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Added compatibility for MonoGame.Extended 4.0.0 and FNA.Extended

This commit is contained in:
Ell 2024-07-10 12:03:24 +02:00
parent 24277ba494
commit fa1cafd751
12 changed files with 52 additions and 31 deletions

3
.gitmodules vendored
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@ -4,3 +4,6 @@
[submodule "FontStashSharp"]
path = ThirdParty/FontStashSharp
url = https://github.com/FontStashSharp/FontStashSharp
[submodule "ThirdParty/MonoGame.Extended"]
path = ThirdParty/MonoGame.Extended
url = https://github.com/craftworkgames/MonoGame.Extended

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@ -43,6 +43,11 @@ Fixes
- Fixed auto-sized elements sometimes updating their location based on outdated parent positions
- Fixed Panel.ScrollToElement not scrolling correctly when the panel's area is dirty
### MLEM.Extended
Improvements
- **Added compatibility for MonoGame.Extended 4.0.0**
- Added compatibility for FNA.Extended
## 6.3.1
No code changes

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@ -1,7 +1,8 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MonoGame.Extended;
using ShapeExtensions = MonoGame.Extended.ShapeExtensions;
using RectangleF = MonoGame.Extended.RectangleF;
namespace MLEM.Extended.Extensions {
/// <summary>
@ -54,11 +55,11 @@ namespace MLEM.Extended.Extensions {
public static void DrawGrid(this SpriteBatch batch, Vector2 start, Vector2 tileSize, Point tileCount, Color gridColor, float gridThickness = 1) {
for (var y = 0; y < tileCount.Y; y++) {
for (var x = 0; x < tileCount.X; x++)
batch.DrawRectangle(start + new Vector2(x, y) * tileSize, tileSize, gridColor, gridThickness / 2);
ShapeExtensions.DrawRectangle(batch, start + new Vector2(x, y) * tileSize, tileSize, gridColor, gridThickness / 2);
}
var size = tileSize * tileCount.ToVector2() + new Vector2(gridThickness);
batch.DrawRectangle(start - new Vector2(gridThickness / 2), size, gridColor, gridThickness / 2);
ShapeExtensions.DrawRectangle(batch, start - new Vector2(gridThickness / 2), size, gridColor, gridThickness / 2);
}
}

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@ -1,6 +1,8 @@
using MLEM.Extensions;
using MLEM.Textures;
using MonoGame.Extended.TextureAtlases;
using MonoGame.Extended.Graphics;
using NinePatch = MLEM.Textures.NinePatch;
using ExtNinePatch = MonoGame.Extended.Graphics.NinePatch;
namespace MLEM.Extended.Extensions {
/// <summary>
@ -9,38 +11,29 @@ namespace MLEM.Extended.Extensions {
public static class TextureExtensions {
/// <summary>
/// Converts a MLEM <see cref="NinePatch"/> to a MonoGame.Extended <see cref="NinePatchRegion2D"/>.
/// Converts a MLEM <see cref="Textures.NinePatch"/> to a MonoGame.Extended <see cref="ExtNinePatch"/>.
/// </summary>
/// <param name="patch">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static NinePatchRegion2D ToExtended(this NinePatch patch) {
return new NinePatchRegion2D(patch.Region.ToExtended(), patch.Padding.Left.Floor(), patch.Padding.Top.Floor(), patch.Padding.Right.Floor(), patch.Padding.Bottom.Floor());
public static ExtNinePatch ToExtended(this NinePatch patch) {
return patch.Region.ToExtended().CreateNinePatch(patch.Padding.Left.Floor(), patch.Padding.Top.Floor(), patch.Padding.Right.Floor(), patch.Padding.Bottom.Floor());
}
/// <summary>
/// Converts a MLEM <see cref="TextureRegion"/> to a MonoGame.Extended <see cref="TextureRegion2D"/>.
/// Converts a MLEM <see cref="TextureRegion"/> to a MonoGame.Extended <see cref="Texture2DRegion"/>.
/// </summary>
/// <param name="region">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static TextureRegion2D ToExtended(this TextureRegion region) {
return new TextureRegion2D(region.Name, region.Texture, region.U, region.V, region.Width, region.Height);
public static Texture2DRegion ToExtended(this TextureRegion region) {
return new Texture2DRegion(region.Texture, region.U, region.V, region.Width, region.Height, region.Name);
}
/// <summary>
/// Converts a MonoGame.Extended <see cref="NinePatchRegion2D"/> to a MLEM <see cref="NinePatch"/>.
/// </summary>
/// <param name="patch">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static NinePatch ToMlem(this NinePatchRegion2D patch) {
return new NinePatch(((TextureRegion2D) patch).ToMlem(), patch.LeftPadding, patch.RightPadding, patch.TopPadding, patch.BottomPadding);
}
/// <summary>
/// Converts a MonoGame.Extended <see cref="TextureRegion2D"/> to a MLEM <see cref="TextureRegion"/>.
/// Converts a MonoGame.Extended <see cref="Texture2DRegion"/> to a MLEM <see cref="TextureRegion"/>.
/// </summary>
/// <param name="region">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static TextureRegion ToMlem(this TextureRegion2D region) {
public static TextureRegion ToMlem(this Texture2DRegion region) {
return new TextureRegion(region.Texture, region.Bounds) {Name = region.Name};
}

