Illumilib/Illumilib/IllumilibLighting.cs
2021-05-03 00:53:54 +02:00

143 lines
No EOL
7 KiB
C#

using System;
using System.Collections.Generic;
using Illumilib.System;
namespace Illumilib {
/// <summary>
/// The class that houses all Illumilib methods.
/// This class does not need to be instantiated.
/// </summary>
public static class IllumilibLighting {
/// <summary>
/// The maximum width that a keyboard can have, in amount of keys
/// </summary>
public const int KeyboardWidth = 22;
/// <summary>
/// The maximum height that a keyboard can have, in amount of keys
/// </summary>
public const int KeyboardHeight = 6;
private static List<LightingSystem> systems;
/// <summary>
/// A property that returns whether Illumilib is currently initialized
/// </summary>
public static bool Initialized => systems != null;
/// <summary>
/// Initializes Illumilib, starting all of the supported lighting systems.
/// Any lighting systems that are not supported, or for which devices are not present, will be ignored.
/// </summary>
/// <returns>Whether at least one lighting system was successfully initialized</returns>
/// <exception cref="InvalidOperationException">Thrown if Illumilib has already been <see cref="Initialized"/></exception>
public static bool Initialize() {
if (Initialized)
throw new InvalidOperationException("Illumilib has already been initialized");
systems = new List<LightingSystem>();
foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting(), new CorsairLighting()}) {
if (system.Initialize())
systems.Add(system);
}
return systems.Count > 0;
}
/// <summary>
/// Disposes Illumilib, disposing all of the underlying lighting systems
/// </summary>
public static void Dispose() {
if (!Initialized)
return;
ForEach(s => s.Dispose());
systems = null;
}
/// <summary>
/// Sets the lighting for all keyboards and mice to the given color
/// </summary>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
public static void SetAllLighting(float r, float g, float b) {
ForEach(s => s.SetAllLighting(r, g, b));
}
/// <summary>
/// Sets the lighting for all keyboards to the given color
/// </summary>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
public static void SetKeyboardLighting(float r, float g, float b) {
ForEach(s => s.SetKeyboardLighting(r, g, b));
}
/// <summary>
/// Sets the lighting for the given x, y position on the keyboard to the given color.
/// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard.
/// </summary>
/// <param name="x">The zero-based x position of the key</param>
/// <param name="y">The zero-based y position of the key</param>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the positions are out of range in relation to <see cref="KeyboardWidth"/> and <see cref="KeyboardHeight"/></exception>
public static void SetKeyboardLighting(int x, int y, float r, float g, float b) {
if (x < 0 || x >= KeyboardWidth)
throw new ArgumentOutOfRangeException(nameof(x));
if (y < 0 || y >= KeyboardHeight)
throw new ArgumentOutOfRangeException(nameof(y));
ForEach(s => s.SetKeyboardLighting(x, y, r, g, b));
}
/// <summary>
/// Sets the lighting in the given area on the keyboard to the given color.
/// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard.
/// The position is the top left corner of the rectangle that represents the area to set colors in.
/// </summary>
/// <param name="x">The zero-based x position of the key</param>
/// <param name="y">The zero-based y position of the key</param>
/// <param name="width">The width of the area to set the color in</param>
/// <param name="height">The height of the area to set the color in</param>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the positions are out of range in relation to <see cref="KeyboardWidth"/> and <see cref="KeyboardHeight"/></exception>
public static void SetKeyboardLighting(int x, int y, int width, int height, float r, float g, float b) {
if (x < 0 || x + width > KeyboardWidth)
throw new ArgumentOutOfRangeException(nameof(x));
if (y < 0 || y + height > KeyboardHeight)
throw new ArgumentOutOfRangeException(nameof(y));
ForEach(s => s.SetKeyboardLighting(x, y, width, height, r, g, b));
}
/// <summary>
/// Sets the lighting for the specified <see cref="KeyboardKeys"/> to the given color.
/// Only a single key can be specified at a time.
/// </summary>
/// <param name="key">The key value to set the lighting for</param>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
public static void SetKeyboardLighting(KeyboardKeys key, float r, float g, float b) {
ForEach(s => s.SetKeyboardLighting(key, r, g, b));
}
/// <summary>
/// Sets the lighting for all mice to the given color
/// </summary>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
public static void SetMouseLighting(float r, float g, float b) {
ForEach(s => s.SetMouseLighting(r, g, b));
}
private static void ForEach(Action<LightingSystem> action) {
if (!Initialized)
throw new InvalidOperationException("Illumilib has not been initialized yet");
foreach (var system in systems)
action(system);
}
}
}