overworld, part 1

This commit is contained in:
Ell 2021-03-12 21:11:56 +01:00
parent fcf10c89ae
commit 653629a6ce
11 changed files with 141 additions and 138 deletions

View file

@ -70,3 +70,8 @@
/processor:TiledMapProcessor /processor:TiledMapProcessor
/build:Maps/Level3.tmx /build:Maps/Level3.tmx
#begin Maps/Overworld.tmx
/importer:TiledMapImporter
/processor:TiledMapProcessor
/build:Maps/Overworld.tmx

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,68,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,74,75,76,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,71,72,73,0,87,88,89,0,0,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,1,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,59,60,0,0,0,0,0,0,0,17,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,55,54,0,0,0,55,55,54,0,0,0,0,0,0,1,2,2,2,3,74,75,76,0,0,0,1,2,2,2,5,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,17,18,18,18,4,2,2,2,3,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="7" name="Entrances">
<object id="6" name="Level1" x="387" y="369" width="10" height="15">
<properties>
<property name="DisplayName" value="First Water"/>
</properties>
</object>
<object id="7" name="Level2" x="563" y="321" width="10" height="15">
<properties>
<property name="DisplayName" value="Perennial Viola"/>
</properties>
</object>
</objectgroup>
</map>

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@ -185,6 +185,24 @@
<property name="Vine" type="bool" value="true"/> <property name="Vine" type="bool" value="true"/>
</properties> </properties>
</tile> </tile>
<tile id="64">
<objectgroup draworder="index" id="2">
<object id="1" x="11" y="1" width="5" height="15">
<properties>
<property name="LevelExit" type="bool" value="true"/>
</properties>
</object>
</objectgroup>
</tile>
<tile id="65">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="5" height="15">
<properties>
<property name="LevelExit" type="bool" value="true"/>
</properties>
</object>
</objectgroup>
</tile>
<tile id="66"> <tile id="66">
<properties> <properties>
<property name="Goal" type="bool" value="true"/> <property name="Goal" type="bool" value="true"/>

View file

@ -23,8 +23,8 @@ namespace GreatSpringGameJam {
public Player Player { get; private set; } public Player Player { get; private set; }
public Camera Camera { get; private set; } public Camera Camera { get; private set; }
public bool IsInCutscene { get; private set; } public bool IsInCutscene { get; private set; }
public readonly Dictionary<string, float> Scores = new();
private ContentManager mapLoader; private ContentManager mapLoader;
private int currentLevel;
public GameImpl() { public GameImpl() {
Instance = this; Instance = this;
@ -51,7 +51,7 @@ namespace GreatSpringGameJam {
AutoScaleWithScreen = true, AutoScaleWithScreen = true,
Scale = 4 Scale = 4
}; };
this.StartLevel(1); this.StartMap("Overworld");
} }
protected override void DoUpdate(GameTime gameTime) { protected override void DoUpdate(GameTime gameTime) {
@ -109,8 +109,8 @@ namespace GreatSpringGameJam {
yield return new Wait(3); yield return new Wait(3);
// fade out and move to next level // fade out and move to overworld
foreach (var wait in this.FadeAndStartLevel(this.currentLevel + 1, Color.White)) foreach (var wait in this.FadeAndStartLevel("Overworld", Color.White))
yield return wait; yield return wait;
} }
@ -120,10 +120,10 @@ namespace GreatSpringGameJam {
public void RestartLevel() { public void RestartLevel() {
this.IsInCutscene = true; this.IsInCutscene = true;
CoroutineHandler.Start(this.FadeAndStartLevel(this.currentLevel, Color.Black)); CoroutineHandler.Start(this.FadeAndStartLevel(this.Map.Name, Color.Black));
} }
private IEnumerable<Wait> FadeAndStartLevel(int level, Color color) { private IEnumerable<Wait> FadeAndStartLevel(string map, Color color) {
var fadeOverlay = new Group(Anchor.TopLeft, Vector2.One, false) { var fadeOverlay = new Group(Anchor.TopLeft, Vector2.One, false) {
OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), color * a), OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), color * a),
DrawAlpha = 0 DrawAlpha = 0
@ -136,7 +136,7 @@ namespace GreatSpringGameJam {
yield return new Wait(0.25F); yield return new Wait(0.25F);
this.UiSystem.Remove("EndCard"); this.UiSystem.Remove("EndCard");
this.StartLevel(level); this.StartMap(map);
yield return new Wait(0.25F); yield return new Wait(0.25F);
while (fadeOverlay.DrawAlpha > 0) { while (fadeOverlay.DrawAlpha > 0) {
@ -148,20 +148,19 @@ namespace GreatSpringGameJam {
this.IsInCutscene = false; this.IsInCutscene = false;
} }
private void StartLevel(int level) {
this.currentLevel = level;
// dispose loaded maps so that edits don't persist
this.mapLoader.Unload();
this.Map = new Map(this.mapLoader.Load<TiledMap>($"Maps/Level{this.currentLevel}"));
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
this.Map.AddEntity(this.Player);
this.FocusCameraOnPlayer(1);
}
private void FocusCameraOnPlayer(float speed = 0.25F) { private void FocusCameraOnPlayer(float speed = 0.25F) {
this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, speed); this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, speed);
this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2()); this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
} }
private void StartMap(string name) {
// dispose loaded maps so that edits don't persist
this.mapLoader.Unload();
this.Map = new Map(this.mapLoader.Load<TiledMap>($"Maps/{name}"), name);
this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2());
this.Map.AddEntity(this.Player);
this.FocusCameraOnPlayer(1);
}
} }
} }

