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2024-11-24 14:49:45 +01:00
.config updated docfx and removed analytics from docs site 2022-12-12 10:28:43 +01:00
.githooks fixed pre-push hook 2024-02-04 14:55:00 +01:00
.github Fixed stack overflow related to panel scrolling and scrollbar auto hiding (and improved build scripts) (#28) 2024-10-27 00:46:15 +02:00
Demos Added the ability for Dropdown to display an arrow texture based on its open state 2024-11-24 14:49:45 +01:00
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MLEM Improved the naming of SpriteBatchExtensions texture generation methods 2024-11-16 13:53:04 +01:00
MLEM.Data Fixed DataTextureAtlas creating unnamed entries if there are empty lines at the start or end of the atlas file 2024-11-16 20:24:28 +01:00
MLEM.Extended Added MLEM.KNI and friends, which are fully compatible with KNI 2024-09-02 19:55:28 +02:00
MLEM.Startup Added MLEM.KNI and friends, which are fully compatible with KNI 2024-09-02 19:55:28 +02:00
MLEM.Templates updated changelog links 2024-04-05 15:20:46 +02:00
MLEM.Ui Added the ability for Dropdown to display an arrow texture based on its open state 2024-11-24 14:49:45 +01:00
Sandbox Fixed newly introduced issues since #28 (#30) 2024-10-29 23:31:49 +01:00
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CHANGELOG.md Added the ability for Dropdown to display an arrow texture based on its open state 2024-11-24 14:49:45 +01:00
FNA.Settings.props resolved some build warnings 2022-09-15 10:44:50 +02:00
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MLEM.FNA.sln Added compatibility for MonoGame.Extended 4.0.0 and FNA.Extended 2024-07-10 12:03:24 +02:00
MLEM.KNI.sln added an experimental kni web demo 2024-09-02 20:33:04 +02:00
MLEM.sln added the android demo project back to the solution 2023-01-03 14:34:52 +01:00
README.md Added web demo to the website (#24) 2024-09-14 11:37:06 +02:00

The MLEM logo

MLEM Library for Extending MonoGame, FNA and KNI is a set of multipurpose libraries for the game frameworks MonoGame, FNA and KNI that provides abstractions, quality of life improvements and additional features like an extensive ui system and easy input handling.

MLEM is platform-agnostic and multi-targets .NET Standard 2.0, .NET 8.0 and .NET Framework 4.5.2, which makes it compatible with MonoGame, FNA and KNI on Desktop, mobile devices, consoles and web.

What next?

Packages

  • MLEM is the base package, which provides various small addons and abstractions for MonoGame, FNA and KNI, including a text formatting system and simple input handling
  • MLEM.Ui provides a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
  • MLEM.Extended ties in with MonoGame.Extended and other MonoGame and FNA libraries
  • MLEM.Data provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily
  • MLEM.Startup combines MLEM with some other useful libraries into a quick Game startup class
  • MLEM.Templates contains cross-platform project templates

Made with MLEM

If you created a project with the help of MLEM, you can get it added to this list by submitting an issue or a pull request. If its source is public, other people will be able to use your project as an example, too!

Gallery

Here are some images that show a couple of MLEM's features.

The MLEM.Ui demo in action:

A gif showing various user interface elements from the MLEM.Ui demo

MLEM's text formatting system, which is compatible with both MLEM.Ui and regular sprite batch rendering:

An image showing text with various colors and other formatting

Friends of MLEM

There are several other libraries and tools that work well in combination with MonoGame, FNA, KNI and MLEM. Here are some of them:

  • Contentless, a tool that removes the need to add assets to the MonoGame Content Pipeline manually
  • GameBundle, a tool that packages MonoGame and other .NET applications into several distributable formats
  • Coroutine, a package that implements Unity-style coroutines for any project
  • MonoGame.Extended, a package that also provides several additional features for MonoGame