improved snow removal collisions

This commit is contained in:
Ell 2021-03-10 02:26:36 +01:00
parent a881cf0bdc
commit fcf10c89ae
5 changed files with 52 additions and 12 deletions

View file

@ -30,16 +30,25 @@
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="3">
<object id="2" x="0" y="14" width="16" height="2"/>
</objectgroup>
</tile>
<tile id="6">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="3">
<object id="2" x="0" y="14" width="16" height="2"/>
</objectgroup>
</tile>
<tile id="7">
<properties>
<property name="Snow" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="4">
<object id="3" x="0" y="14" width="16" height="2"/>
</objectgroup>
</tile>
<tile id="8">
<objectgroup draworder="index" id="2">
@ -84,17 +93,29 @@
<tile id="21">
<properties>
<property name="Snow" type="bool" value="true"/>
<property name="SnowBottom" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="5"/>
</objectgroup>
</tile>
<tile id="22">
<properties>
<property name="Snow" type="bool" value="true"/>
<property name="SnowBottom" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="3">
<object id="2" x="0" y="0" width="16" height="5"/>
</objectgroup>
</tile>
<tile id="23">
<properties>
<property name="Snow" type="bool" value="true"/>
<property name="SnowBottom" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="5"/>
</objectgroup>
</tile>
<tile id="32">
<objectgroup draworder="index" id="2">

View file

@ -78,7 +78,7 @@ namespace GreatSpringGameJam {
}
// display end of level info
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow");
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow") / 2;
var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed");
var gnomesCollected = this.Map.TotalGnomes - this.Map.GetEntities<Gnome>().Count();
// snow removal is less important, gnomes are more important

View file

@ -9,9 +9,9 @@
<ItemGroup>
<PackageReference Include="Contentless" Version="3.0.5" />
<PackageReference Include="MLEM" Version="5.0.0-69" />
<PackageReference Include="MLEM.Extended" Version="5.0.0-69" />
<PackageReference Include="MLEM.Startup" Version="5.0.0-69" />
<PackageReference Include="MLEM" Version="5.0.0-71" />
<PackageReference Include="MLEM.Extended" Version="5.0.0-71" />
<PackageReference Include="MLEM.Startup" Version="5.0.0-71" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />

View file

@ -11,6 +11,7 @@ using MLEM.Startup;
using MLEM.Textures;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using RectangleF = MLEM.Misc.RectangleF;
namespace GreatSpringGameJam {
public class Map {
@ -32,8 +33,12 @@ namespace GreatSpringGameJam {
public Map(TiledMap map) {
this.map = map;
this.renderer = new IndividualTiledMapRenderer(this.map);
this.Collisions = new TiledMapCollisions(this.map);
this.TotalSnow = this.GetTotalTiles("Snow");
this.Collisions = new TiledMapCollisions(this.map, (collisions, info) => {
// snow should only "collide" with the snow blower wind
if (info.Layer.Name != "Snow")
TiledMapCollisions.DefaultCollectCollisions(collisions, info);
});
this.TotalSnow = this.GetTotalTiles("Snow") / 2;
this.TotalSeeds = this.GetTotalTiles("Seed");
foreach (var (pos, _) in this.EnumerateTiles("Gnome")) {
@ -84,6 +89,10 @@ namespace GreatSpringGameJam {
return tile.GetTileset(this.map);
}
public RectangleF GetArea(TiledMapObject obj, Vector2? pos = null) {
return obj.GetArea(this.map, pos).ToMlem();
}
public void Draw(GameTime time, SpriteBatch batch, Camera camera) {
batch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: camera.ViewMatrix);
// render background

View file

@ -1,8 +1,10 @@
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Misc;
using MLEM.Textures;
namespace GreatSpringGameJam {
@ -26,16 +28,24 @@ namespace GreatSpringGameJam {
var (x, y) = this.Position.ToPoint();
var tile = this.Map.GetTile("Snow", x, y);
if (!tile.IsBlank) {
this.Map.SetTile("Snow", x, y, 0);
var hidden = this.Map.GetTile("SnowHidden", x, y);
var tilesetTile = this.Map.GetTilesetTile(tile, this.Map.GetTileset(tile));
// check if the wind actually intersects with the snow's collision box
if (tilesetTile.Objects.Any(o => this.Map.GetArea(o, new Vector2(x, y)).Contains(this.Position))) {
if (tilesetTile.Properties.GetBool("SnowBottom"))
y--;
for (var yOff = 0; yOff <= 1; yOff++) {
this.Map.SetTile("Snow", x, y + yOff, 0);
var hidden = this.Map.GetTile("SnowHidden", x, y + yOff);
if (!hidden.IsBlank) {
this.Map.SetTile("Ground", x, y, hidden.GlobalIdentifier);
this.Map.SetTile("SnowHidden", x, y, 0);
this.Map.SetTile("Ground", x, y + yOff, hidden.GlobalIdentifier);
this.Map.SetTile("SnowHidden", x, y + yOff, 0);
}
this.Map.RemoveEntity(this);
}
}
}
}
}
public override void Draw(GameTime time, SpriteBatch batch) {
base.Draw(time, batch);