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MLEM/Demos/Demo.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Input;
using MLEM.Startup;
using MLEM.Ui;
namespace Demos {
public class Demo {
public readonly MlemGame Game;
public SpriteBatch SpriteBatch => this.Game.SpriteBatch;
public GraphicsDevice GraphicsDevice => this.Game.GraphicsDevice;
public InputHandler InputHandler => this.Game.InputHandler;
public UiSystem UiSystem => this.Game.UiSystem;
public Demo(MlemGame game) {
this.Game = game;
}
public virtual void LoadContent() {
}
public virtual void Update(GameTime time) {
}
public virtual void DoDraw(GameTime time) {
}
public virtual void Clear() {
}
public static T LoadContent<T>(string name) {
return MlemGame.LoadContent<T>(name);
}
}
}