fixed the text formatting demo being too dark for drop shadows to be visible

This commit is contained in:
Ell 2022-06-17 23:17:45 +02:00
parent 6b08e892f7
commit 282a398f3b
2 changed files with 3 additions and 3 deletions

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@ -12,11 +12,11 @@ namespace Demos {
private const string Text =
"MLEM's text formatting system allows for various <b>formatting codes</b> to be applied in the middle of a string. Here's a demonstration of some of them.\n\n" +
"You can write in <b>bold</i>, <i>italics</i>, <u>with an underline</u>, <st>strikethrough</st>, or with a <s>drop shadow</s> whose <s #ff0000 2>color</s> and <s #000000 5>offset</s> you can modify in each application of the code.\n\n" +
"You can write in <b>bold</i>, <i>italics</i>, <u>with an underline</u>, <st>strikethrough</st>, or with a <s #000000 4>drop shadow</s> whose <s #ff0000 4>color</s> and <s #000000 10>offset</s> you can modify in each application of the code.\n\n" +
"You can apply <c CornflowerBlue>custom</c> <c Yellow>colors</c> to text, including all default <c Orange>MonoGame colors</c> and <c #aabb00>inline custom colors</c>.\n\n" +
"You can also use animations like <a wobbly>a wobbly one</a>, as well as create custom ones using the <a wobbly>Code class</a>.\n\n" +
"You can also display <i grass> icons in your text!\n\n" +
"Additionally, the text formatter has various APIs for interacting with the text, like custom behaviors when hovering over the text, and more.";
"Additionally, the text formatter has various methods for interacting with the text, like custom behaviors when hovering over certain parts, and more.";
private const float Scale = 0.5F;
private const float Width = 0.9F;
@ -49,7 +49,7 @@ namespace Demos {
}
public override void DoDraw(GameTime time) {
this.GraphicsDevice.Clear(Color.Black);
this.GraphicsDevice.Clear(Color.DarkSlateGray);
this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
// we draw the tokenized text in the center of the screen

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