View file

@ -9,9 +9,9 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="Contentless" Version="3.0.5" /> <PackageReference Include="Contentless" Version="3.0.5" />
<PackageReference Include="MLEM" Version="5.0.0-71" /> <PackageReference Include="MLEM" Version="5.0.0-73" />
<PackageReference Include="MLEM.Extended" Version="5.0.0-71" /> <PackageReference Include="MLEM.Extended" Version="5.0.0-73" />
<PackageReference Include="MLEM.Startup" Version="5.0.0-71" /> <PackageReference Include="MLEM.Startup" Version="5.0.0-73" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" /> <PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" /> <PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />

View file

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
@ -6,9 +7,11 @@ using MLEM.Cameras;
using MLEM.Extended.Extensions; using MLEM.Extended.Extensions;
using MLEM.Extended.Tiled; using MLEM.Extended.Tiled;
using MLEM.Extensions; using MLEM.Extensions;
using MLEM.Font;
using MLEM.Misc; using MLEM.Misc;
using MLEM.Startup; using MLEM.Startup;
using MLEM.Textures; using MLEM.Textures;
using MLEM.Ui;
using MonoGame.Extended; using MonoGame.Extended;
using MonoGame.Extended.Tiled; using MonoGame.Extended.Tiled;
using RectangleF = MLEM.Misc.RectangleF; using RectangleF = MLEM.Misc.RectangleF;
@ -25,18 +28,26 @@ namespace GreatSpringGameJam {
public readonly int TotalSnow; public readonly int TotalSnow;
public readonly int TotalSeeds; public readonly int TotalSeeds;
public readonly int TotalGnomes; public readonly int TotalGnomes;
public readonly string Name;
private readonly TiledMap map; private readonly TiledMap map;
private readonly IndividualTiledMapRenderer renderer; private readonly IndividualTiledMapRenderer renderer;
private readonly List<Entity> entities = new(); private readonly List<Entity> entities = new();
public Map(TiledMap map) { public Map(TiledMap map, string name) {
this.map = map; this.map = map;
this.Name = name;
this.renderer = new IndividualTiledMapRenderer(this.map); this.renderer = new IndividualTiledMapRenderer(this.map);
this.Collisions = new TiledMapCollisions(this.map, (collisions, info) => { this.Collisions = new TiledMapCollisions(this.map, (collisions, info) => {
// snow should only "collide" with the snow blower wind // snow should only "collide" with the snow blower wind
if (info.Layer.Name != "Snow") if (info.Layer.Name == "Snow")
TiledMapCollisions.DefaultCollectCollisions(collisions, info); return;
foreach (var obj in info.TilesetTile.Objects) {
// level exits shouldn't be collidable
if (obj.Properties.GetBool("LevelExit"))
continue;
collisions.Add(obj.GetArea(info.Map, info.Position, info.Tile.Flags));
}
}); });
this.TotalSnow = this.GetTotalTiles("Snow") / 2; this.TotalSnow = this.GetTotalTiles("Snow") / 2;
this.TotalSeeds = this.GetTotalTiles("Seed"); this.TotalSeeds = this.GetTotalTiles("Seed");
@ -107,9 +118,19 @@ namespace GreatSpringGameJam {
// render map etc. // render map etc.
this.DrawLayer(batch, "Background", camera); this.DrawLayer(batch, "Background", camera);
this.DrawLayer(batch, "Ground", camera); this.DrawLayer(batch, "Ground", camera);
var ui = GameImpl.Instance.UiSystem;
foreach (var obj in this.GetLevelEntrances()) {
var pos = obj.GetArea(this.map).Center;
var textTop = (pos - new Vector2(0, 4)) * this.TileSize;
var alpha = MathHelper.Clamp(1 - (Vector2.Distance(GameImpl.Instance.Player.Position + Vector2.One / 2, pos + Vector2.One / 2) - 2) / 3, 0.25F, 1);
ui.Style.Font.DrawString(batch, obj.Properties.Get("DisplayName"), textTop, TextAlign.Center, ui.Style.TextColor * alpha, 0, Vector2.Zero, 0.025F, SpriteEffects.None, 0);
GameImpl.Instance.Scores.TryGetValue(obj.Name, out var score);
ui.Style.Font.DrawString(batch, $"{score}% Completed", textTop + new Vector2(0, 0.75F) * this.TileSize, TextAlign.Center, ui.Style.TextColor * alpha, 0, Vector2.Zero, 0.02F, SpriteEffects.None, 0);
}
foreach (var entity in this.entities) foreach (var entity in this.entities)
entity.Draw(time, batch); entity.Draw(time, batch);
this.DrawLayer(batch, "Foreground", camera);
this.DrawLayer(batch, "Snow", camera); this.DrawLayer(batch, "Snow", camera);
batch.End(); batch.End();
} }
@ -133,6 +154,14 @@ namespace GreatSpringGameJam {
} }
} }
public IEnumerable<TiledMapObject> GetLevelEntrances() {
var layer = this.map.GetLayer<TiledMapObjectLayer>("Entrances");
if (layer != null) {
foreach (var obj in layer.Objects)
yield return obj;
}
}
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) { private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
var id = this.map.GetTileLayerIndex(layer); var id = this.map.GetTileLayerIndex(layer);
if (id >= 0) if (id >= 0)