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MLEM/MLEM.Startup/CoroutineEvents.cs

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using Coroutine;
namespace MLEM.Startup {
/// <summary>
/// This class contains a set of events for the coroutine system that are automatically fired in <see cref="MlemGame"/>.
/// </summary>
public static class CoroutineEvents {
/// <summary>
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/// This event is fired in <see cref="MlemGame.Draw"/>, before <see cref="MlemGame.DoDraw"/> is called.
/// </summary>
public static readonly Event PreUpdate = new Event();
/// <summary>
/// This event is fired in <see cref="MlemGame.Update"/>, after <see cref="MlemGame.DoUpdate"/> is called.
/// </summary>
public static readonly Event Update = new Event();
/// <summary>
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/// This event is fired in <see cref="MlemGame.Draw"/>, before <see cref="MlemGame.DoDraw"/> is called.
/// </summary>
public static readonly Event PreDraw = new Event();
/// <summary>
/// This event is fired in <see cref="MlemGame.Draw"/>, after <see cref="MlemGame.DoDraw"/> is called.
/// </summary>
public static readonly Event Draw = new Event();
}
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}