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only invoke the kni content builder on windows
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2 changed files with 7 additions and 2 deletions
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@ -26,7 +26,9 @@
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<PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001" />
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<PackageReference Include="MonoGame.Framework.DesktopGL.9000" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" />
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<!-- The builder appears to only support Windows right now. We build for Linux in the CI but don't run there, so we don't need the content files. -->
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<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" Condition="$(Os.Contains('Windows'))"/>
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</ItemGroup>
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<ItemGroup>
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@ -26,7 +26,10 @@
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<PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Blazor" Version="3.13.9001" />
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<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" />
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<!-- The builder appears to only support Windows right now. We build for Linux in the CI but don't run there, so we don't need the content files. -->
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<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" Condition="$(Os.Contains('Windows'))" />
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<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="8.0.3" />
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<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="8.0.3" PrivateAssets="all" />
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</ItemGroup>
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