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@ -33,8 +33,8 @@ namespace MLEM.Extended.Font {
/// <inheritdoc />
protected override float MeasureCharacter(int codePoint) {
var region = this.Font.GetCharacterRegion(codePoint);
return region != null ? new Vector2(region.XAdvance, region.Height).X : 0;
var region = this.Font.GetCharacter(codePoint);
return region != null ? new Vector2(region.XAdvance, region.TextureRegion.Height).X : 0;
}
/// <inheritdoc />

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@ -24,13 +24,18 @@
<ItemGroup>
<ProjectReference Include="..\MLEM\MLEM.FNA.csproj" />
<ProjectReference Condition="'$(TargetFramework)'=='net8.0'" Include="..\ThirdParty\MonoGame.Extended\source\MonoGame.Extended\FNA.Extended.csproj">
<PrivateAssets>all</PrivateAssets>
</ProjectReference>
<ProjectReference Include="..\ThirdParty\FontStashSharp\src\XNA\FontStashSharp.FNA.csproj">
<PrivateAssets>all</PrivateAssets>
</ProjectReference>
<ProjectReference Include="..\ThirdParty\FNA\FNA.csproj">
<PrivateAssets>all</PrivateAssets>
</ProjectReference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework)'!='net8.0'">
<Compile Remove="Tiled/**" />
<Compile Remove="Extensions/**" />
<Compile Remove="Font/GenericBitmapFont.cs" />

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@ -21,10 +21,7 @@
<ItemGroup>
<ProjectReference Include="..\MLEM\MLEM.csproj" />
<PackageReference Include="MonoGame.Extended" Version="3.8.0">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0">
<PackageReference Condition="'$(TargetFramework)'=='net8.0'" Include="MonoGame.Extended" Version="4.0.0">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="FontStashSharp.MonoGame" Version="1.3.3">
@ -35,6 +32,12 @@
</PackageReference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework)'!='net8.0'">
<Compile Remove="Tiled/**" />
<Compile Remove="Extensions/**" />
<Compile Remove="Font/GenericBitmapFont.cs" />
</ItemGroup>
<ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../README.md" Pack="true" PackagePath="" />

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@ -145,7 +145,7 @@ namespace MLEM.Extended.Tiled {
var tilesetTile = tileset.Tiles.FirstOrDefault(t => t.LocalTileIdentifier == localId);
if (tilesetTile == null && createStub) {
if (!TiledExtensions.StubTilesetTiles.TryGetValue(localId, out tilesetTile)) {
tilesetTile = new TiledMapTilesetTile(localId);
tilesetTile = new TiledMapTilesetTile(localId, null, null);
TiledExtensions.StubTilesetTiles.Add(localId, tilesetTile);
}
}

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@ -20,7 +20,9 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA", "ThirdParty\FNA\FNA.c
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FontStashSharp.FNA", "ThirdParty\FontStashSharp\src\XNA\FontStashSharp.FNA.csproj", "{39249E92-EBF2-4951-A086-AB4951C3CCE1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA.Core", "ThirdParty\FNA\FNA.Core.csproj", "{458FFA5E-A1C4-4B23-A5D8-259385FEECED}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA.Extended", "ThirdParty\MonoGame.Extended\source\MonoGame.Extended\FNA.Extended.csproj", "{B7F73499-9BF0-487D-B20E-B4B67EB3A4EA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA.NetStandard", "ThirdParty\FNA\FNA.NetStandard.csproj", "{1A736385-E931-40A9-BBE0-A9286AB2F6B2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -72,5 +74,13 @@ Global
{458FFA5E-A1C4-4B23-A5D8-259385FEECED}.Debug|Any CPU.Build.0 = Debug|x64
{458FFA5E-A1C4-4B23-A5D8-259385FEECED}.Release|Any CPU.ActiveCfg = Release|x64
{458FFA5E-A1C4-4B23-A5D8-259385FEECED}.Release|Any CPU.Build.0 = Release|x64
{B7F73499-9BF0-487D-B20E-B4B67EB3A4EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F73499-9BF0-487D-B20E-B4B67EB3A4EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F73499-9BF0-487D-B20E-B4B67EB3A4EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F73499-9BF0-487D-B20E-B4B67EB3A4EA}.Release|Any CPU.Build.0 = Release|Any CPU
{1A736385-E931-40A9-BBE0-A9286AB2F6B2}.Debug|Any CPU.ActiveCfg = Debug|x64
{1A736385-E931-40A9-BBE0-A9286AB2F6B2}.Debug|Any CPU.Build.0 = Debug|x64
{1A736385-E931-40A9-BBE0-A9286AB2F6B2}.Release|Any CPU.ActiveCfg = Release|x64
{1A736385-E931-40A9-BBE0-A9286AB2F6B2}.Release|Any CPU.Build.0 = Release|x64
EndGlobalSection
EndGlobal

2
ThirdParty/FNA vendored

@ -1 +1 @@
Subproject commit 354e2161b759fa052b25e94209d6ea463aaf098f
Subproject commit 31dab885817ddaece9758f480027373f0ad74bea

@ -1 +1 @@
Subproject commit 2d40e9f0f681595dbd4341a3e5a64ed6e31f9556
Subproject commit c5ab7bc22a0db85d1b43880a016ee1c968e522e8

1
ThirdParty/MonoGame.Extended vendored Submodule

@ -0,0 +1 @@
Subproject commit 4beea37b25f014ef4925365ea56ade23028af3d7