overworld, part 1
This commit is contained in:
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fcf10c89ae
commit
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11 changed files with 141 additions and 138 deletions
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@ -70,3 +70,8 @@
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/processor:TiledMapProcessor
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/build:Maps/Level3.tmx
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#begin Maps/Overworld.tmx
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/importer:TiledMapImporter
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/processor:TiledMapProcessor
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/build:Maps/Overworld.tmx
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="83" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="6">
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="83" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="7">
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<properties>
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<property name="StartX" type="int" value="1"/>
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<property name="StartY" type="int" value="23"/>
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@ -25,10 +25,10 @@
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@ -37,40 +37,6 @@
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|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Snow" width="83" height="30">
|
||||
|
|
54
GreatSpringGameJam/Content/Maps/Overworld.tmx
Normal file
54
GreatSpringGameJam/Content/Maps/Overworld.tmx
Normal file
|
@ -0,0 +1,54 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="83" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="8">
|
||||
<properties>
|
||||
<property name="StartX" type="int" value="1"/>
|
||||
<property name="StartY" type="int" value="23"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" source="../Tilesets/World.tsx"/>
|
||||
<layer id="1" name="Ground" width="83" height="30">
|
||||
<data encoding="csv">
|
||||
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|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,68,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,74,75,76,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,71,72,73,0,87,88,89,0,0,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,1,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,59,60,0,0,0,0,0,0,0,17,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,55,54,0,0,0,55,55,54,0,0,0,0,0,0,1,2,2,2,3,74,75,76,0,0,0,1,2,2,2,5,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,17,18,18,18,4,2,2,2,3,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="7" name="Entrances">
|
||||
<object id="6" name="Level1" x="387" y="369" width="10" height="15">
|
||||
<properties>
|
||||
<property name="DisplayName" value="First Water"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="Level2" x="563" y="321" width="10" height="15">
|
||||
<properties>
|
||||
<property name="DisplayName" value="Perennial Viola"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.5 KiB |
|
@ -185,6 +185,24 @@
|
|||
<property name="Vine" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="64">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="11" y="1" width="5" height="15">
|
||||
<properties>
|
||||
<property name="LevelExit" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="65">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="1" width="5" height="15">
|
||||
<properties>
|
||||
<property name="LevelExit" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="66">
|
||||
<properties>
|
||||
<property name="Goal" type="bool" value="true"/>
|
||||
|
|
|
@ -23,8 +23,8 @@ namespace GreatSpringGameJam {
|
|||
public Player Player { get; private set; }
|
||||
public Camera Camera { get; private set; }
|
||||
public bool IsInCutscene { get; private set; }
|
||||
public readonly Dictionary<string, float> Scores = new();
|
||||
private ContentManager mapLoader;
|
||||
private int currentLevel;
|
||||
|
||||
public GameImpl() {
|
||||
Instance = this;
|
||||
|
@ -51,7 +51,7 @@ namespace GreatSpringGameJam {
|
|||
AutoScaleWithScreen = true,
|
||||
Scale = 4
|
||||
};
|
||||
this.StartLevel(1);
|
||||
this.StartMap("Overworld");
|
||||
}
|
||||
|
||||
protected override void DoUpdate(GameTime gameTime) {
|
||||
|
@ -109,8 +109,8 @@ namespace GreatSpringGameJam {
|
|||
|
||||
yield return new Wait(3);
|
||||
|
||||
// fade out and move to next level
|
||||
foreach (var wait in this.FadeAndStartLevel(this.currentLevel + 1, Color.White))
|
||||
// fade out and move to overworld
|
||||
foreach (var wait in this.FadeAndStartLevel("Overworld", Color.White))
|
||||
yield return wait;
|
||||
}
|
||||
|
||||
|
@ -120,10 +120,10 @@ namespace GreatSpringGameJam {
|
|||
|
||||
public void RestartLevel() {
|
||||
this.IsInCutscene = true;
|
||||
CoroutineHandler.Start(this.FadeAndStartLevel(this.currentLevel, Color.Black));
|
||||
CoroutineHandler.Start(this.FadeAndStartLevel(this.Map.Name, Color.Black));
|
||||
}
|
||||
|
||||
private IEnumerable<Wait> FadeAndStartLevel(int level, Color color) {
|
||||
private IEnumerable<Wait> FadeAndStartLevel(string map, Color color) {
|
||||
var fadeOverlay = new Group(Anchor.TopLeft, Vector2.One, false) {
|
||||
OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), color * a),
