added climbing and jumping animations
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3 changed files with 27 additions and 14 deletions
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Before Width: | Height: | Size: 487 B After Width: | Height: | Size: 772 B |
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@ -18,7 +18,7 @@ using RectangleF = MLEM.Misc.RectangleF;
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namespace GreatSpringGameJam {
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public class Player : Entity {
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private static readonly UniformTextureAtlas PlayerTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Player"), 4, 1);
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private static readonly UniformTextureAtlas PlayerTexture = new(MlemGame.LoadContent<Texture2D>("Textures/Player"), 4, 3);
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public RectangleF Bounds => new(this.Position + new Vector2(4 / 16F, 0), new Vector2(9 / 16F, 1));
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@ -35,8 +35,14 @@ namespace GreatSpringGameJam {
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public Player(Map map, Vector2 position) : base(map, position) {
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this.animations = new SpriteAnimationGroup();
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this.animations.Add(new SpriteAnimation(0.15F, PlayerTexture[1], PlayerTexture[2], PlayerTexture[3], PlayerTexture[0]), () => this.walking);
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// walking animations
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this.animations.Add(new SpriteAnimation(1, PlayerTexture[0]), () => !this.walking);
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this.animations.Add(new SpriteAnimation(0.15F, PlayerTexture[1], PlayerTexture[2], PlayerTexture[3], PlayerTexture[0]), () => this.walking);
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// jumping animation
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this.animations.Add(new SpriteAnimation(1, PlayerTexture[0, 1]), () => this.jumpTime > TimeSpan.Zero || !this.onGround, 1);
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// climbing animations
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this.animations.Add(new SpriteAnimation(1, PlayerTexture[0, 2]), () => this.climbingVine && !this.walking, 2);
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this.animations.Add(new SpriteAnimation(0.18F, PlayerTexture[1, 2], PlayerTexture[2, 2], PlayerTexture[3, 2], PlayerTexture[0, 2]), () => this.climbingVine && this.walking, 2);
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this.facingRight = true;
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}
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@ -140,13 +146,9 @@ namespace GreatSpringGameJam {
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public override void Draw(GameTime time, SpriteBatch batch) {
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if (this.invisible)
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return;
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// draw self
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var pos = this.Position * this.Map.TileSize;
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var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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batch.Draw(this.animations.CurrentRegion, pos, Color.White, 0, Vector2.Zero, 1, effects, 0);
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// draw held item
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void DrawHeldItem() {
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var tex = this.heldItem switch {
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HeldItem.SnowBlower => StuffTexture[0, 0],
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HeldItem.WateringCan => StuffTexture[2, 0],
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@ -158,6 +160,17 @@ namespace GreatSpringGameJam {
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batch.Draw(tex, pos + this.Map.TileSize / 2, Color.White, rot, origin, 1, flip, 0);
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}
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if(this.climbingVine)
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DrawHeldItem();
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// draw self
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var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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batch.Draw(this.animations.CurrentRegion, pos, Color.White, 0, Vector2.Zero, 1, effects, 0);
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if(!this.climbingVine)
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DrawHeldItem();
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}
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private float GetHeldRotation() {
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var myPos = GameImpl.Instance.Camera.ToCameraPos((this.Position + Vector2.One / 2) * this.Map.TileSize);
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var mousePos = MlemGame.Input.MousePosition.ToVector2();
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