finished the overworld

This commit is contained in:
Ell 2021-03-13 02:33:02 +01:00
parent 653629a6ce
commit e0c1388328
7 changed files with 96 additions and 89 deletions

View File

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View File

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2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,17,18,18,18,4,2,2,2,3,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="7" name="Entrances">
@ -50,5 +50,10 @@
<property name="DisplayName" value="Perennial Viola"/>
</properties>
</object>
<object id="9" name="Level3" x="499" y="113" width="10" height="15">
<properties>
<property name="DisplayName" value="Come On, Ivy"/>
</properties>
</object>
</objectgroup>
</map>

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@ -117,21 +117,6 @@
<object id="1" x="0" y="0" width="16" height="5"/>
</objectgroup>
</tile>
<tile id="32">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="33">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="34">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="6" width="16" height="10"/>
</objectgroup>
</tile>
<tile id="36">
<properties>
<property name="GrownVersion" type="int" value="52"/>
@ -156,21 +141,6 @@
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="48">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="49">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="50">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="52">
<properties>
<property name="JumpPad" type="bool" value="true"/>
@ -203,14 +173,6 @@
</object>
</objectgroup>
</tile>
<tile id="66">
<properties>
<property name="Goal" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="4">
<object id="3" x="7" y="0" width="9" height="16"/>
</objectgroup>
</tile>
<tile id="81">
<properties>
<property name="Gnome" type="bool" value="true"/>