|
||||
DrawAlpha = 0
|
||||
|
@ -136,7 +136,7 @@ namespace GreatSpringGameJam {
|
|||
yield return new Wait(0.25F);
|
||||
|
||||
this.UiSystem.Remove("EndCard");
|
||||
this.StartLevel(level);
|
||||
this.StartMap(map);
|
||||
|
||||
yield return new Wait(0.25F);
|
||||
while (fadeOverlay.DrawAlpha > 0) {
|
||||
|
@ -148,20 +148,19 @@ namespace GreatSpringGameJam {
|
|||
this.IsInCutscene = false;
|
||||
}
|
||||
|
||||
private void StartLevel(int level) {
|
||||
this.currentLevel = level;
|
||||
// dispose loaded maps so that edits don't persist
|
||||
this.mapLoader.Unload();
|
||||
this.Map = new Map(this.mapLoader.Load<TiledMap>($"Maps/Level{this.currentLevel}"));
|
||||
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
|
||||
this.Map.AddEntity(this.Player);
|
||||
this.FocusCameraOnPlayer(1);
|
||||
}
|
||||
|
||||
private void FocusCameraOnPlayer(float speed = 0.25F) {
|
||||
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, speed);
|
||||
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
|
||||
}
|
||||
|
||||
private void StartMap(string name) {
|
||||
// dispose loaded maps so that edits don't persist
|
||||
this.mapLoader.Unload();
|
||||
this.Map = new Map(this.mapLoader.Load<TiledMap>($"Maps/{name}"), name);
|
||||
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
|
||||
this.Map.AddEntity(this.Player);
|
||||
this.FocusCameraOnPlayer(1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -9,9 +9,9 @@
|
|||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Contentless" Version="3.0.5" />
|
||||
<PackageReference Include="MLEM" Version="5.0.0-71" />
|
||||
<PackageReference Include="MLEM.Extended" Version="5.0.0-71" />
|
||||
<PackageReference Include="MLEM.Startup" Version="5.0.0-71" />
|
||||
<PackageReference Include="MLEM" Version="5.0.0-73" />
|
||||
<PackageReference Include="MLEM.Extended" Version="5.0.0-73" />
|
||||
<PackageReference Include="MLEM.Startup" Version="5.0.0-73" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
|
||||
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
@ -6,9 +7,11 @@ using MLEM.Cameras;
|
|||
using MLEM.Extended.Extensions;
|
||||
using MLEM.Extended.Tiled;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Font;
|
||||
using MLEM.Misc;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Textures;
|
||||
using MLEM.Ui;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Tiled;
|
||||
using RectangleF = MLEM.Misc.RectangleF;
|
||||
|
@ -25,18 +28,26 @@ namespace GreatSpringGameJam {
|
|||
public readonly int TotalSnow;
|
||||
public readonly int TotalSeeds;
|
||||
public readonly int TotalGnomes;
|
||||
public readonly string Name;
|
||||
|
||||
private readonly TiledMap map;
|
||||
private readonly IndividualTiledMapRenderer renderer;
|
||||
private readonly List<Entity> entities = new();
|
||||
|
||||
public Map(TiledMap map) {
|
||||
public Map(TiledMap map, string name) {
|
||||
this.map = map;
|
||||
this.Name = name;
|
||||
this.renderer = new IndividualTiledMapRenderer(this.map);
|
||||
this.Collisions = new TiledMapCollisions(this.map, (collisions, info) => {
|
||||
// snow should only "collide" with the snow blower wind
|
||||
if (info.Layer.Name != "Snow")
|
||||
TiledMapCollisions.DefaultCollectCollisions(collisions, info);
|
||||
if (info.Layer.Name == "Snow")
|
||||
return;
|
||||
foreach (var obj in info.TilesetTile.Objects) {
|
||||
// level exits shouldn't be collidable
|
||||
if (obj.Properties.GetBool("LevelExit"))
|
||||
continue;
|
||||
collisions.Add(obj.GetArea(info.Map, info.Position, info.Tile.Flags));
|
||||
}
|
||||
});
|
||||
this.TotalSnow = this.GetTotalTiles("Snow") / 2;
|
||||
this.TotalSeeds = this.GetTotalTiles("Seed");
|
||||
|
@ -107,9 +118,19 @@ namespace GreatSpringGameJam {
|
|||
// render map etc.
|
||||
this.DrawLayer(batch, "Background", camera);
|
||||
this.DrawLayer(batch, "Ground", camera);
|
||||
|
||||
var ui = GameImpl.Instance.UiSystem;
|
||||
foreach (var obj in this.GetLevelEntrances()) {
|
||||
var pos = obj.GetArea(this.map).Center;
|
||||
var textTop = (pos - new Vector2(0, 4)) * this.TileSize;
|
||||
var alpha = MathHelper.Clamp(1 - (Vector2.Distance(GameImpl.Instance.Player.Position + Vector2.One / 2, pos + Vector2.One / 2) - 2) / 3, 0.25F, 1);
|
||||
ui.Style.Font.DrawString(batch, obj.Properties.Get("DisplayName"), textTop, TextAlign.Center, ui.Style.TextColor * alpha, 0, Vector2.Zero, 0.025F, SpriteEffects.None, 0);
|
||||
GameImpl.Instance.Scores.TryGetValue(obj.Name, out var score);
|
||||
ui.Style.Font.DrawString(batch, $"{score}% Completed", textTop + new Vector2(0, 0.75F) * this.TileSize, TextAlign.Center, ui.Style.TextColor * alpha, 0, Vector2.Zero, 0.02F, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
foreach (var entity in this.entities)
|
||||
entity.Draw(time, batch);
|
||||
this.DrawLayer(batch, "Foreground", camera);
|
||||
this.DrawLayer(batch, "Snow", camera);
|
||||
batch.End();
|
||||
}
|
||||
|
@ -133,6 +154,14 @@ namespace GreatSpringGameJam {
|
|||
}
|
||||
}
|
||||
|
||||
public IEnumerable<TiledMapObject> GetLevelEntrances() {
|
||||
var layer = this.map.GetLayer<TiledMapObjectLayer>("Entrances");
|
||||
if (layer != null) {
|
||||
foreach (var obj in layer.Objects)
|
||||
yield return obj;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
|
||||
var id = this.map.GetTileLayerIndex(layer);
|
||||
if (id >= 0)
|
||||
|
|
Loading…
Reference in a new issue