.animations.CurrentRegion, pos, Color.White, 0, Vector2.Zero, 1, effects, 0);
// draw held item
var tex = this.heldItem switch {
HeldItem.SnowBlower => StuffTexture[0, 0],
HeldItem.WateringCan => StuffTexture[2, 0],
_ => null
};
var origin = new Vector2(tex.Width * 0.25F, tex.Height / 2);
var rot = this.GetHeldRotation();
var flip = rot >= MathHelper.PiOver2 && rot <= MathHelper.Pi * 1.5F ? SpriteEffects.FlipVertically : SpriteEffects.None;
batch.Draw(tex, pos + this.Map.TileSize / 2, Color.White, rot, origin, 1, flip, 0);
}
private float GetHeldRotation() {
var myPos = GameImpl.Instance.Camera.ToCameraPos((this.Position + Vector2.One / 2) * this.Map.TileSize);
var mousePos = MlemGame.Input.MousePosition.ToVector2();
var (x, y) = myPos - mousePos;
return MathF.Atan2(y, x) + MathHelper.Pi;
}
private enum HeldItem {
SnowBlower,
WateringCan
} }
} }

View file

@ -0,0 +1,45 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Textures;
namespace GreatSpringGameJam {
public class SnowBlowerWind : Entity {
private readonly Vector2 velocity;
private TimeSpan timeToLive;
public SnowBlowerWind(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
this.velocity = velocity;
this.timeToLive = TimeSpan.FromSeconds(0.25F);
}
public override void Update(GameTime time) {
base.Update(time);
this.Position += this.velocity;
this.timeToLive -= time.ElapsedGameTime;
if (this.timeToLive <= TimeSpan.Zero) {
this.Map.RemoveEntity(this);
} else {
var (x, y) = this.Position.ToPoint();
var tile = this.Map.GetTile("Snow", x, y);
if (!tile.IsBlank) {
this.Map.SetTile("Snow", x, y, 0);
var hidden = this.Map.GetTile("SnowHidden", x, y);
if (!hidden.IsBlank)
this.Map.SetTile("Ground", x, y, hidden.GlobalIdentifier);
this.Map.RemoveEntity(this);
}
}
}
public override void Draw(GameTime time, SpriteBatch batch) {
base.Draw(time, batch);
var tex = StuffTexture[1, 0];
batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White);
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled;
using MLEM.Textures;
using MonoGame.Extended;
namespace GreatSpringGameJam {
public class WaterDrop : Entity {
private readonly bool growsPlants;
private Vector2 velocity;
private TimeSpan timeToLive;
public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
this.velocity = velocity;
this.timeToLive = TimeSpan.FromSeconds(0.5F);
this.growsPlants = Random.NextSingle() <= 0.25F;
}
public override void Update(GameTime time) {
base.Update(time);
this.Position += this.velocity;
this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, out var onGround);
if (onGround)
this.velocity = Vector2.Zero;
this.velocity.Y += 0.008F;
this.timeToLive -= time.ElapsedGameTime;
if (this.timeToLive <= TimeSpan.Zero) {
if (this.growsPlants) {
var (x, y) = this.Position.ToPoint();
var tile = this.Map.GetTile("Ground", x, y);
if (!tile.IsBlank) {
var tilesetTile = this.Map.GetTilesetTile(tile);
var grown = tilesetTile.Properties.GetInt("GrownVersion");
if (grown != 0)
this.Map.SetTile("Ground", x, y, grown + 1);
}
}
this.Map.RemoveEntity(this);
}
}
public override void Draw(GameTime time, SpriteBatch batch) {
base.Draw(time, batch);
var tex = StuffTexture[3, 0];
batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White);
}
}
}