GreatSpringGameJam/GreatSpringGameJam/WaterDrop.cs

53 lines
1.9 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled;
using MLEM.Textures;
using MonoGame.Extended;
namespace GreatSpringGameJam {
public class WaterDrop : Entity {
private readonly bool growsPlants;
private Vector2 velocity;
private TimeSpan timeToLive;
public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
this.velocity = velocity;
this.timeToLive = TimeSpan.FromSeconds(0.5F);
this.growsPlants = Random.NextSingle() <= 0.25F;
}
public override void Update(GameTime time) {
base.Update(time);
this.Position += this.velocity;
this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, out var onGround);
if (onGround)
this.velocity = Vector2.Zero;
this.velocity.Y += 0.008F;
this.timeToLive -= time.ElapsedGameTime;
if (this.timeToLive <= TimeSpan.Zero) {
if (this.growsPlants) {
var (x, y) = this.Position.ToPoint();
var tile = this.Map.GetTile("Ground", x, y);
if (!tile.IsBlank) {
var tilesetTile = this.Map.GetTilesetTile(tile);
var grown = tilesetTile.Properties.GetInt("GrownVersion");
if (grown != 0)
this.Map.SetTile("Ground", x, y, grown + 1);
}
}
this.Map.RemoveEntity(this);
}
}
public override void Draw(GameTime time, SpriteBatch batch) {
base.Draw(time, batch);
var tex = StuffTexture[3, 0];
batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White);
}
}
}