View File

@ -1,11 +1,15 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Cameras;
using MLEM.Extended.Extensions;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Formatting.Codes;
using MLEM.Startup;
@ -13,17 +17,20 @@ using MLEM.Ui;
using MLEM.Ui.Elements;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using Newtonsoft.Json;
using ColorHelper = MLEM.Extensions.ColorHelper;
namespace GreatSpringGameJam {
public class GameImpl : MlemGame {
public static GameImpl Instance { get; private set; }
private static readonly JsonSerializer Serializer = new();
public Map Map { get; private set; }
public Player Player { get; private set; }
public Camera Camera { get; private set; }
public bool IsInCutscene { get; private set; }
public readonly Dictionary<string, float> Scores = new();
public Dictionary<string, int> Scores { get; private set; } = new();
private ContentManager mapLoader;
public GameImpl() {
@ -47,6 +54,12 @@ namespace GreatSpringGameJam {
this.InputHandler.HandleKeyboardRepeats = false;
this.mapLoader = new ContentManager(this.Services, this.Content.RootDirectory);
var scores = GetScoreFile();
if (scores.Exists) {
using (var reader = new JsonTextReader(scores.OpenText()))
this.Scores = Serializer.Deserialize<Dictionary<string, int>>(reader);
}
this.Camera = new Camera(this.GraphicsDevice) {
AutoScaleWithScreen = true,
Scale = 4
@ -77,13 +90,14 @@ namespace GreatSpringGameJam {
yield return new Wait(CoroutineEvents.Update);
}
// display end of level info
// calculate score
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow") / 2;
var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed");
var gnomesCollected = this.Map.TotalGnomes - this.Map.GetEntities<Gnome>().Count();
// snow removal is less important, gnomes are more important
var completion = (snowRemoved / 3F + plantsGrown + gnomesCollected * 10F) / (this.Map.TotalSnow / 3F + this.Map.TotalSeeds + this.Map.TotalGnomes * 10F);
// display end of level info
var group = new Group(Anchor.Center, new Vector2(0.5F), false);
this.UiSystem.Add("EndCard", group);
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Level Completed!", true) {TextScale = 0.125F});
@ -107,6 +121,12 @@ namespace GreatSpringGameJam {
yield return new Wait(0.03F);
}
// update highest score data
if (!this.Scores.TryGetValue(this.Map.Name, out var lastCompletion) || lastCompletion < completionCounter)
this.Scores[this.Map.Name] = completionCounter;
using (var writer = GetScoreFile().CreateText())
Serializer.Serialize(writer, this.Scores);
yield return new Wait(3);
// fade out and move to overworld
@ -118,14 +138,14 @@ namespace GreatSpringGameJam {
CoroutineHandler.Start(Impl());
}
public void RestartLevel() {
public void StartLevel(string name, Color fadeColor) {
this.IsInCutscene = true;
CoroutineHandler.Start(this.FadeAndStartLevel(this.Map.Name, Color.Black));
CoroutineHandler.Start(this.FadeAndStartLevel(name, fadeColor));
}
private IEnumerable<Wait> FadeAndStartLevel(string map, Color color) {
private IEnumerable<Wait> FadeAndStartLevel(string map, Color fadeColor) {
var fadeOverlay = new Group(Anchor.TopLeft, Vector2.One, false) {
OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), color * a),
OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), fadeColor * a),
DrawAlpha = 0
};
this.UiSystem.Add("Fade", fadeOverlay);
@ -156,11 +176,20 @@ namespace GreatSpringGameJam {
private void StartMap(string name) {
// dispose loaded maps so that edits don't persist
this.mapLoader.Unload();
this.Map = new Map(this.mapLoader.Load<TiledMap>($"Maps/{name}"), name);
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
var map = new Map(this.mapLoader.Load<TiledMap>($"Maps/{name}"), name);
var spawnPoint = map.SpawnPoint.ToVector2();
if (name == "Overworld" && this.Map != null && this.Map.Name != name)
spawnPoint = (map.GetLevelEntrances().First(e => e.Name == this.Map.Name).Position / map.TileSize).FloorCopy();
this.Player = new Player(map, spawnPoint);
this.Map = map;
this.Map.AddEntity(this.Player);
this.FocusCameraOnPlayer(1);
}
private static FileInfo GetScoreFile() {
var appData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
return new FileInfo(Path.Combine(appData, $"{Assembly.GetExecutingAssembly().GetName().Name}.dat"));
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using System.Linq;
using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@ -30,6 +31,7 @@ namespace GreatSpringGameJam {
private HeldItem heldItem;
private float currJumpHeight;
private bool climbingVine;
private bool invisible;
public Player(Map map, Vector2 position) : base(map, position) {
this.animations = new SpriteAnimationGroup();
@ -46,13 +48,6 @@ namespace GreatSpringGameJam {
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad"))
jumpHeight = 0.25F;
var (_, foregroundInside) = this.GetTileBelow(Vector2.Zero, "Foreground");
var (_, tileInside) = this.GetTileBelow(Vector2.Zero);
if (foregroundInside != null && foregroundInside.Properties.GetBool("Goal")) {
GameImpl.Instance.Finish();
return;
}
// input
var move = Vector2.Zero;
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
@ -65,6 +60,7 @@ namespace GreatSpringGameJam {
}
// climbing
var (posInside, tileInside) = this.GetTileBelow(Vector2.Zero);
if (tileInside != null && tileInside.Properties.GetBool("Vine")) {
if (MlemGame.Input.IsAnyDown(Keys.W, Keys.Up)) {
this.climbingVine = true;
@ -78,6 +74,20 @@ namespace GreatSpringGameJam {
this.climbingVine = false;
}
// entering doors
if (MlemGame.Input.IsAnyPressed(Keys.W, Keys.Up) && this.onGround) {
if (tileInside != null && tileInside.Objects.Any(o => o.Properties.GetBool("LevelExit") && this.Map.GetArea(o, posInside.ToVector2()).Intersects(this.Bounds))) {
this.invisible = true;
GameImpl.Instance.Finish();
} else {
var door = this.Map.GetLevelEntrances().FirstOrDefault(e => this.Map.GetArea(e).Intersects(this.Bounds));
if (door != null) {
this.invisible = true;
GameImpl.Instance.StartLevel(door.Name, Color.White);
}
}
}
this.walking = move != Vector2.Zero;
this.velocity += move;
@ -96,8 +106,8 @@ namespace GreatSpringGameJam {
}
// restart if we fell
if (this.Position.Y >= this.Map.Size.Y + 5)
GameImpl.Instance.RestartLevel();
if (this.Position.Y > this.Map.Size.Y)
GameImpl.Instance.StartLevel(this.Map.Name, Color.Black);
}
// movement and collisions
@ -128,7 +138,8 @@ namespace GreatSpringGameJam {
}
public override void Draw(GameTime time, SpriteBatch batch) {
base.Draw(time, batch);
if (this.invisible)
return;
// draw self
var pos = this.Position * this.Map.TileSize;